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Everything posted by Areala
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Commodore 64 Programmer's Reference Guide (Second Edition)
Areala posted a gallery image in Computer Books
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- bell telephone labs
- programming
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(and 3 more)
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- addison-wesley
- programming
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(and 3 more)
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- books
- consumer guide
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(and 3 more)
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Authors: Marc Saltzman & Sean McFadden ISBN: 0789710552 388 pages $29.99 US / $42.95 CAN / £27.95 UK CD-ROM contains: - The entire text of the book in hyperlinked HTML format - Microsoft Internet Explorer 3.0 for Mac/PC - Netcom NetCruiser for PC - Doom v1.9 (shareware) - MechWarrior 2 (demo) - Quake (shareware)
© Macmillan Computer Publishing
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New Release: Dengeki PlayStation Issue 66 (February 13, 1998)
Areala replied to kitsunebi's topic in New Releases
Yeah, that...that's probably for the best you not bring that up. At all. Ever. F-for any reason... -
New Release: Dengeki PlayStation Issue 66 (February 13, 1998)
Areala replied to kitsunebi's topic in New Releases
Holy cow, the Parasite Eve article has so much beautiful artwork!! Thank you, Kitsunebi. *huggles* Areala -
Daggerfall really should be on my list somewhere. I can't count the number of hours I poured into that addiction. I can't remember the website anymore for the life of me, but in the late 90s I submitted some info to a site that was attempting to compile, index, and document pretty much everything there was to know about every province. It was an absurd level of catalogue/index data that went beyond just "town name and what buildings are there" down into "Town name, complete breakdown of all shops/guilds/services offered (by name), indication of quality level of business (based on description you got upon entering each shop, where a mention of 'rats' meant the lowest-tier shop and a mention of 'incense' meant the cream of the crop), how many houses were for sale in a given city and their prices, plus any stand-out features like the presence of a Daedra Summoner at a certain guildhouse, presence of a Witches Coven, directions for finding it and when the summoning date(s) were, even whether or not a town/city was walled and when the gates opened/closed if it was" territory. This was probably around 1997-ish, and it was all information that had to be compiled by hand because not even Bethesda had it to give the guy who wrote the freaking strategy guide. I'm pretty sure this was how the community discovered the Rusty Ogre exploit, where the only building in a tavern location (green dot on the map) called the Rusty Ogre Lodge within the province of Daggerfall was found to load an enormous number of Daedric weaponry, holy relics, and other expensive goodies in the footlockers upstairs. Looting them always brought the guards running, but because of the way the building was designed with a hairpin turn staircase leading up to the attic, the guards couldn't actually reach you so you could steal to your heart's content. Then, because that wasn't an abusive enough exploit, if you saved your game in the room with the footlockers, then loaded that saved game, the loot replenished itself! Take a wagon. *LOL* If you had a Mark set somewhere else (like, say, back in the city of Daggerfall in one of the pawn shops), you could go loot the Rusty Ogre, Recall away, and have enough high-level loot to fence that you could easily wind up with a ridiculous amount of gold before you earned your first level. *huggles* Areala
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Tomb Raider 2, Spectral Tower II guides (Japan)
Areala commented on kitsunebi's gallery image in Game-Related Ads
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I'll second this. "The Last of Us" managed to both bore and frustrate me to tears. I'm sure there's a nifty story in there somewhere, and my best friend absolutely considers it one of the best games she's ever played, but my first experience with the game did absolutely nothing for me and I gave up and returned it after about two hours. Considering how much I enjoy the Uncharted series, "The Last of Us" was a serious let-down from Naughty Dog. That said, I'm no great fan of the "stealth-action" genre, so I've never been too keen on games like "Tenchu: Stealth Assassins" or even "Metal Gear Solid" for that matter. Gaming heresy I know, but does anybody else think the MGS series is just a bloated ego-wanking joke at this point? Another one I figured I'd love and wound up being 100% unimpressed by is "Dragon Age: Origins". Bioware games are phenomenal, everyone had nothing but good things to say about DA:O, yet my feeling when playing it was, "Why does anyone care about this?" Is it a joke I just don't get? Seriously, DA:O is a train wreck IMO. "Bioshock" is my third choice. Yes, the story is good, and the twists are amazing, and the voice acting is perfect, but is it just me or is the gameplay ridiculously monotonous and padded to an extreme degree? I finished it because I was stubborn and wanted to see how the narrative arc unfolded, but I've no desire to ever play it again, and I've never bothered with any of the sequels. "Assassin's Creed". I've read Russian literature more exciting and engaging than this game. Friends tell me that you have to give it time, and it really starts getting good once you reach the third one, but sorry Ubisoft, this franchise is a total dumpster fire. I'm sure I could think of more, but that's probably enough for now... *huggles* Areala
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There are no secret emoticons. Belief in secret emoticons is heresy which shall be rooted out and corrected via genital excision therapy. Failure to allow Areala adequate rest will result in the resumption of random, violent beatings. The Computer is your friend. Have a nice day!
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I am going to set you on fire. I am going to set all of you on fire. *huggles* Areala