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Areala

Retromags Curator
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Files posted by Areala

  1. Gamemaster: Conquering Super Nintendo Games

    After teaching everybody "How to Win" for five years, Jeff Rovin adopted a new moniker for himself: "Gamemaster". A bit ironic, since Rovin himself never actually played the games for which he was writing down strategies, but the 90s were nothing if not the "fake it 'til you make it" era, so there you have it.
    The book's broken down into two separate sections; the first features varying degrees of secret codes and strategies for 90 different titles, although nothing terribly comprehensive for any of the games no matter how complex or long said games might be. A little over three pages devoted to Final Fantasy II, about the same for Zombies Ate my Neighbors, but only one page or so given over to most action, platformer, and sports titles. The second section is literally nothing but cheats, passwords, Game Genie and Pro Action Replay codes, and the like; stuff you'd find in any magazine's cheat column. At $5 for a solid 230 pages of content, this isn't a bad deal. Rovin's introduction and afterward are also interesting reading, with Rovin making the case that the government has about as much reason to come after video games as they did with comics books back in the 1950s. Nice to see a guy who is a parent opining that it's really up to the parents to be responsible for what their children play instead of assuming an involuntary rating system will do anything except give kids a reason to rent the more mature titles on Friday night.
    There are a lot of errors, omissions, and mistakes in this book though. The back cover claims Super Metroid is covered inside, when it doesn't appear in either section. The table of contents labels the second section of the book as "NES Short Takes" instead of SNES Short Takes. The front cover refers to the Zelda titles as "Link Games" (which makes it sound like carts you could connect to other carts a-la Sonic the Hedgehog 3), and the back cover mentions a game called "Streetfighters II".
    There are also oddities in the presentation of some material. Rovin sometimes offers up passwords without explaining where they put you or what they'll give you (see Wings 2: Aces High), and does the same with Game Genie codes (see Final Fantasy II). Yeah, it doesn't take long to type in a couple of codes and see what happens, but maybe I'd like to know what I'm getting into before plugging in the ol' Game Genie. Especially if one of the codes you're going to give us is a "Gunslinger" code which can be used to change any item in the game into any other item in the game. If you don't explain what that code does, and how to use it, you haven't done anybody any favours, Jeff.
    Anyway, my copy of this book has some slight water damage on the first couple of pages, but everything came out legible. Enjoy! ❤️

    345 downloads

    4 comments

    Updated

  2. Ultimate Unauthorized Nintendo Super NES Game Strategies, '94 Edition

    The 90s kept rolling on, and like clockwork, Corey Sandler and Tom Badgett cranked out yet another volume of this best-selling series. While this one's a pocket-sized paperback, it's still rocking over 300 pages of content, though like the rest of the series, the bulk of it is text, and the screenshots are both minimal and monochromatic.
    This, as best I can tell, is the final book in the Bantam Game Mastery Series worked on by Sandler and Badgett. The early 90s was the peak era for game books like this, which were already starting to get squeezed off the shelves in favor of large-format, single-game guides which often came in full colour. Prima was on the rise, Brady was cooking up trouble in the basement, and traditional book publishers like Random House and St. Martin's Press scaling back operations on video game books. Still, I think there's a lot to like in this one, and if you were a kid on a limited budget, the fact this was $6.99 vs. $12 or more for a full-sized, single-game guide didn't hurt.
    Like some of the other books in this series, the margins get pretty tight in my copy, so you'll see text running almost to the edge of the page in a few instances. Once again, this is a printing issue in my particular copy, not an issue with my ability to crop scans, but still it makes the overall file look kind of dopey, and for that, I apologize.
    Enjoy! ❤️

