Jump to content

kitsunebi

Team Member
  • Posts

    38,502
  • Joined

  • Last visited

  • Days Won

    357

Files posted by kitsunebi

  1. Famitsu Issue 0106 (August 3, 1990)

    As seen on the cover, Necky the Fox is so horny for the upcoming release of the Super Famicom he's done something downright desperate.  Let's hope no one was hurt.
    Meanwhile, the editors of Famitsu are so horny for anything that moves that they used the flimsy excuse of having a chick pose like the underwater enemies in Super Darius just so they could print some pics of her in a swimsuit.
    Somebody get these guys a Pulitzer.

    86 downloads

    1 comment

    Submitted

  2. Tech Gian Issue 023 (September 1998)

    ADULTS ONLY
    The CD-ROM included with this issue can be downloaded HERE.

    73 downloads

    1 comment

    Submitted

  3. Family Computer Magazine Issue 011 (May 2, 1986)

    As always, Famimaga is printed Japanese-style and read from right to left, so you'd better switch to Japanese/manga mode if you want the facing pages displayed in the right order.
    This issue has a Q&A with Shigeru Miyamoto about the just-released The Legend of Zelda.

    That's him on the left.  "Miyahon" is a joke, or at least what passes for one in Japanese.  You see, his name is written 宮本 in kanji, and the second kanji (by itself) can be read as "hon," meaning "book."  It's a real knee-slapper if you happen to be Japanese, I bet.
    The other interviewee is "Ten Ten," the co-designer of Zelda, Takashi Tezuka, but I don't know his nickname is also a hilarious play on the kanji in his name or not, because I still haven't recovered from the wackiness overload of "Miyahon" to be able to try to figure it out.
    Miyahon.  Video gaming's gain was standup comedy's loss, I'm sure.
    Still, the man is a legend.  I'm sure there's a nugget or two of invaluable wisdom to be gleaned from the interview.
     

    62 downloads

    1 comment

    Submitted

  4. Comptiq No.246 (September 2002)

    The CD-ROM included with this issue can be downloaded HERE.

    37 downloads

    4 comments

    Submitted

  5. Games for Windows Issue 07 (June 2007)

    This file is ALREADY available at my Internet Archive account, so there's no need to upload it there again.

    83 downloads

    0 comments

    Submitted

  6. Famitsu Issue 1340/1341 (August 21/28, 2014)

    So big it's bursting out.

     
    Actually, I was talking about the mag itself.  A whopping 338 pages.  
    Of
    SERIOUS.
    GAMING.
    JOURNALISM.
     
    Like this girl's 3 sizes.  Absolutely vital info needed to better understand the completely unrelated article about games these pics accompany.

    Hey...  It says she's from the very same prefecture I live in...🤔
     

    57 downloads

    0 comments

    Submitted

  7. Famitsu Issue 1342 (September 4, 2014)

    I only read Famitsu for the hard-hitting gaming journalism.


    65 downloads

    2 comments

    Submitted

  8. Play Online No.025 (July 2000)

    These issues are full of games I own but have never played.  It's been twenty years since I last bought a game, but from around 1997-2004 or so, I was a game buying machine.  Unfortunately I was also a not-nearly-enough-free-time machine, so most of those purchases went unplayed.  And now that I'm a never-ever-play-games-at-all machine, they will likely forever remain so. 😮‍💨

    64 downloads

    1 comment

    Submitted

  9. ToyFare 004 (December 1997)

    On the one hand, that Lara Croft toy...😬
    On the other hand, it isn't THAT far off from the first game's CG model. 🫤
    Luckily more attractive Lara toys would be made later on. 😉

    62 downloads

    2 comments

    Submitted

  10. Games for Windows Issue 04 (March 2007)

    So many spreads.  And foldouts.  Whoever invented foldout pages needs a slap.
    This file has been edited and formatted to be viewed as a CBR using a dedicated CBR reader.  If you're using a PDF reader, such as Sumatra, it may not display correctly.

