VGBounceHouse

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Everything posted by VGBounceHouse

  1. Retromags Presents! Electronic Gaming Monthly Issue 180 (July 2004) Database Record Download Directly! Scanned By: VGBounceHouse    Edited By: VGBounceHouse    Uploaded By: VGBounceHouse    Subscribe to our New Release Feedburner email!  
  2. 124 downloads

    Issue debound with hair dryer. Scanned flatbed at 600dpi 24-bit color photo mode. Single page template created in Photoshop with Levels and Hue adjustment layers. Width doubled and guide added for standard facing pages template. All pages edited in facing pages setup except for front and back covers, inside back cover flap and page 122. CBZ created from 600dpi edits exported at 300dpi in JPG level 9. Table of Contents: LETTERS They write. We respond. You laugh PRESS START The latest news, interviews, features, and gaming tidbits THE LORD OF THE RINGS, THE THIRD AGE The ring is gone, but the Fellowship remains strong HALO 2 Fresh info on the shooter's single- and multiplayer modes EGM INTERNATIONAL Tune in to Tokyo's wackier titles SPIDER-MAN 2 We unmask the websilnger's movie-based sequel ADVANCE WARS: UNDER FIRE The itsy-bitsy strategy series invades GameCube AFTERTHOUGHTS Splinter Cell Pandora Tomorrow's creators let you in on their secrets NEED FOR SPEED UNDERGROUND 2 Th e bigger the spoiler, the closer to God FREE GAME SYSTEM Sign up for a two-year subscription and get the Phantom for free PRINCE OF PERSIA 2 Time is still on your side in the sequel to our 2003 Game of the Year THE SEASON OF EVIL Resident Evil's T-Virus spreads to the big screen and spawns more sequels TIMESPLITTERS : FUTURE PERFECT Try shooting the barrels--they explode! CELEBRITY INTERVIEW Derek Jeter clobbers our curveballs VIEWTIFUL JOE 2 Capcom's comic book come to life comes back ONLINE Why now is the right time to sign up for Xbox Live THE HOT TEN Sick of hearing about Halo 2? Vote for something else COMING SOON You'll find few fireworks this Jul y BUILD YOUR OWN XBUNDLE How to grab an Xbox and a handful of games for little green COVER STORY: DRIV3R The first PlayStation 2 and Xbox installment in the hard-driving series is nearly road ready, and developer Reflections has handed us the keys. We check under the hood and give the game a six-point inspection. REVIEW CREW Three reviews per game--just the way you like it Multiplatform Van Helsing Future Tactics: The Uprising Shrek 2 Red Dead Revolver PlayStation 2 Onimusha 3: Demon Siege UFC: Sudden Impact Galactic Wrestling Featuring Ultimate Muscle Bujinga: The Forsaken City Front Mission 4 Xbox The Chronicles of Riddick: Escape From Butcher Bay Metal Slug 3 Rallisport Challenge 2 GameCube The Legend of Zelda: Four Swords Adventures Game Boy Advance Mario Golf Advance Shining Force Mario vs. Donkey Kong FIRST NEXT-GEN GAME UNVEILED We shed light on the mysterious Dark Sector THE UNUSUAL SUSPECTS We stake out six games that are about to carjack Grand Theft Auto's bandwagon... and get away with it TRICKS OF THE TRADE Game couseling, codes and cheats Resident Evil Outbreak Metal Gear Solid: The Twin Snakes Mega Man Zero 2 Tenchu: Return From Sarkness Phantasy Star Online: Episode III--Card Revolution Champions of Norrath GameShark vs. Action Replay Final Fantasy XI MTX: Mototrax Ninja Gaiden GAME OVER Here are your four continues REST OF THE CRAP CROSSWORD NEXT MONTH HSU & CHAN
  3. I have finished Electronic Gaming Monthly Issue 180, July 2004. I've uploaded it here but it's still marked "Not Allowed" so I'm waiting for the go ahead before releasing it. As always the issue is also available on my site in CBZ and text recognized PDF formats as well as viewable within the browser: http://vgpavilion.com/mags/2004/07/egm/pages/ I'll be jumping back over 20 years to do another issue of Video Games next.
