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VGBounceHouse last won the day on July 22

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About VGBounceHouse

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    Baltimore, MD
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    Playstation 4
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  1. My ADF seems to work fine but it pulls the pages too close to the edges of the bed for me to trust so at least I'm safe if slow with my hand scanning I've been planning the documentary for a long time though I've only been working on it daily since the start of the year. I thought about doing one on the Intellivision as a test case given it's much smaller library but decided that my past work was always "go big" I'd go with my first choice, the original Xbox, for three primary reasons: it was the return of an American company to the console space after decades; it started a paradigm-shift in terms of development which was Microsoft's impetus along with the "battle" for the living room; and it was a well known brand creating a distinct new brand which had internal as well as external challenges. The book "Opening the Xbox" was published near launch and documented development of the console with a lots of insider access, and the more recent "Project X" series is also loaded with interviews with people that were there, but neither looks at the console's lifespan, or the games themselves, and almost all of the material comes from Microsoft past and present personnel. The aspects of this project include: A standard "viewer ignorant" two hour documentary Extended cut version with more material geared towards gamers Additional video bonus features Video coverage of all 1,000 games Extended single game and genre grouped videos Interviews with people across all aspects of the console and games and hopefully external sources like members of the press and advertising agencies Every videogame magazine published during the Xbox' lifespan scanned (and possibly converted into my HTMLization format depending on time) Every media file, trailer, interview and feature produced about the console and game made available in one place Full details on all games including credits, articles both online and off, advertising, box art, manuals, discs available online Coverage of games announced but never released All of this material cross-indexed on my site for research so anyone has a definitive starting place for their own content production As for the Xbox having a personality, I'd point to Live! which defined online gaming during the period unlike the PlayStation Network or already ubiquitous PC gaming. Halo in particular was a phenomenon and aided in the rise of collector's editions and midnight launches. And whether positive or negative, the introduction of download-only games, and the access to the console market by conventionally PC-only developers due to the toolchain helped define the Xbox. The project has been a hobby, as has my Videogame Pavilion site. But I will be attempting to crowdfund to work on it full-time, otherwise it will have to be part-time. In the past I created award-winning Stars Suite educational system which helped millions of kids, including hundreds of thousands of at-risk students get "normalized". I was the sole developer and designer both front-end and back-end even if the company liked to tell people they had a "dev team" and that is only one of the handful of large projects I've handled solo. Not that I hope this is a one-man job given my dislike of many videogame genres, I hope to bring others on board to help with the commentary and analysis aspects of things I'm less excited about. Today is my 127th day in a row of tweeting updates (and posting many of them to the project's Facebook page): I also have hundreds of videos taken from all of the Official Xbox Magazine demo discs, Microsoft's Exhibition disc series and LucasArts' Xbox Experience on my YouTube channel: Finally my site has a dedicated page to the documentary along with three of Microsoft's game catalogs scanned as a starting point: From there you can scan the over 2,000 web pages that host information about every game released for the system. I have never done a documentary before, but I've studied a few I really like, and a lot I don't, to get a sense of direction. In the realm of videogames I've yet to see anything like I'm planning, much less the larger "experience" I'm putting out there in terms of text, images, videos and links.
  2. Thanks! I had two copies to work from though both had damaged back/inside back covers that I merged and did extensive repair on. i also developed a method to make an even cleaner version but it would require extensive work. Basically the page yellowing is inescapable given the paper stock and standard hobbyist storage for over 30 years. The “To be continued” Atari ad is mostly clean and I created a “pure blank” page from it. By copying and pasting sections and then doing connective repair I eliminated the discoloration on six sample pages which I will share soon. Anti-aliasing and non-straight lines make some areas look “cut out” at 600dpi but go away scaled to 300dpi. I may consider doing an issue this way just to calculate the extra time involved for future consideration.
  3. Thanks, and yet all I can do is worry about the stuff that still eludes me like color matching facing pages or aligning plate offset errors. I gotta say getting a handle on using a hair dryer to separate perfect binding has been a revelation for the most part, except for the smudging on the inside covers. I use gloves but the glue there is so haphazard it can make reconstruction of ad spreads even more difficult than just the glue discoloration on its own. i will be focused on my Xbox Documentary for the next two years (conventional length documentary at the end of next year, the full project complete to coincide with the Xbox’ 20th Anniversary) but will find time to get as many of the early 1980s mags done along the way, for a sanity break if nothing else
  4. Retromags Presents! Video Games Issue 01 (August 1982) Database Record Download Directly! Scanned By: VGBounceHouse Edited By: VGBounceHouse Uploaded By: VGBounceHouse Subscribe to our New Release Feedburner email!
  5. It's still pending approval but I have archives Video Games, Issue 1, August 1982 Database Page: Download Page: As always the pages are archived on my site. along with my own identical CBZ plus a Text-Recognized PDF: The editor of this mag (which came from the National Lampoon/Heavy Metal publishing group) is still around and I'm trying to get in touch with him for an interview. He published a book, Video Invaders, which had an ad in this issue which I tweeted at him. No response yet.
  6. 48 downloads

    Video Games Issue 01 (August 1982)
  7. I'm hoping to have a surprise for everyone before the end of the weekend but in the meantime I wanted to share a link to the HTMLized version of Xbox Nation (XBN) Issue 3, Summer 2002. I still have some final touches to make like internal links, but every article is available for reading, something that was often difficult with the printed magazine due to their use of white text, particularly when there were offset plates out of alignment or oddly small font sizes. Some fun for a hot day from the surprise I'm working on:
  8. I have finished issue 52, July 29, 1984: My archive is viewable here: You'll find my CBZ and PDF along with a ZIP with the TIFF scans and PSD edits. That'll do it for the copies of Electronic Games Hotline I have on hand. Someday I may unearth my other copies but for now I'm back to regular magazines.
  9. I have finished issue 40, February 12, 1984: My archive is viewable here: You'll find my CBZ and PDF along with a ZIP with the TIFF scans and PSD edits.
  10. I have finished issue 36, December 18, 1983: My archive is viewable here: You'll find my CBZ and PDF along with a ZIP with the TIFF scans and PSD edits.
  11. I have finished issue 35, December 4, 1983: My archive is viewable here: You'll find my CBZ and PDF along with a ZIP with the TIFF scans and PSD edits.
  12. I have finished issue 33, November 6, 1983: My archive is viewable here: You'll find my CBZ and PDF along with a ZIP with the TIFF scans and PSD edits.
  13. I did a sample HTML conversion for Issue 16 which you can read here: