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VGBounceHouse last won the day on August 20

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About VGBounceHouse

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  • Birthday 03/15/1966

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    Baltimore, MD
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    Playstation 4
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  1. Retromags Presents! Video Games Issue 16 (January 1984) Database Record Download Directly! Scanned By: VGBounceHouse    Edited By: VGBounceHouse    Uploaded By: VGBounceHouse    Subscribe to our New Release Feedburner email!  
  2. 54 downloads

    FEATURES Hollywood Style Bits and Bytes Whiz Kids' Executive Producer Phil DeGuere takes you behind-the-scenes of his hit TV show. The Art Side Of Video Games The wave of the future: An artistic view of "Moondust" and "Lifespan". Harry Williams A last tribute to a coin-op legend. SPECIAL SECTION Blasting Into the Laser Disc Age! A look at the latest entries: Cliff Hanger and Pitchman Beating The Coin-Ops Tips and strategies for the latest arcade games. The Untold History of Video Games Discovering the true beginnings and some revealing facts. DEPARTMENTS HYPERSPACE Insights into the issue at hand. DOUBLE SPEAK VIDEO GAMES' readers speak out. BLIPS Wizardry wonders, video games blues, world champs go for the gold, dialing for dollars, a TKO before the starting bell. HARD SELL The Commodore 64: A computer for all ages. COIN-OP SHOP Paying the price for excellence: Cliff Hanger, M.A.C.H. 3, Aztarac and more. FLIP SIDE Changing Times: Centaur II and Rack 'Em Up. SOFT SPOT The sleeping giant awakens: Robot Tank, Happy Trails, Battlezone, Pole Position, Super Cobra and more. COMPUTER CORNER A giant leap ahead for computer games: Cannonball Blitz, Astro Chase, and more. GAME EFFORTS Some gift-giving wonders: Table-tops, hand-helds and dual-screen games. STATS
  3. I have finished Video Games Issue 16, January 1984, but am still waiting on the upload to be pushed. In the meantime you can view the issue on my site: Like the last issue I did this one was tough because it appears they used a dirty drum creating unnatural bleed and stray ink. Again I did my edits at 100% rather than 200% to preserve sanity. The issue is very readable and replicates the in-hand look but it's always possible someone will turn up a cleaner copy than the one I had on hand.
  4. I've got another issue of Video Games in the works (hopefully by the end of the weekend) but in the meantime I'm going to shill my Xbox Documentary if you don't mind
  5. I would love to get the one issue of Video Games that I’m missing, plus a few missing Vidiots and Electronic Games, but I’m broke
  6. Hey notabi, When it comes to perfect binding the only way to truly preserve a magazine is to debind it which means destroying it to a certain extent. While it is possible to press a still bound magazine down (or have a machine do it which I’m assuming the book scanner you mentioned is capable of) you will definitely lose some of the page depending on how much glue was used in creating the perfect binding, and you will get shadows and extra bleed that won’t be present in a debound copy. It should be noted that many people working in preservation and generating scanned issues make compromises that the general public won’t be concerned with. Plenty use paper cutters to slice off the binding which is of no use to me as it compromises full bleed pages, but that’s a concern of few I suppose. Some readers only care about that, reading the text, while some of us are concerned with the original graphic designers’ intent, which includes multiple people, the magazine’s layout artists plus the work of the artists who created the advertising. For me the art is as important as the words which is why I use the hair dryer method to debind, which “destroys” the magazine in a sense, though all the pages could still be placed in single sheet plastic and put in a three-ring binder lol The best advice I can give is to read up about your scanner and see what it says about placing a full, bound magazine in it. If it seems like it won’t destroy what you don’t want destroyed then give it a try, post some example pages, and then go from there.
  7. I didn’t know there was someone out there mirroring, but that’s always helpful to spread unique content. ‘Thanks for pushing the release. Not sure when I’ll have another one since the next mag I’m working on is already a release here (you know me, gotta have those spreads which are impossible when mags are debound by cutting) but I’m gonna try to alternate between XBN and Video Games after I finish the one I’ve just started.
  8. Retromags Presents! Video Games Issue 21 (Fall 1984) Database Record Download Directly! Scanned By: VGBounceHouse Edited By: VGBounceHouse Uploaded By: VGBounceHouse Subscribe to our New Release Feedburner email!
  9. I waited until morning and followed your advice to PM while E-Day was listed as online but no response and no approval oh well. If it’s still not approved by the time you log on again please do the approval.
  10. Since I saw both of you in that thread you created liking a delay I’ll leave it in your hands as I’ve already done my part. My really old mags never get hundreds of downloads so release it now, in 8 hours, whatever works. I have to get back to some new HTML/CSS/JS I’ve been putting off, just happy to have bookended this mag.
  11. 95 downloads