  4. So I'm here to vent I'm working on Electronic Gaming Monthly Issue 180, July 2004. I did my normal hair dryer debinding and am having great results like this spread on Viewtiful Joe 2: Full 300dpi here: Then I get to the feature on Driver 3/DRIV3R and they throw this at me: Full 300dpi here: They overprinted making reconstruction impossible. That center frame of the flmstrip is only about half as wide as the others. But the other verticals line up in such as way that pushing the left side further left and the right side further right to have the proper gap space would cause the dude and car that backgrounds the entire spread to be misaligned (as well as pushing the text and header on the left to the edge of the page). I understand doing layout mindful of gutter printing areas but the right page actually had a full vertical white slice (not enough to properly space a gap) meaning the actual design, or the printing of it, ignored the proper spacing. Arrrggghhh it's infuriating!
  5. I know we've discussed this before but I can't seem to find what was agreed upon. When working with foldouts do I trim the width or create a blurred area to cover the portion of the regular page size that is missing? With the back cover of EGM 180 there is an inside flap to cover a 2-page spread and the back cover itself is narrower than the standard page size. These are unedited versions of the pages which include my standard page size template widths: Was the rule to just ensure every image was the same height but to crop the widths properly? I don't remember. Thanks! (P.S. What are the limits on URL inserted images? I made both of these 480px tall and am pretty sure I'd seen wide images, but the second image here which is 725x480 just shows a broken thumbnail)
  6. I have finished Video Games Issue 2, October 1982. I’m still working on another, much more recent mag, but I’m going to push forward with more issues of Video Games. While they don’t get a huge number of downloads I’m a fan of the long-form articles and industry insiders who contributed to it throughout its run. I am missing one issue so I won’t be able to mark the whole run complete on my own but I do think it’d be nice to have a nearly complete set available here. I may also take a detour and crank out another issue of Vidiot I have on hand. This issue has a lot less border yellowing than the last few I released but more prominent bleed. Yes, I use black construction paper They definitely alternated paper stock throughout the run so I don’t know if this was better preserved or a thinner kind was used for this issue that has aged more uniformly while also being thinner. The issue was also not as tall as surrounding issues...not a huge difference (50px at 600dpi) but might point to a different printer and thus paper. As usual you can also browse the issue in your browser on my site and grab a PDF with text recognition if that’s your thing. http://vgpavilion.com/mags/1982/10/vg/pages/
  7. 78 downloads

    FEATURES VIDEO GAMES Interview: Tim Skelly One of a growing list of unmasked, eager-to-talk game designers, Skelly's topics include his recent game Reactor, his days at Cinematronics and theta wave meditation. Interview by Neil Tesser. Video Games Go to the Movies Tron and Starblasters are sure-fire evidence of Hollywood's latest love affair. Sue Adamo files a report. The Art of Video Games How do all those pretty pictures get on to the video screen? Bob Mecoy provides some answers and also takes a revealing peek into the future. Coleco Has a Vision- Better Games for All What's in a name? Steve Bloom examines the past, present and immediate future of this extremely ambitious toy manufacturer. SPECIAL SECTION ROGER DIONNE'S A BUYER'S GUIDE TO HOME VIDEO GAMES Dionne dissects 19 of the most popular and/ or up-and-coming cartridges, including Defender, Star Strike and The Quest for the Rings. Adapted from the Banbury book. DEPARTMENTS HYPERSPACE A few words of hype from the editor. DOUBLE SPEAK Some words of advice from our readers. BLIPS Death of a gamer, Applefest reviewed, new software on the block, Apollo's story, the latest legal news, last call for computer camp. DR. VIDEO Ever wonder what all that game playing is doing to your eyes? Our resident optometrist, Dr. Arnold Sherman, has. BOOK BEAT John "Hey Buddy! Can You Spare a Quarter?" Holmstrom can't stand all those "beat-the-games" books. Can you? COIN-OP SHOP Nobody reviews 'em better than Eugene "Defender/ Stargate/ Robotron" Jarvis. Everyone's favorite game designer takes a look .at Turbo, Zaxxon, Dig Dug, Robby Roto and Grand Champion. HARD SELL Got $300? Wanna blow it on a TY-game system? Roger Dionne narrows your choice down to Intellivision and Astrocade. COMIC RELIEF Vidiosyncratic views of arcade life from Matt Howarth, Lou Stathis, Peter Bagge and John Holmstrom (again?). Illustrated OUTTAKES
  8. Retromags Presents! Video Games Issue 02 (October 1982) Database Record Download Directly! Scanned By: VGBounceHouse    Edited By: VGBounceHouse    Uploaded By: VGBounceHouse    Subscribe to our New Release Feedburner email!  