    394 downloads

    3 comments

    Updated

  3. Ultimate Unauthorized Nintendo Classic Game Strategies

    Another Sandler & Badgett production, so if you liked previous ones, you'll dig this one too. As always, blank pages have been omitted to reduce the file size.
    I have to say, this might actually be the best of the bunch I've found so far. The quality of paper on this one is higher than previous editions, the screen shots look better, and there were no issues with dramatically shifting margins or other weirdness from Bantam's printers.
    Lots of good games covered in this one; it's practically a "greatest hits" run-down of the NES's best series. Mario, Zelda, Castlevania, Mega Man, and more all get their due. If you're only going to have one of this series in your library, make sure it's this one.
    There were at least 2 editions of this book printed. This is the first printing. I've seen pictures online of the second, which is slightly smaller, and says "2nd Edition" in the upper-left corner of the cover, but I don't have this version.
    Enjoy! ❤️

    408 downloads

    3 comments

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  4. Tomb Raider II Gold Official Strategy Guide

    You were expecting Tomb Raider III, weren't you?
    Isn't it just like Lara Croft to surprise us like that? The Divine Pony-tail is never where you expect her. Rather like this strategy guide here, which covers both the standard Tomb Raider II game and Gold level pack expansion. You would expect such a book would be larger than the stand-along Tomb Raider II guide, right? More levels = more pages, of course.
    You might think this, but then, like Marco Bartoli thinking he could stop Pistols Spice, you would be wrong. Kip Ward re-wrote his entire manuscript into a format which would become the standard for Prima's Tomb Raider guides from this point on (a design standard which they almost certainly cribbed from Zach Meston's guides for Dimension Publishing): hundreds of screenshots, one after the other, each one accompanied by a tiny block of text explaining the next step to mastering the stage.
    The layouts and paste-ups for these things must have been hell.
    Because of this, we get 112 pages of pictures explaining exactly how to complete every level and find every secret. Just the way Lara would want it, don't you agree?
    Of course you do.
    Enjoy! ❤️

    432 downloads

    2 comments

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  5. Totally Unauthorized Fighting Secrets III: No Mercy

    This book. Oh my gosh, this book.
    I've seen a lot of strategy guides in my four decades on this planet. I've seen a number of books and guides which have typos in them. Sometimes in the text, sometimes (very rarely) in the table of contents or the index. But I want you to take a minute and open up the cover image for this book, and take a look at it. Because never have I seen a strategy guide so rushed to market that it misspelled the name of one of the games it covers on the front cover.
    Can someone, anyone, please tell me about the game "Soul Egde"? Because I've certainly never heard of it. Soul Edge? Absolutely! But "Soul EGDE"?
    SOUL EGDE?!
    On the front and back covers of your book?
    Please, BradyGames, PLEASE tell me someone lost their job over letting that one slip through quality control.
    As if the black-and-white only presentation wasn't cheap enough. As if the text-only interior didn't already scream "we put this whole thing together the night before the deadline". But then you expected us to pay ten dollars, in 1996 money, for a book with the misspelled title of a game on the covers?
    You, sir, are the cash-grab guide book to end all cash-grab guide books.
    Debinding this book brought me nigh-on orgasmic pleasure. And I would do it again in a heartbeat.
    Good day to you, strategy guide.
    I SAID, "GOOD DAY"!
    Enjoy! ❤️

    219 downloads

    8 comments

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  6. Totally Unauthorized PlayStation Games Book, Volume 3

    First we released Volume 2, then we released Volume 5, now we release Volume 3. I know you're all giddy with anticipation!
    Presented in full color with minimal screencaps (since this was an unofficial guide, after all), this is a pretty ordinary, just-the-facts type of guide to a variety of best-selling PS1 hits. Average in almost every way. The text for Tekken 2, Mortal Kombat Trilogy, and Street Fighter Alpha 2 was lifted from Totally Unauthorized Fighting Secrets III: No Mercy, so if you already have that one, this was not as great a value as it seemed on the cover.
    Still, ten game strategies for ten bucks, in colour, and on decent quality paper? You could do worse.
    Enjoy! ❤️