    89 downloads

    0 comments

    Submitted

  11. Games for Windows Issue 01 (December 2006)

    I won't be uploading them here since the scans at RM are perfectly fine, but if anyone's interested, you can also download my scans of issues 2 and 3 here, which are of comparable quality to this one:
    Games for Windows Issue 02
    Games for Windows Issue 03
    Again, the scans already here are good, but you may find certain aspects of mine preferable (or not).  They're higher resolution and in my opinion images joined across facing pages have been edited together more carefully.  But if such things aren't important to you, there's no real need to replace your existing copies.  I'm simply scanning the entire series (apart from #5 and #6, which I don't own), so they should all have a uniform quality.
     
     
    *and apologies for any drama queen posturing in any previous posts concerning this issue which were made while in the delirium of a COVID infection.

    111 downloads

    0 comments

    Submitted

  12. Family Computer Magazine Issue 010 (April 18, 1986)

    This issue is a perfect example of why I think CBR is a better format than PDF for magazine scans (there's not even an argument of which is better for comics - CBR readers were created in the first place because PDF is such a godawful format for comics.)  When we have facing pages forming images/text that can't be properly read unless both pages are viewed at the same time, such as the maps for The Legend of Zelda found in this issue, it makes sense that those pages be left as a single jpg.  Whether the CBR reader is set to view single pages or two pages at a time, when it gets to a two-page join that has been saved as a single image, it will display ONLY that two page join.  PDF viewers aren't able to make the distinction between pages of different sizes, and leaving the pages joined would cause the PDF reader to display the joined pages as one page with the following page set as the facing page, thus displaying 3 pages side by side and throwing off the facing pages for the rest of the mag thereafter.   If two 2-page joins immediately followed one another, a CBR reader would display them one at a time, while a PDF reader would put them side by side, trying to squeeze 4 pages on screen at once.
    Stupid PDF reader displaying 4 pages in "two-page mode":

    Also, pages like the Goonies maps, which were printed sideways in the mag, can be rotated into landscape orientation and the CBR reader knows to treat them the same as a two-page join - displaying them one at a time regardless of whether you're reading in one or two-page mode.  PDF readers would take two of those rotated images and display them side by side if you were viewing in two-page mode.
    Another plus of a CBR reader is that pages of different sizes don't cause problems.  You can set the CBR reader to display all pages at any pixel height you like, it will shrink or enlarge the images to match your desired size, giving images of different sizes a uniform appearance.  PDF readers don't do this, so if you had an image followed by another image twice the height of the first, they would be displayed side by side at two completely different sizes (this is the root of the rule that mag pages be saved at a uniform height, even though it isn't actually necessary for CBR readers.)
    Whenever I upload a mag to the Internet Archive, I include a note reminding people that the mag was edited and intended to be read as a CBR.  The preview reader they have is based on the compressed PDF they auto-generate, and it quite often displays things incorrectly (just as any PDF reader would.)
     
    But hey, maybe you prefer PDFs.  In which case... YOU'RE OVERRULED!  This ain't the place to complain, get out of here, ya lousy bum!! 😜
     
    P.S. As usual kids, you've got to set your CBR reader to Japanese/manga mode if you don't want all the facing pages to be in the wrong order.

    122 downloads

    2 comments

    Updated

  13. Family Computer Magazine Issue 009 (April 1986)

    This is the last monthly issue of Famimaga before switching to a semi-monthly (every two weeks) publishing schedule.  Actually, the last monthly issue was probably the previous issue, since although this issue is simply "April 1986," the next issue will be the "April 18th 1986" issue.  So you can tell things are really heating up on the Nintendo Famicom front in Japan.  This same month, both Marukatsu Famicom and Famicom Hisshoubon would also launch, and a couple of months later, Famitsu's first issue will arrive late to the party as well.
    In addition to a complete strategy guide to Super Mario Bros., this issue also takes a look at the recently released The Legend of Zelda, as well as the Famicom port of Portopia, an important and extremely successful early Japanese menu-based graphic adventure game designed by Yuji Horii, someone who would soon blow up the Japanese gaming world with a little game appearing in a tiny preview at the back of this issue: Dragon Quest.

