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Areala

Retromags Curator
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Files posted by Areala

  1. Tomb Raider Game Secrets

    The world was introduced to Lara Croft, aka "The Divine Pony-tail", with the release of the original Tomb Raider game in 1996, and I, Areala the world has yet to stop worshiping her for the goddess that she is. Oh sure, she's had the occasional makeover from time to time, to smooth out her polygon counts in her more curvy regions, or to increase her resolution to high-definition standards, but make no mistake, this was the Lara the world fell in love with, triangular boobs and all.
    This was one of the last guides produced in black and white by Prima; by the time they did their Tomb Raider II book, everything was full-colour. It's a pity they couldn't have done it for this book, since sitting right next to it on the shelf was Dimension Publishing's official guide, which made this one look downright pedestrian with its greyscale gradients. But even in the mid-90's, going full-colour for a strategy guide was a luxury most publishing houses outside of Nintendo were not willing to spring for, except for the occasional mid-book insert like you got with Prima's Super Metroid and Secret of Mana guides.
    On the plus side, there is a short interview with some of the Core staff which explains how they developed the game, which is neat from a historical perspective.
    Nevertheless, whether you prefer Nick Roberts's stoic British sensibilities in this guide, or Zach Meston's irreverent, American, devil-may-care prose which graced Dimension's offering, you absolutely must download this book, and properly thank your Retromags Goddess for willingly sacrificing her collection of Tomb Raider goodies for your benefit.
    Enjoy! ❤️

    524 downloads

    3 comments

    Updated

  2. Nintendo Games Secrets, Volume 2

    After the original Nintendo Games Secrets became a best-selling success, a sequel was all but assured. Sure enough, one year later, Prima released this book onto store shelves, giving kids a reason to do their chores and accumulate the $10 US (or 14 so-called Canadian "dollars") necessary for its purchase.
    More of the same, but also a little less of the same. This volume omits Rusel DeMaria's "Introduction to Video Games" and "A Parents' Guide to Gaming" which were present in Volume 1. It also focuses only on software, so there are no previews of any upcoming peripherals. Added are some cartoon segments which combine over the course of the book to present an overall narrative which, we are assured, will be continued in Volume 3. (Spoiler alert: it is not.)
    At 328 pages vs. the original book's 360, this feels like a step back. On the other hand, while there are plenty of other books out there which covered major titles like Castlevania III, Teenage Mutant Ninja Turtles II: The Arcade Game, and Mega Man 3, there are nowhere near as many which covered the likes of The Immortal, Dungeon Magic, or Ultima: Quest of the Avatar, so you have to give it props on game selection at least.

    615 downloads

    5 comments

    Updated

  3. Official Sega Genesis Power Tips Book, Volume 2

    Another awesome Genesis compilation book from Prima. Full-colour, just like the first, with a slew of new games, only a couple of which were looked at in the previous edition. Strategies and tactics for 35 games, with a bevy of cheats, passwords, and other goodies for 35 more. An excellent addition to your digital library, if I do say so myself.
    Donated by ModernZorker.
    Enjoy! ❤️

    647 downloads

    1 comment

    Submitted

  4. GamePro Hot Tips: Adventure Games

    If you downloaded the first incarnation of this file, please re-download this one. The initial release was complete, but had a pagination problem which has been fixed.
    Regardless of your feelings about GamePro the magazine, there's no denying this book is awesome. While the competition was going the black-and-white-only route, either with text only, or the occasional monochrome screen cap, the GamePro editors went all-in on this 220-page, full-colour beast of a book printed on high-quality paper, and sold for the same price as the less-cool-looking book right beside it on the shelf.
    GamePro only did two books of this sort, this one for Adventure games, and a second for Sports titles. Unfortunately I only have this one, so @E-Day will have to wait, quivering with anticipation, until one of us gets ahold of the other one.
    As with other scans, I've left out the completely blank pages so as to lower the file size.
    Enjoy! ❤️

    465 downloads

    6 comments

    Updated

  5. Ultimate Unauthorized Nintendo Game Boy Strategies, 3rd Edition

    Jeff Rovin might have figured out how to get the money from video game books flowing, but brother, Corey Sandler and Tom Badgett's output over the years stuck a vacuum hose into the pockets of America's youth, siphoning off birthday cash, allowance money, and everything else they could get their hands on. This here's the third edition of their already best-selling Game Boy book, and for a mere five dollars, it promised nothing less than total dominance and the latest info on the most recent games.
    You've got to hand it to these guys for attacking their topics with such mercenary zeal. Nintendo, Super Nintendo, Game Boy, TurboGrafx-16, Sega Genesis...no system was safe from this daring duo and their game-addicted progeny. This edition was condensed down to a more portable mass-market paperback from the previous versions' trade paperback size, also resulting in a price cut ($4.99 vs. $9.99), no doubt making it that much easier to sell, while scaling down the size of both the text and interior images.
    It's competent, accessible, and everything you would want something like this to be. Which is good, because it's the fifteenth book these guys churned out in four years, so you'd expect them to have mastered the formula. They don't disappoint.
    Enjoy! ❤️

    392 downloads

    6 comments

    Updated

  6. Super Empire Strikes Back Official Game Secrets

    Much like the previous Super Star Wars Official Game Secrets, only for the second game in the trilogy. Prima didn't get the rights to do the guide for Super Return of the Jedi, so the series for them ended here. Tons of black-and-white sprite artwork, along with preliminary sketches, movie poster reproductions from around the world, and a slew of stills pulled straight from the movie and promotional materials.
    While it does contain full stage maps and walkthroughs for every area, it does not include any of the cheat codes. So if you're looking for those, keep looking, sucker! Otherwise, this is about as comprehensive as you could have hoped for back in the day. And, naturally, any Original Trilogy fans should have this in their collection just for the extra nerd cred.
    Enjoy! ❤️

    443 downloads

    4 comments

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  7. Legend of Zelda: A Link to the Past Unauthorized Game Secrets

    This is the second edition of Prima's A Link to the Past strategy guide. This book was a massive best-seller for Prima. It was re-printed more than twenty times (this particular edition is a 22nd printing from 1997, which, it should be noted, is well into the PlayStation and Nintendo 64 era) and sold in excess of 125,000 copies.
    The first edition of the guide contained strategies and walkthroughs for The Legend of Zelda and Zelda II: The Adventure of Link. Those were dropped for this edition, but replaced with a walkthrough for Link's Awakening on the Game Boy. This lowered the page count, but not the cover price. Cheeky of you, Prima...
    Enjoy! ❤️

    610 downloads

    3 comments

    Updated

  8. 1,001 More Secret Codes

    The follow-up to 1,001 Secret Codes, released a year earlier. This book doesn't present any walkthroughs, guides, or strategies, it's simply a compilation of cheat codes, passwords, unlockables, and other goodies to help you get the most out of games you already own.
    That said, they still manage to misspell the occasional game title, so that mid-90's Brady "quality assurance" is still alive and well. 😂
    Oh well. At least it wasn't on the front cover this time.
    Donated by ModernZorker.
    Enjoy! ❤️

    471 downloads

    3 comments

    Submitted

  9. How to Win at Game Boy Games

    Jeff Rovin and his sons branch into the portable gaming market with this book. Like the others in this series, this is an all-text, all-the-time format.
    My copy of this book had a few pages where the print seeped dangerously close to the margins. I don't know if this was a problem solely with my copy, or if every book looks like this, but if it looks like the margins jump around at some point, it wasn't anything I did on my end while creating the file, I promise. There was also a corner gouged from one corner on the second-to-last page in my copy which shall remain immortalized in this scan. I try to take good care of my books, but accidents happen, alas.
    Enjoy! ❤️

    383 downloads

    5 comments

    Updated

  10. QuestBusters: Keys to the Kingdoms

    Back in the pre-Internet days, Shay Addams ran an adventure gaming newsletter, later magazine, called "QuestBusters" which specialized in hints and solutions for computer RPG and adventure games. Shay parlayed his experience in the CRPG community into writing books which collected the hints and tips for a number of popular games. This, as far as I'm aware, is the second of three such books in the QuestBusters series, published in 1994.
    All text, no screenshots, only the occasional piece of pen-and-ink artwork or hand-drawn map. But before GameFAQs, especially if you didn't have access to an online portal like CompuServe, this was the best you could do.
    Enjoy! ❤️

    188 downloads

    2 comments

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  11. Ultimate Unauthorized Nintendo Game Strategies, Volume 2

    What's that? You want more ultimate, more unauthorized, more Nintendo, more strategies? Of course you do! Here's another 250+ pages of them!
    Much like Volume 1, there's quite a bit left to be desired in this book. The images are still all in black and white, and still very low quality when compared to those in Prima's "Game Secrets" series. And there are some mistakes here and there (the image from Magmax showing up in the entry for Seicross being probably the most egregious offender). But look at all those money saving coupons in the back!
    Well, they've long since expired, but you get my point. If you loved the first book, you're going to love the second. If the first volume did nothing for you, then I'm afraid I have some bad news...
    Enjoy! ❤️
    Edit: check out the discussion thread for this file for some more great info about the artwork by Bill Mayer used on this and other covers in this series, courtesy of @TresHombres:
     
     

    410 downloads

    6 comments

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  12. How to Win at Nintendo Sports Games

    After three successful books covering Nintendo games of all genres, Rovin turned his roving eye to a sports-centric edition of his best-selling series, and thus, How to Win at Nintendo Sports Games was born. While some games, like Ice Hockey, were covered in previous volumes, even these titles get an expanded treatment, often re-measured against other games about the same sport. There's also a short section on some Game Boy sports titles, and a very short "Sports Shorts" section with a half dozen tips for sports-themed carts.
    As with all of Rovin's other material in this series, this is all-text, all the time. Of course, the upside to this was they were inexpensive as well: four or five dollars as opposed to the ten or twelve other, more graphically complex guides could command.
    Enjoy! ❤️

    259 downloads

    9 comments

    Updated

  13. Totally Unauthorized Sega Games Guide

    Another totally unauthorized compilation book from BradyGames, this time aimed at the Sega Genesis, along with the Sega CD and 32X attachments. This is a pretty good book, all things considered. Lots of screenshots, printed in full colour on high-quality paper stock. Sega groupies will eat this right up!
    Donated by ModernZorker.
    Enjoy! ❤️

    438 downloads

    8 comments

    Submitted

  14. Tomb Raider Chronicles Official Strategy Guide

    A fine guide for a middle-of-the-road game. Once again, Chronicles received a release on the PlayStation, PC, and Dreamcast, but since they're all exactly the same with no platform-specific differences other than control layout, you can use this book no matter which version you're trying to beat. What's interesting is that this game isn't a sequel to Last Revelation, but rather a series of non-connected mission packs showcasing some of Lara's past exploits
    This is a compact book, and they could have started and ended with just the walkthrough bits, but Prima went above and beyond with a few extra pages at the end. The first bonus section is a short look back at the previous four Tomb Raider games, showcasing Lara's development and her biggest accomplishments along with some screenshots to refresh our memories. At the time, Chronicles was touted as being the last time we'd see Lara, at least for a little while, so this was a nice inclusion.
    Following the retrospective, we then get four pages of notes on how to use the Level Editor which shipped with the PC version of the game. This tutorial comes from Nick Connelly, one of Core's level designers, and explains how to build, texture, light, and populate a room. It's a basic room, nothing to set the world on fire, but it's a nice introduction and explanation of what can be made using the level editor. There are much more comprehensive tutorials available online to explain the ins and outs of the level creator, but this is certainly a fine start.
    Enjoy! ❤️

    499 downloads

    0 comments

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  15. 3D Game Alchemy for DOOM, DOOM II, Heretic, and Hexen