  9. Retromags Presents! Video Games Issue 16 (January 1984) Database Record Download Directly! Scanned By: VGBounceHouse    Edited By: VGBounceHouse    Uploaded By: VGBounceHouse    Subscribe to our New Release Feedburner email!  
  10. 68 downloads

    FEATURES Hollywood Style Bits and Bytes Whiz Kids' Executive Producer Phil DeGuere takes you behind-the-scenes of his hit TV show. The Art Side Of Video Games The wave of the future: An artistic view of "Moondust" and "Lifespan". Harry Williams A last tribute to a coin-op legend. SPECIAL SECTION Blasting Into the Laser Disc Age! A look at the latest entries: Cliff Hanger and Pitchman Beating The Coin-Ops Tips and strategies for the latest arcade games. The Untold History of Video Games Discovering the true beginnings and some revealing facts. DEPARTMENTS HYPERSPACE Insights into the issue at hand. DOUBLE SPEAK VIDEO GAMES' readers speak out. BLIPS Wizardry wonders, video games blues, world champs go for the gold, dialing for dollars, a TKO before the starting bell. HARD SELL The Commodore 64: A computer for all ages. COIN-OP SHOP Paying the price for excellence: Cliff Hanger, M.A.C.H. 3, Aztarac and more. FLIP SIDE Changing Times: Centaur II and Rack 'Em Up. SOFT SPOT The sleeping giant awakens: Robot Tank, Happy Trails, Battlezone, Pole Position, Super Cobra and more. COMPUTER CORNER A giant leap ahead for computer games: Cannonball Blitz, Astro Chase, and more. GAME EFFORTS Some gift-giving wonders: Table-tops, hand-helds and dual-screen games. STATS
  11. I have finished Video Games Issue 16, January 1984, but am still waiting on the upload to be pushed. In the meantime you can view the issue on my site: http://vgpavilion.com/mags/1984/01/vg/pages/ Like the last issue I did this one was tough because it appears they used a dirty drum creating unnatural bleed and stray ink. Again I did my edits at 100% rather than 200% to preserve sanity. The issue is very readable and replicates the in-hand look but it's always possible someone will turn up a cleaner copy than the one I had on hand.
  12. I've got another issue of Video Games in the works (hopefully by the end of the weekend) but in the meantime I'm going to shill my Xbox Documentary if you don't mind https://www.indiegogo.com/projects/xbox-documentary#/
  13. I would love to get the one issue of Video Games that I’m missing, plus a few missing Vidiots and Electronic Games, but I’m broke
  14. Hey notabi, When it comes to perfect binding the only way to truly preserve a magazine is to debind it which means destroying it to a certain extent. While it is possible to press a still bound magazine down (or have a machine do it which I’m assuming the book scanner you mentioned is capable of) you will definitely lose some of the page depending on how much glue was used in creating the perfect binding, and you will get shadows and extra bleed that won’t be present in a debound copy. It should be noted that many people working in preservation and generating scanned issues make compromises that the general public won’t be concerned with. Plenty use paper cutters to slice off the binding which is of no use to me as it compromises full bleed pages, but that’s a concern of few I suppose. Some readers only care about that, reading the text, while some of us are concerned with the original graphic designers’ intent, which includes multiple people, the magazine’s layout artists plus the work of the artists who created the advertising. For me the art is as important as the words which is why I use the hair dryer method to debind, which “destroys” the magazine in a sense, though all the pages could still be placed in single sheet plastic and put in a three-ring binder lol The best advice I can give is to read up about your scanner and see what it says about placing a full, bound magazine in it. If it seems like it won’t destroy what you don’t want destroyed then give it a try, post some example pages, and then go from there.
  15. I didn’t know there was someone out there mirroring, but that’s always helpful to spread unique content. ‘Thanks for pushing the release. Not sure when I’ll have another one since the next mag I’m working on is already a release here (you know me, gotta have those spreads which are impossible when mags are debound by cutting) but I’m gonna try to alternate between XBN and Video Games after I finish the one I’ve just started.
  16. Retromags Presents! Video Games Issue 21 (Fall 1984) Database Record Download Directly! Scanned By: VGBounceHouse Edited By: VGBounceHouse Uploaded By: VGBounceHouse Subscribe to our New Release Feedburner email!