    82 downloads

    0 comments

    Submitted

  14. Dengeki PlayStation Vol.103 (April 9, 1999)

    Japan doesn't bother releasing most Western games.  But when they do, it's interesting to see how they market them.  Case in point, Spyro the Dragon.  I like Spyro.  I find it a very relaxing game to play.  Just run around looking for hidden gems or whatever (forgive me, it's been 20 years since I played it) without too much danger or difficulty.  Which is appropriate, as it's essentially a kids' game.  So how does Japan market it?  As seen in this issue's ad, Spyro zooms by, blowing up Japanese school girls' skirts.  Because someone looked at the game and thought "what this childrens' game's ad campaign needs is a little bit of sex."  Of course, the Japanese release of Spyro was a mess since they mucked with the camera while trying to cater to the common (at that time) Japanese complaint that 3D cameras made people get motion sickness (I call bullshit, but whatever.  Japan eventually realized that 3D was here to stay, so this isn't a complaint heard anymore.)    So, the Japanese version probably deserved to fail as it did.  But you can also take a gander at the Japanese logo for Spyro if you want to see where the American developers got the idea to name Spyro 2's villain, since the stylized katakana for Spyro looks a lot like alphabet characters spelling "Ripto."

    87 downloads

    1 comment

    Submitted

  15. Dengeki G's Magazine Issue 028 (November 1999)

    The supplement is included at the end of the file.  Seems pointless to release it separately, so I won't.😛

    53 downloads

    1 comment

    Submitted

  16. ToyFare 003 (November 1997)

    There was a brief time period in the late 90s where I got back into buying toys (as opposed to when I was a kid).  I remember being excited by the G.I.JOEs featured in this issue.  The  JOE toyline had gone down the crapper and disappeared a few years earlier (one of their final waves of figures was a true jump-the-shark crossover with Street Fighter), but it was the older figures from the 80s I collected as a kid that interested me.  And this new line of Toys R Us exclusives were all repaints of the old 80s characters and vehicles using the original molds.  Pretty cool, I thought, and I bought them all.  Unfortunately, the production quality wasn't quite up to snuff and they didn't look as good as the prototypes.  The Cobra Rage in particular was a total disaster - it's pictured in this issue in a respectable dark blue and black color scheme, but the actual product that shipped was molded in aqua blue and light gray plastic.  It was so ugly I actually repainted the entire thing before assembling it, like it was a model or something.  I've never gone to such lengths before or since, but I suppose it's nice to have a one-of-a-kind collectible that looks nice (probably with zero resell value, but I swore off eBay for good decades ago, anyway.)

    66 downloads

    0 comments

    Submitted

  17. Play Online No.024 (June 2000)

    First news about the Xbox reveal (still over a year away from launching.)  I imagine the editors of this magazine were some of the only people in Japan looking forward to it.  They might have been the only people in Japan to BUY it as well.  OK, that's an exaggeration.  Play Online only has 4 editors, and I believe there were around 7 or 8 Xboxes sold in Japan.

    62 downloads

    2 comments

    Submitted

  18. Famitsu Issue 1343 (September 11, 2014)

    Just another 276 pages of weekly content making Western mags look lazy.

    58 downloads

    0 comments

    Submitted

  19. Family Computer Magazine Issue 008 (March 1986)

    The main stories this issue would probably be both the release of The Legend of Zelda and the Famicom Disk System, both of which were released on February 21, 1986 (don't forget - Zelda was an FDS game in Japan - it wouldn't be released on cartridge there until 1994.)
    All these background images and maps stretching across facing pages make editing these a real chore. 😮‍💨
    Remember, if you're seeing this:

    that means you're doing it wrong, dummy.😝
    Don't be a dummy.  Set your CBR reader to Japanese/manga mode:

    64 downloads

    0 comments

    Submitted

  20. Family Computer Magazine Issue 007 (February 1986)

    Anyone interested in gaming history should take note: this issue not only features a first look at some game about a guy named Zelda (that's his name, right?), but it also features a very early discussion/interview between Masanobu Endo, the designer of Xevious and The Tower of Druaga, and some kid named Shigeru Miyamoto, who designed a couple of games I can't recall off the top of my head, but I hear he's done all right for himself.
    *This issue is missing an 8-page pullout of maps for the game Challenger (pages 123-130).  You can still see where they were pulled from the mag, along with the note instructing readers to peel the pages off (they weren't stapled in, but rather affixed with a strip of glue.) 
    **Also, as always, Family Computer Magazine is printed Japanese-style and read from right to left.  Your CBR reader must be set to Japanese/manga mode for facing pages to be oriented correctly.  Man, I'm getting tired of writing instructions on how to read Japanese magazines.  You all are smart enough to figure it out on your own, right?  If the text is printed horizontally, you read L-R just like alphabetic languages.  If the text is printed vertically you read from R-L.  Got it?  This is the last time I'm going to mention it! 🫡

    60 downloads

    2 comments

    Updated

  21. Comptiq No.247 (October 2002)

    The CD-ROM included with this issue can be downloaded HERE.