    338 downloads

    1 comment

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  7. Secret Code Overload

    This is a much better multi-game guide than some of Brady's other offerings. Ninety-six pages of cheats, unlockables, and GameShark codes for Nintendo 64, Saturn, and PlayStation titles...this stuff was like GameFAQs before there was a GameFAQs, ya know?
    Because of the way this book was printed, a lot of the text on the odd-numbered pages ran smack-dab against the gutter. I don't think anything got completely lost in the de-binding process, but you may see some white areas where I over-compensated for the close shave. My apologies; I suck at editing.
    Donated by ModernZorker, who isn't a member here, but sent me this in a care package anyway.
    Enjoy! ❤️

    304 downloads

    2 comments

    Submitted

  8. Compute's Adventure Game Player's Handbook

    Another 500-page tome of PC gaming goodness. Compute's Adventure Game Player's Handbook provides walkthroughs for 37 games which are (mostly) of the point-and-click variety from the mid-90's catalogue of DOS offerings. And these are some top-notch games: some Leisure Suit Larry titles, a couple of Space Quest entries, Indiana Jones and the Fate of Atlantis, both Ultima Underworld adventures, the CD-ROM sensation that was The 7th Guest, Laura Bow's first outing in The Dagger of Amon Ra, the H.R. Geiger inspired Dark Seed, the second Tex Murphy adventure Martian Memorandum, Sierra's Rise of the Dragon cyberpunk tale, and even Steve Meretzky's comical final entry in the Spellcasting trilogy...seriously, some of the best PC adventure games available at the time.
    Once again, not as outdated as you might think, since many of these titles are easily available and accessible from digital services like GOG and Steam, meaning you could re-play many of them today with minimal hassle and put this book to good use. Mostly text, but there are an awful lot of screenshots and computer-rendered maps along with other things like item lists and even the occasional cheat code or two which make this a great reference work.
    Enjoy! ❤️

    312 downloads

    5 comments

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  9. How to Win at Super Nintendo Entertainment System Games

    Jeff's a bit late to jump on the Super Nintendo train, since it had been out in the US for a year by the time this edition of his best-selling series was published. But if you thought the man had earned enough bank with eight prior game book releases, you had another thing coming. Still unofficial, still unendorsed by Nintendo, and still written by watching his kids and their neighborhood cronies play the game while he took copious notes. Why waste a perfectly good system?
    Some of the games in here benefit little from Rovin's advice; the short write-up on Final Fight may as well be condensed to read, "Walk right and punch people." The Pilotwings strategy is literally just some passwords and a few tips on how to tackle the game's bonus stages (although the cheeky entry under "Enemies" made me giggle). On the other hand, games like Super Mario World, Link to the Past, and Wanderers From Ys get quite a bit more attention.
    Methinks Jeff's son Michael had a girlfriend at this time in his life. The name used for all the passwords in Super Castlevania IV is MEGNMIKE. Awwwwww... 😍
    Enjoy! ❤️