  17. I waited until morning and followed your advice to PM while E-Day was listed as online but no response and no approval oh well. If it’s still not approved by the time you log on again please do the approval.
  18. Since I saw both of you in that thread you created liking a delay I’ll leave it in your hands as I’ve already done my part. My really old mags never get hundreds of downloads so release it now, in 8 hours, whatever works. I have to get back to some new HTML/CSS/JS I’ve been putting off, just happy to have bookended this mag.
  19. 105 downloads

    FEATURES Just For The Fun Of It The wonderful world of the Three Stooges and Mylstar Electronics AND the chance to win your own arcade game! That Championship Season Video Games reports on the Track & Field Tournament. Atari's New Game In Town Too much, too late. Flipping Out Over Pinball Game Plan keeps going at full tilt Plus Win your very own pinball machine in VG's special "When Lit Trivia Contest". The Last Starfighter Will this screen gem be summer's blockbuster hit? A Sight To Behold Exidy brings on Crossbow-the big brain game! Going For The Gold Contest Results The correct answers to last issue's Track & Field quiz and the name of our grand prize winner. SEPECIAL SECTION Walter Day The trials and tribulations of the king of the video game capital. Beating The Coin-Ops Tips and strategies for mastering Track & Field and Cliff Hanger. DEPARTMENTS HYPERSPACE Insight s into the is sue at hand. BLIPS Video games take off into outer space; the return of Intellivision; getting graphic with the Animation Station from Suncom; going through the changes with Masterplay 5200 Interface; sittin' pretty with the new Balans chair and computer camping directories . DOUBLE SPEAK Video Games ' readers speak out. COMPUTER CORNER Teaching an old VIC new tricks plus Centipede; Night Mission Pinball; Turmoil ; Gridrunner; Lazer Zone; Cohen's Towers and Donkey Kong. GAME EFFORTS Taking Coleco's Roll er Controllers for a spin! COIN-OP SHOP High drama in the arcade world: Atari 's Firefox, Cinematronics / Magicom / Don Bluth's Space Ace and more. SOFT SPOT A mixed bag of video cart attractions: Pressure Cooker; Air Raiders; Ken Uston Blackjack-Poker; Wizard of Wor; Victory; Sewer Sam; Boing! and lots more. STATS
  20. Man, I was all set up to go exactly 24 hours after the last release Should I wait? Since it'll have to be approved it could always be delayed that way...
  21. I’ve finished the issue and uploaded it. I’m following the lead of kitsunbi77’s thread and waiting until later tonight to post it so the current new release stays at the top for a full day. In the meantime you can preview it on my site: http://vgpavilion.com/mags/1984/fa/vg/pages/ This one was tougher than expected. At first glance the source seemed real good, but it had two damaged spots, the right side stain that persisted the 2 front and back pages, a what looks like water damage at the bottom causing creasing at the bottom margin of every page. But those were easy fixes, the real problem was drum smear throughout the issue. This was a problem with this type of cheap paper stock where the ink wasn’t applied evenly. Luckily the worst problem, smearing, isn’t there, but loads of ink castoff was. I did my best to clean it up but I’m sure some specks remain here and there. You’ll also notice they used cover stock on the outer two pages (8 total edited pages) and you’ll see the beautiful bright white there compared to the yellowed newspaper stock used for the rest of the paper.