    46 downloads

    0 comments

    Submitted

  22. Family Computer Magazine Issue 006 (January 1986)

    I started out thinking I'd just do the ads for the gallery and then ended up editing the whole thing.  This is probably the earliest Nintendo mag that's been scanned yet, but it's mostly interesting to me seeing how Famimaga itself evolved over time.  This issue has large b&w sections, quite a bit of which is manga, while by a couple of years later, Famimaga will become 100% full color and drop most of the manga, setting it apart from Famitsu, which at this point was still half a year away from launching.
    Another interesting thing is noticing that some of the manga is based on Famicom games published by Takuma Shoten - which is also the publisher of Famimaga.  Famitsu had the same deal - it was published by ASCII, who also published tons of Famicom games.
    How this worked and they were able to maintain any sense of credibility with Japanese consumers I have no idea.  Imagine if EGM was published by Electronic Arts and GamePro was published by Activision - who could trust them to treat the games they covered fairly?  Or if Nintendo Power was published by Nintendo?  Oh wait, it was.  But that proves the point - no one read Nintendo Power expecting honest reviews and uncompromising criticism, they just expected lots of colorful pictures and maps, and that's what they got.
    In that sense, I guess Famimaga could be seen a bit as the Nintendo Power of Japan, since, like Nintendo Power, it was published by a game publisher, was probably the most colorful gaming mag on the stands at the time, and took the high road by abstaining from reviews for the most part.  It also seems to be the most beloved nostalgic mag for Japanese gamers of a certain age despite its lack of any strong critical/editorial stance.  Add a Japanese Howard Phillips to the mix and they'd be twins.
     
    ***Oh yeah, forgot to mention - as usual, Family Computer Magazine is printed Japanese-style and is read from right-to-left.  Your CBR reader must be set to Japanese/manga mode throughout the entire issue if you want facing pages to be oriented correctly.
    Also, the color manga sections were actually a pullout with narrow landscape-aspect pages.  I recommend setting your reader to "fit height" during that portion of the mag, which will basically fill your screen with the entire page and make it easy to read.

    59 downloads

    5 comments

    Updated

  23. Protoculture Addicts 024 (July-August 1993)

    The cover is by Robert DeJesus, who some of you non-comics fans may know as the designer/artist of Banzi Chibi-chan, the sort-of-mascot character in early issues of PSM.

    63 downloads

    1 comment

    Submitted

  24. Kouryaku Dennou idol Vol.1 (May 1999)

    ADULTS ONLY
    So basically, this is Tips & Tricks for adult games.  Kouryaku Dennou idol was a spin-off mag to BugBug magazine and focuses on strategies/solutions to adult games.  While currently there may only be 3 monthly mags devoted to adult games being published in Japan, back in the late 90s and early 2000s, there were more like 8 or 9, and they were so successful that a strategy-focused spinoff was economically viable.  Kind of like EGM2.  Except everyone is naked.

    60 downloads

    3 comments

    Submitted

  25. Family Computer Magazine Issue 117 (December 14, 1990)

    The entirety of Family Computer Magazine is read R-L, so you will need to set your CBR reader to Japanese/Manga mode if viewing two pages at a time in order for facing pages to be oriented correctly (and you DO want to view it that way to see the lovely two-page ads, right?)
    Featuring games you've definitely heard of, such as
    Actraiser F-Zero TMNT II: The Arcade Game And a bunch of games you might have heard of, some released in the USA, some not.
    Did I mention that unlike almost all other Japanese mags, Family Computer Magazine doesn't have any b&w sections?  100% color from cover to cover.

    88 downloads

    0 comments

    Submitted

×
×
  • Create New...
Affiliate Disclaimer: Retromags may earn a commission on purchases made through our affiliate links on Retromags.com and social media channels. As an Amazon & Ebay Associate, Retromags earns from qualifying purchases. Thank you for your continued support!