    "More twisted levels and hellish horror!" declares the cover for this update to the prior year's Tricks of the DOOM Programming Gurus. And they are quite correct. This is not just Tricks version 2.0, this is an almost complete re-write from start to finish which, while almost 200 pages shorter than the previous edition, manages to contain more information between its covers. It does this by culling a good 75% of the empty pages from the first book (seriously, Tricks has dozens of pages which are completely blank compared to around 30 or so here), but also chopping out program-specific information and replacing it with generic how-to which explains the same concepts in a fashion more broadly applicable to whatever development tools you happen to be using. The end result is a tighter, more streamlined book which assumes you are familiar with how to use the software even if you're not that good at designing levels.
    Despite the title, this book is still very much a DOOM-centric tome. While the designs discussed can be used with Heretic and Hexen, and there are tables and charts describing the quirks, enemies, and things specific to those games, make no mistake: the book's writers know you're here for the DOOM content, and they are only too happy to provide.
    The CD-ROM which SAMS included with the book knows it too, coming packed with a fully registered version of the (now woefully obsolete) WADAuthor program for Windows and WADED program for DOS to build levels, along with its own graphical library of enemies, weapons, sprites, tiles, skyboxes, objects, and things to add spice to your own creations, and the DOOMShell 5 program which lets you point-and-click your way through level customizations easily. As if that isn't enough, you can bear witness to over two thousand levels created by talented designers, including several hundred DeathMatch-specific maps, either to use as-is or build off of for your own nightmares.
    Given the release of numerous source ports and new level-making utilities, the software in this book is outdated and mostly unusable on modern systems, but the design concepts and general information within are still rock-solid bases from which to start your DOOM level design education. Included in this download is the 3dgamealchemy.iso which you can extract and burn to its own CD, or mount to a virtual drive and explore (which is why the file size is so large), and get the full 1996 experience!
    Enjoy! ❤️

    294 downloads

    1 comment

    Updated

  16. Ultimate Unauthorized Nintendo Super NES Game Strategies '95 Edition

    The 1995 update to the long-running "Ultimate Unauthorized" series of books, this time written by Jason Rich as opposed to Corey Sandler and Tom Badgett. Very minimal illustrations and screenshots, almost all text, it's a travesty that at this point in the series they were charging $10.95 for this book when there were so many better offerings out there. About the only good things one can say is that it does cover a ton of titles, and the paper quality is superior to other books of its type.
    Otherwise, pity the poor reader who wound up with this book instead of one of the many better selections out there. I felt guilty chopping up some of the other books I've scanned, just because going through them brought back so many good memories and it seems a shame to destroy one even if the end result is that it's preserved for others to enjoy.
    This one though? I feel zero guilt. It merely existed on my shelf, and now I can recycle it to make room for something worthier.
    Enjoy. ❤️

    382 downloads

    6 comments

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  17. RPG Companion: An Insider's Guide to PC Roleplaying Games

    For all the time I've spent giving Brady Games guff about the quality of their mid-90's content, this is a pretty darn cool book. Maybe because it's aimed more at PC gamers, maybe because it's written by Ronald Wartow (who could both write about games and play them with equal skill), maybe it's because he solicited input from some of the industry's top designers, but this is a badass tome: 500 pages of knowledge, lore, and history all wrapped into one big bible-thick slab.
    With the resurgence in availability of these games on modern systems thanks to services like GOG and Steam, the usefulness of books like this has come 'round again. Twenty-five years later, we can play through these games again without the need to hack around with boot floppies, CONFIG.SYS files, driver mishaps, IRQ conflicts, and restarting in MS-DOS mode to free up memory. This one contains walkthroughs for twenty-six different games, and while they aren't step-by-step, hold-your-hand sorts, they (along with the principles Wartow introduces in the early chapters) will get the job done while still leaving it up to your skills to actually play the game.
    Lots of tables, interviews, screenshots, hints, cheats, and other information is dispensed about each game as well. Some of this stuff gets downright hacker-esque, with tips on hex editing, mucking around with your save files, where to find update patches, and other things books of the day didn't often comment on.
    It also shipped with a free issue of "Interactive Entertainment", a magazine-on-CD which lasted for about 25 or so issues before it was folded in to become the cover disc for "Computer Games Strategy Plus" magazine. My copy was missing this CD-ROM, but Archive.org has more than half of them available for download if you want to see what they were like.
    Anyway, this is an awesome book, and it belongs in the library of anyone who grew up a classic era PC gamer, or who is interested in that era of PC gaming history.
    Enjoy! ❤️