    FEATURES Just For The Fun Of It The wonderful world of the Three Stooges and Mylstar Electronics AND the chance to win your own arcade game! That Championship Season Video Games reports on the Track & Field Tournament. Atari's New Game In Town Too much, too late. Flipping Out Over Pinball Game Plan keeps going at full tilt Plus Win your very own pinball machine in VG's special "When Lit Trivia Contest". The Last Starfighter Will this screen gem be summer's blockbuster hit? A Sight To Behold Exidy brings on Crossbow-the big brain game! Going For The Gold Contest Results The correct answers to last issue's Track & Field quiz and the name of our grand prize winner. SEPECIAL SECTION Walter Day The trials and tribulations of the king of the video game capital. Beating The Coin-Ops Tips and strategies for mastering Track & Field and Cliff Hanger. DEPARTMENTS HYPERSPACE Insight s into the is sue at hand. BLIPS Video games take off into outer space; the return of Intellivision; getting graphic with the Animation Station from Suncom; going through the changes with Masterplay 5200 Interface; sittin' pretty with the new Balans chair and computer camping directories . DOUBLE SPEAK Video Games ' readers speak out. COMPUTER CORNER Teaching an old VIC new tricks plus Centipede; Night Mission Pinball; Turmoil ; Gridrunner; Lazer Zone; Cohen's Towers and Donkey Kong. GAME EFFORTS Taking Coleco's Roll er Controllers for a spin! COIN-OP SHOP High drama in the arcade world: Atari 's Firefox, Cinematronics / Magicom / Don Bluth's Space Ace and more. SOFT SPOT A mixed bag of video cart attractions: Pressure Cooker; Air Raiders; Ken Uston Blackjack-Poker; Wizard of Wor; Victory; Sewer Sam; Boing! and lots more. STATS
  12. Man, I was all set up to go exactly 24 hours after the last release Should I wait? Since it'll have to be approved it could always be delayed that way...
  13. I’ve finished the issue and uploaded it. I’m following the lead of kitsunbi77’s thread and waiting until later tonight to post it so the current new release stays at the top for a full day. In the meantime you can preview it on my site: This one was tougher than expected. At first glance the source seemed real good, but it had two damaged spots, the right side stain that persisted the 2 front and back pages, a what looks like water damage at the bottom causing creasing at the bottom margin of every page. But those were easy fixes, the real problem was drum smear throughout the issue. This was a problem with this type of cheap paper stock where the ink wasn’t applied evenly. Luckily the worst problem, smearing, isn’t there, but loads of ink castoff was. I did my best to clean it up but I’m sure some specks remain here and there. You’ll also notice they used cover stock on the outer two pages (8 total edited pages) and you’ll see the beautiful bright white there compared to the yellowed newspaper stock used for the rest of the paper.
  14. Other hardware innovations like Dolby Digital encoding (and the rest of the nForce design used) and broadband on board will definitely be covered. There will be fond remembrances of the original Xbox' custom soundtracks which were a software feature rather than an OS-level one as in subsequent generations. Creating your own mix and then having the game cut in the fake commercials and other bits was awesome in GTA San Andreas. I have a friend in Japan I hope will be able to wrangle some translators to add to the European and American magazine coverage of other markets than the U.S. The main documentary will cover the success (or lack thereof) in other markets but I'll be sticking to what I can dig up from primary and secondary sources rather than the speculation I often hear from people when discussing the system. Depending on funding I'll gladly add non-U.S. magazines to the mix, and I already include all games released for the system with regional exclusives broken out: As the EU had various mixes of country grouping depending on the title that list will need work as will my current box art. In the meantime I'm gonna bookend Video Games after dropping the first issue with the last:
  15. My ADF seems to work fine but it pulls the pages too close to the edges of the bed for me to trust so at least I'm safe if slow with my hand scanning I've been planning the documentary for a long time though I've only been working on it daily since the start of the year. I thought about doing one on the Intellivision as a test case given it's much smaller library but decided that my past work was always "go big" I'd go with my first choice, the original Xbox, for three primary reasons: it was the return of an American company to the console space after decades; it started a paradigm-shift in terms of development which was Microsoft's impetus along with the "battle" for the living room; and it was a well known brand creating a distinct new brand which had internal as well as external challenges. The book "Opening the Xbox" was published near launch and documented development of the console with a lots of insider access, and the more recent "Project X" series is also loaded with interviews with people that were there, but neither looks at the console's lifespan, or the games themselves, and almost all of the material comes from Microsoft past and present personnel. The aspects of this project include: A standard "viewer ignorant" two hour documentary Extended cut version with more material geared towards gamers Additional video bonus features Video coverage of all 1,000 games Extended single game and genre grouped videos Interviews with people across all aspects of the console and games and hopefully external sources like members of the press and advertising agencies Every videogame magazine published during the Xbox' lifespan scanned (and possibly converted into my HTMLization format depending on time) Every media file, trailer, interview and feature produced about the console and game made available in one place Full details on all games including credits, articles both online and off, advertising, box art, manuals, discs available online Coverage of games announced but never released All of this material cross-indexed on my site for research so anyone has a definitive starting place for their own content production As for the Xbox having a personality, I'd point to Live! which defined online gaming during the period unlike the PlayStation Network or already ubiquitous PC gaming. Halo in particular was a phenomenon and aided in the rise of collector's editions and midnight launches. And whether positive or negative, the introduction of download-only games, and the access to the console market by conventionally PC-only developers due to the toolchain helped define the Xbox. The project has been a hobby, as has my Videogame Pavilion site. But I will be attempting to crowdfund to work on it full-time, otherwise it will have to be part-time. In the past I created award-winning Stars Suite educational system which helped millions of kids, including hundreds of thousands of at-risk students get "normalized". I was the sole developer and designer both front-end and back-end even if the company liked to tell people they had a "dev team" and that is only one of the handful of large projects I've handled solo. Not that I hope this is a one-man job given my dislike of many videogame genres, I hope to bring others on board to help with the commentary and analysis aspects of things I'm less excited about. Today is my 127th day in a row of tweeting updates (and posting many of them to the project's Facebook page): I also have hundreds of videos taken from all of the Official Xbox Magazine demo discs, Microsoft's Exhibition disc series and LucasArts' Xbox Experience on my YouTube channel: Finally my site has a dedicated page to the documentary along with three of Microsoft's game catalogs scanned as a starting point: From there you can scan the over 2,000 web pages that host information about every game released for the system. I have never done a documentary before, but I've studied a few I really like, and a lot I don't, to get a sense of direction. In the realm of videogames I've yet to see anything like I'm planning, much less the larger "experience" I'm putting out there in terms of text, images, videos and links.