    375 downloads

    3 comments

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  10. Deathmatch Manifesto

    The Deathmatch Manifesto is a fascinating book for a multitude of reasons. Published in 1997, really the dawn of the internet era for many home computer users, it's the first book of its kind to really dig in to the strategies used by gamers for fragging one another instead of the monsters. While competing against other human players itself went all the way back to the likes ofTennis For Two, Pong, and Space War, the concept of the "deathmatch" as it pertained to 3D gaming was in its relative infancy. Popularized by Doom, expanded on by Duke Nukem 3D, and levelled up by the release of Quake, there was a massive, untapped audience for this kind of thing, and Sybex sought to fill this void by publishing a guide not to beating the likes of those games, but rather beating the likes of those who had already beaten those games and were now looking for fresh blood to spill.
    Much of the book is devoted to covering basic and advanced Deathmatch tactics which have long since become staples of the FPS genre, especially in the aftermath of the success seen with Quake 3 and the Unreal Tournament franchise, but what makes this book important from a historical standpoint is the snapshot in time it offers the reader. Documented within is the genesis of FPS gaming, the rise of online gaming, snapshots of popular gaming culture like cartoons produced using Quake's graphical engine and a listing of a number of different Clans who existed at the time, and even a look at new and upcoming gaming peripherals, like the SpaceOrb 360 controller, the VooDoo graphics card, and the MMX instruction set for Pentium-class computers.
    I've included an .iso rip of the CD which came with the book. This includes a slew of deathmatch levels for your favorite games; demo file walkthroughs for every level in Quake, Ultimate Doom, Doom II, Duke Nukem 3D and the Atomic Edition/Plutonium Pak; a utility for converting Doom levels into Duke 3D levels; and a "secret Quake bonus" hidden somewhere on the disc for you to find. (No, don't ask me what/where it is--I'm not telling!). The DEATHMATCH.ISO file is included in the .cbz file, so open that with your favorite file compression utility, extract it, and get to playing around!
    As usual for books like this, pages which were completely blank were omitted in order to reduce file size.
    Enjoy! ❤️

    188 downloads

    3 comments

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  11. 3D Action Gamer's Bible

    Another entry in Prima's ubiquitous "Secrets of the Game" series. This one talks about first-person shooters, and contains minimal, text-only walkthroughs and cheat codes for Ultimate Doom, Doom II, Heretic, Hexen, Duke Nukem 3D, and Quake. Beyond the walkthroughs for the solo campaign, you get some tips and tricks for deathmatch, a chapter dedicated to using level editors for some of the aforementioned games along with general tips for making your own levels as interesting and fun as possible, and a final roundup of cheat codes for some other 3D action titles such as Dark Forces and Magic Carpet.
    All in all, this isn't a terribly compelling book considering the lack of even a single screenshot to add zest to the presentation. There are even a couple of times where it directs the reader to visit a game's FAQ on Usenet or some of the various fan websites in order to get more information, which is an odd thing to tell the person who just paid $20 for your book, but OK...
    The games it covers all received better, more full-featured strategy guides, complete with artwork and screenshots galore, so all that information can be found elsewhere with better presentation. If you want to design levels for these sorts of games, there were specific books written for that purpose for Doom, Quake, and Duke Nukem 3D, while larger and more advanced level design bibles like 3D Game Alchemy and Tricks of the Doom Programming Gurus exist to better fulfill that niche.
    It's not a bad book, per se, and it's great from a historical perspective to have it preserved, it's just not all that exciting or interesting to either peruse or use. But now that it's out there, you can explore for yourself!
    Enjoy! ❤️

    230 downloads

    2 comments

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  12. Tomb Raider III Pocket Guide

    As with other Brady Games pocket guides, this one is a bare-bones walkthrough explaining a single path through the game mostly through text with some black-and-white screenshots thrown in for good measure. Tomb Raider III introduced a non-linear stage concept, where after completing the India portion of the game, the next several missions (taking place in the South Pacific, the Nevada desert, and London) could be attempted in any order before Lara headed to Antarctica to confront her final adversary.
    While the middle stages can be attempted in any order, the path chosen by the guide's author is objectively the worst one possible. In the Nevada segment, Lara is captured by the US Military and stripped of her weapons, ammo, and supplementary items like medkits and flares. While she can and does reacquire her weapons, the additional ammo and usable items she had gathered up to that point in the game are permanently lost. Because of this, experienced players know to head straight for Nevada after India, thus allowing them to re-supply in London and the South Pacific. The walkthrough in this guide, however, leaves the Nevada missions for last, making the Antarctica levels harder than necessary.
    Oh well. Nobody's perfect.
    Interestingly enough, this is one of the few Brady Games pocket guides which is not an unauthorized release.

