vgmax

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About vgmax

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  1. OK I managed to get an OCR of a page from the Gameboy Gallery Strategy Guide. It had a 90% transcription success rate... not too shabby though certainly requiring a bit of work to read, especially with the machine translation. I used https://www.newocr.com/
  2. I was gonna try an OCR but the PDF is too washed out, likely from JPEG compression.
  3. In theory, machine learning provide better algorithms. In theory. I've used machine translation for 20 years, and the only improvement I've seen is they stopped biasing the interpretation towards celebrity names. And it still can't make a lick of sense out of a SNES game script (or any interpersonal dialogue, for that matter).
  4. One thing fan translation community likes to do is translate all the materials surrounding a specific game before releasing a patch. That includes mag reviews if available.
  5. If it's high enough res to OCR, then interviews could be read with machine translation.
  6. "goddamit, it's about time I stopped being a leech and gave something back." Talk like that is a clear sign this hobby is getting to you. Take a break from it.
  7. This place = rebellion; VGHF = empire. That's the way I see it. Keep the faith, Retromags first!
  8. @kitsunebi77: there have been prototype releases for the past 25 years. They are invariably the result of someone giving a ROM to somebody who then dumped it with a copier. Romhacking.net has a bunch of sourcecodes for old Atari games, all made available by the original programmers. All this stuff started on sites like Zophar.net... there are communities like TCRF and Betaarchive who are determined to obtain every prototype ever made. Software is the legacy of those who programmed it... programmers want to be remembered for what they made, hence they release the prototypes they kept as keepsakes of their endevors. Stuff trickles out with or without a makeshift authority mediating handovers. If anything VGHF sterilizes the passion and frenzy as a function of its formality.
  9. I'm grateful but the existence of VGHF frankly did little to enable it.
  10. It's behind an "academic wall". Here's the thing: university libraries across the United States keep their old mags, of all topics, in an archive. But they have a habit of, after a certain time, restricting access to their older materials or of denying photocopies of those mags to anyone who isn't sponsored by a college. It's like that huge stack of games Byuu (the author of Higan) had mailed to him for "preservation": the data from those ROMS will be scanned, but it'll likely the copies will never find their way onto the internet in a publicly available form (at least, not for another 60-70 years). Only greyer projects like this one make abandoned media available to the public.
  11. I'd like to make a point about this "Video Game Foundation" stuff... Gaming is a hobby. Nothing but a hobby. When you make it something else, you're distracting from what's important. Causes like social justice, medical research, research on the effects of consumer chemicals, etc. Gaming history is something for hobbyists, not a focus of tax dollars. That foundation, from what they describe, is creating nothing more than a wall behind which stuff will never be seen again by anybody but neo-aristocrats. Who gets to become a "gaming historian"? Those blessed with the cash from their inheritance? Beware what you endorse... because when you do so, you implicitly endorse that which is necessary for what you endorse to exist, which you may not be in favor of...
  12. Wonder if anyone's familiar of any trade journals that were published for Japanese game developers in the 80s/90s. Reason being I and a bunch of RHDN peeps strongly suspect that there were development libraries sold to companies thru trade mags, the kind of thing that wouldn't be on newsstands but would show up in the mailbox of developers/companies. Might be something to look for.
  13. @kitsunebi77I know some people who will be very appreciative, I think, of your work this week.
  14. I think PCXL was a gimmick to desperately hold the line thru the low-poly era. When graphics improved, no more need for humor to sell games. Thanks for the release Eday.
  15. I played Phantasy Star II some years ago. Struggled thru about 4 dungeons with 2 people for a while, really, wondering what was going on that nobody else was coming along. Then by chance I was in hero's hometown and decided to check out his home, hoping for a free bed. And there were like 5 characters, all waiting and all very low level. (no free bed, tho)