    431 downloads

    6 comments

    Updated

  18. Totally Unauthorized Guide to Resident Evil Pocket Guide

    Brady's unofficial pocket guide to the original PS1 release of Resident Evil. This doesn't cover the Director's Cut, which got its own pocket guide release later.
    A very bare-bones walkthrough presented almost entirely in text with the occasional screenshot and a few maps. It covers both Jill and Chris's scenarios, and presents a single optimized route through the Spencer mansion and surrounding environs for each character. Walkthrough text is presented in both black and red; red sections are meant to be skipped if you are attempting a sub-one-hour play in order to unlock the infinite Rocket Launcher for subsequent playthroughs.
    My copy of this has some minor water damage to a few of the pages early on; I did the best I could, but the quality isn't stellar because I have zero Photoshop knowledge. Anyone with the means and/or desire to clean this one up, feel free.

    363 downloads

    3 comments

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  19. Tomb Raider II Totally Unauthorized Pocket Guide

    Testing the waters with my own ability to scan stuff using my old, slow flatbed.

    350 downloads

    4 comments

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  20. Beyond the Nintendo Masters

    Follow-up publication to Tricks of the Nintendo Masters, which was itself followed by Winner's Guide to Sega Genesis.
    Like other publications of the time, this one is almost entirely text-based, with only some neat art pieces for the interior pages to break up the words. Unlike other publications of the time, this one contains a forward by sci-fi writer Orson Scott Card, author of the Ender's Game series of books among others.
    At only 148 pages, it's much smaller than many of its contemporaries despite being the same price. The Ultimate Unauthorized Nintendo Game Strategies books offered over 100 more pages for the same cover price, and also included screenshots. In addition, the authors either were told not to give too much away, or just plain couldn't get too far into some games. The strategy section for Metal Gear, for instance, goes up to the point where Snake can locate the rocket launcher. It tells you to contact Jennifer on a specific frequency before you enter a certain room, then offers this nugget: "Which room? You figure it out." I'm sorry, I thought that's what I was paying you for...?
    Another me-too cash grab which is all-too-blatant when viewed through adult eyes.
    This copy was fairly beat up on the covers, and had some writing on the front title page which I simply blocked out in GIMP. I edited it up slightly, but again, my background is in writing, not graphic design, so my apologies if the obvious edits are distracting.
    Enjoy! ❤️

    309 downloads

    1 comment

    Updated

  21. Gamemaster: Conquering Sega Genesis Games

    The second book released by Jeff Rovin under his "Gamemaster" moniker, this time aimed at helping you whittle down that backlog of Sega Genesis and Sega CD games you'd built up over the years. Like the rest of his video game books, this one's all-text, all the time. Like the Super Nintendo book, it dispenses with reviews and other unnecessary bits to focus entirely on cheats, Game Genie/Pro Action Replay codes, tips, and strategies to get you as far into the games as possible. There are some extra pages in the back where you can take notes, write down passwords, or draw maps.
    My version of this book has the previous owner's name and date of purchase inscribed on the first page. I thought about editing this out, but decided against it since it was part of this particular copy's history. Susan Forman, wherever you are, if you should run across this file some day I hope it makes you smile to know we've immortalized your specific book in our archives.
    Enjoy! ❤️

    355 downloads

    3 comments

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  22. How to Win at Nintendo Games #2

    Volume 2 of the series which keeps on giving gave everybody more of what they already got last time, and we were all delighted by that, thank you very much!
    While this series wasn't specifically aimed at children, the ad in the back for a bunch of books in the "Truly Tasteless Jokes" series seems...well, tasteless. Then again, it's not like Rovin had half a dozen of these guys under his belt for St. Martin's Press to advertise, and crass humour likely sold just as well as video game books, so who knows: maybe they made a fortune off the cross-promotion.
    Now I want to get one of those dirty joke books and see if they advertise Rovin's material in the back.
    Enjoy! ❤️

    405 downloads

    3 comments

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  23. Super Metroid Unauthorized Game Secrets