  22. Other hardware innovations like Dolby Digital encoding (and the rest of the nForce design used) and broadband on board will definitely be covered. There will be fond remembrances of the original Xbox' custom soundtracks which were a software feature rather than an OS-level one as in subsequent generations. Creating your own mix and then having the game cut in the fake commercials and other bits was awesome in GTA San Andreas. I have a friend in Japan I hope will be able to wrangle some translators to add to the European and American magazine coverage of other markets than the U.S. The main documentary will cover the success (or lack thereof) in other markets but I'll be sticking to what I can dig up from primary and secondary sources rather than the speculation I often hear from people when discussing the system. Depending on funding I'll gladly add non-U.S. magazines to the mix, and I already include all games released for the system with regional exclusives broken out: http://vgpavilion.com/platforms/consoles/xbox/regions.html As the EU had various mixes of country grouping depending on the title that list will need work as will my current box art. In the meantime I'm gonna bookend Video Games after dropping the first issue with the last:
  23. My ADF seems to work fine but it pulls the pages too close to the edges of the bed for me to trust so at least I'm safe if slow with my hand scanning I've been planning the documentary for a long time though I've only been working on it daily since the start of the year. I thought about doing one on the Intellivision as a test case given it's much smaller library but decided that my past work was always "go big" I'd go with my first choice, the original Xbox, for three primary reasons: it was the return of an American company to the console space after decades; it started a paradigm-shift in terms of development which was Microsoft's impetus along with the "battle" for the living room; and it was a well known brand creating a distinct new brand which had internal as well as external challenges. The book "Opening the Xbox" was published near launch and documented development of the console with a lots of insider access, and the more recent "Project X" series is also loaded with interviews with people that were there, but neither looks at the console's lifespan, or the games themselves, and almost all of the material comes from Microsoft past and present personnel. The aspects of this project include: A standard "viewer ignorant" two hour documentary Extended cut version with more material geared towards gamers Additional video bonus features Video coverage of all 1,000 games Extended single game and genre grouped videos Interviews with people across all aspects of the console and games and hopefully external sources like members of the press and advertising agencies Every videogame magazine published during the Xbox' lifespan scanned (and possibly converted into my HTMLization format depending on time) Every media file, trailer, interview and feature produced about the console and game made available in one place Full details on all games including credits, articles both online and off, advertising, box art, manuals, discs available online Coverage of games announced but never released All of this material cross-indexed on my site for research so anyone has a definitive starting place for their own content production As for the Xbox having a personality, I'd point to Live! which defined online gaming during the period unlike the PlayStation Network or already ubiquitous PC gaming. Halo in particular was a phenomenon and aided in the rise of collector's editions and midnight launches. And whether positive or negative, the introduction of download-only games, and the access to the console market by conventionally PC-only developers due to the toolchain helped define the Xbox. The project has been a hobby, as has my Videogame Pavilion site. But I will be attempting to crowdfund to work on it full-time, otherwise it will have to be part-time. In the past I created award-winning Stars Suite educational system which helped millions of kids, including hundreds of thousands of at-risk students get "normalized". I was the sole developer and designer both front-end and back-end even if the company liked to tell people they had a "dev team" and that is only one of the handful of large projects I've handled solo. Not that I hope this is a one-man job given my dislike of many videogame genres, I hope to bring others on board to help with the commentary and analysis aspects of things I'm less excited about. Today is my 127th day in a row of tweeting updates (and posting many of them to the project's Facebook page): https://twitter.com/VGBounceHouse https://www.facebook.com/XboxDocumentary I also have hundreds of videos taken from all of the Official Xbox Magazine demo discs, Microsoft's Exhibition disc series and LucasArts' Xbox Experience on my YouTube channel: https://www.youtube.com/channel/UCz6qUFvxiiaZAoQ09ZZmHPg Finally my site has a dedicated page to the documentary along with three of Microsoft's game catalogs scanned as a starting point: http://vgpavilion.com/xbox-documentary/ From there you can scan the over 2,000 web pages that host information about every game released for the system. I have never done a documentary before, but I've studied a few I really like, and a lot I don't, to get a sense of direction. In the realm of videogames I've yet to see anything like I'm planning, much less the larger "experience" I'm putting out there in terms of text, images, videos and links.
  24. Thanks! I had two copies to work from though both had damaged back/inside back covers that I merged and did extensive repair on. i also developed a method to make an even cleaner version but it would require extensive work. Basically the page yellowing is inescapable given the paper stock and standard hobbyist storage for over 30 years. The “To be continued” Atari ad is mostly clean and I created a “pure blank” page from it. By copying and pasting sections and then doing connective repair I eliminated the discoloration on six sample pages which I will share soon. Anti-aliasing and non-straight lines make some areas look “cut out” at 600dpi but go away scaled to 300dpi. I may consider doing an issue this way just to calculate the extra time involved for future consideration.
  25. Thanks, and yet all I can do is worry about the stuff that still eludes me like color matching facing pages or aligning plate offset errors. I gotta say getting a handle on using a hair dryer to separate perfect binding has been a revelation for the most part, except for the smudging on the inside covers. I use gloves but the glue there is so haphazard it can make reconstruction of ad spreads even more difficult than just the glue discoloration on its own. i will be focused on my Xbox Documentary for the next two years (conventional length documentary at the end of next year, the full project complete to coincide with the Xbox’ 20th Anniversary) but will find time to get as many of the early 1980s mags done along the way, for a sanity break if nothing else