    A larger format black-and-white guide from Prima's usual digest-size publications up to this point. This one has a nifty full-color section in the center, showing some of the game's excellent 16-bit sprite work and backgrounds.
    Tom Stratton, Jr. wishes he was Rusel DeMaria and Zach Meston, but unfortunately for him, he's not. This is a fairly bare-bones walkthrough with its share of spelling mistakes and a wonky print job which cursed a number of those early Prima books to slanted text and screencaps on otherwise-straight pages. It doesn't help that my copy of this has some minor water damage to the bottom of the last 20 or so pages, so if you notice any wobbling or warping, that's where that came from. I pulled this off the rack at a Goodwill a few years ago for a buck, so I couldn't complain too much.
    They really tried with this one, but there's just no matching Nintendo's own official game guide, which not only came in full colour, but also revealed a number of tricks and secrets that this book does not. If you're going to only get one guide, make sure it's Nintendo's. Prima's isn't awful, and it will still get you through the game, but there are a few technical mistakes in here, and despite the claim on the back cover, it doesn't really tell you how to get the so-called "real" ending. Nor does it reveal the little bonus you can earn by freeing the captive animals before the planet blows up. Boo!
    Prima makes some quality guides for sure, I just don't think I'd classify this as one of their better offerings. Nevertheless, this one's pretty uncommon, so it's nice to get it archived here.
    Enjoy! ❤️

    465 downloads

    4 comments

    Updated

  24. Final Fantasy VII Unofficial Strategies & Secrets for the PC

    An unofficial, text-only strategy guide produced specifically for the PC edition of Final Fantasy VII. This is a pretty odd beast, considering virtually every other FF7 guide on the market is both full colour and packed with screenshots. Even though this was meant for the PC release, there's really nothing preventing you from using it to play through the PS1 version, since they're almost entirely identical.
    Not a particularly common guide, but also not a terribly interesting one thanks to its bland presentation. Ronald Wartow is a good writer though, and even if you've played through the console version many times, you may enjoy reading his take on the adventure.
    Enjoy! ❤️

    307 downloads

    6 comments

    Updated

  25. Gamemaster: Conquering Super Nintendo Games

    After teaching everybody "How to Win" for five years, Jeff Rovin adopted a new moniker for himself: "Gamemaster". A bit ironic, since Rovin himself never actually played the games for which he was writing down strategies, but the 90s were nothing if not the "fake it 'til you make it" era, so there you have it.
    The book's broken down into two separate sections; the first features varying degrees of secret codes and strategies for 90 different titles, although nothing terribly comprehensive for any of the games no matter how complex or long said games might be. A little over three pages devoted to Final Fantasy II, about the same for Zombies Ate my Neighbors, but only one page or so given over to most action, platformer, and sports titles. The second section is literally nothing but cheats, passwords, Game Genie and Pro Action Replay codes, and the like; stuff you'd find in any magazine's cheat column. At $5 for a solid 230 pages of content, this isn't a bad deal. Rovin's introduction and afterward are also interesting reading, with Rovin making the case that the government has about as much reason to come after video games as they did with comics books back in the 1950s. Nice to see a guy who is a parent opining that it's really up to the parents to be responsible for what their children play instead of assuming an involuntary rating system will do anything except give kids a reason to rent the more mature titles on Friday night.
    There are a lot of errors, omissions, and mistakes in this book though. The back cover claims Super Metroid is covered inside, when it doesn't appear in either section. The table of contents labels the second section of the book as "NES Short Takes" instead of SNES Short Takes. The front cover refers to the Zelda titles as "Link Games" (which makes it sound like carts you could connect to other carts a-la Sonic the Hedgehog 3), and the back cover mentions a game called "Streetfighters II".
    There are also oddities in the presentation of some material. Rovin sometimes offers up passwords without explaining where they put you or what they'll give you (see Wings 2: Aces High), and does the same with Game Genie codes (see Final Fantasy II). Yeah, it doesn't take long to type in a couple of codes and see what happens, but maybe I'd like to know what I'm getting into before plugging in the ol' Game Genie. Especially if one of the codes you're going to give us is a "Gunslinger" code which can be used to change any item in the game into any other item in the game. If you don't explain what that code does, and how to use it, you haven't done anybody any favours, Jeff.
    Anyway, my copy of this book has some slight water damage on the first couple of pages, but everything came out legible. Enjoy! ❤️

    349 downloads

    4 comments

    Updated

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