    254 downloads

    1 comment

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  13. Totally Unauthorized PlayStation Games Book, Volume 5

    These unauthorized compilation books from BradyGames really aren't that great. About the best thing you can say about this one is that it's in colour, and it covers nine different games, but even then there's just not a lot of content in those 128 pages. The strategies are fine, but there aren't any screenshots, just the occasional bit of artwork Brady could get away with including without obtaining an actual license to use assets. The code list which takes up the last few pages is honestly the best part of this. The Tomb Raider II section is just a list of where each item is found in each level, but it doesn't give you any help on actually beating any of the stages or anything. Boo!
    At least with fighting games, it's pretty easy to nail down a move list and go from there. Then again, if one of the fighting games you're covering is Star Wars: Masters of Teras Kasi...well, do I really have to say anything?
    The thing is, if these books didn't sell well, then it's hard to see why Brady would have kept cranking them out. I mean, five volumes of this stuff is about four too many, but Brady did a metric shit-ton of these compilation books spanning multiple eras and multiple platforms, so somebody must have been buying them.
    This one was donated by ModernZorker, who isn't a member here (maybe think about fixing that, bro?) but who does write about video games and other nerdy things in various places around the internet, and who, according to him, made his wife's day by getting it out of his house. Now it's making my day by going into the recycle bin.
    Enjoy! ❤️

    290 downloads

    2 comments

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  14. Quake Authorized Strategy Guide

    Flying into 2023 with this first release of the year, what could be more epic than another strategy guide for the behemoth FPS known as Quake?
    Yeah, yeah, I know, almost anything else.
    But it's Quake, so you're going to download this, you're going to slap the 'thank you' button to pay me my tribute, and you're going to wait for the next strategy guide with baited breath, because you all love me.
    Happy New Year!
    Enjoy! ❤️

    310 downloads

    0 comments

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  15. Quake II: The Unauthorized Guide

    What's more extreme than an unauthorized guide to the sequel to the biggest FPS on the planet?
    NOTHING, THAT'S WHAT!
    We've got black-and-white pages, we've got computer-drawn maps, we've got all the cheat codes, we've got an all-text walkthrough, we've got multiplayer strategies, and we've got an interview with John-F&@$ing-Romero's girlfriend-to-be-soon-to-be-ex-, the terror of the DeathMatch arena, Stevie 'KillCreek' Case herself! SHE IS A WOMAN, AND THIS TEXT IS AS CLOSE AS MOST OF YOU WILL EVER GET TO A GIRL, SO YOU HAD BETTER DOWNLOAD THIS GUIDE RIGHT NOW OR E-DAY WILL PERSONALLY DEFILE YOUR VERTICAL SMILE WITH A STEEL-WOOL-WRAPPED TOILET BRUSH!
    *ahem*
    Enjoy! ❤️

    228 downloads

    0 comments

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  16. Chaos Island Official Strategy Guide

    A relatively rare guide for a relatively unknown game.
    Chaos Island is sort of like Jurassic Park meets the RTS genre. It tasks you with guiding various characters from the film The Lost World around Isla Nublar to accomplish a variety of tasks to protect the dinosaurs from hunters, gather eggs and other resources, and avoid dying while you're doing it. Of all the games made under the JP license, this is one of the strangest. That, combined with the guide's own obscurity, made it an obvious choice for archival here.
    Enjoy! ❤️

    179 downloads

    0 comments

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  17. Best Action & Arcade Games Strategies & Secrets

    Well, here's something completely different! Your beloved Retromags Goddess providing you (yes, you specifically!) with a book about games from the MS-DOS era!
    Wait, sorry, I got my notes mixed up. This is actually just the next in a long line of books dealing with classic DOS games brought to you by yours truly.
    In order, this book covers:
    Duke Nukem 3D Quake MechWarrior 2 Crusader: No Remorse Hexen Heretic Star Wars: Dark Forces Descent Doom II Doom Earthsiege 2 Earthsiege Terra Nova Wing Commander IV Wing Commander III Fury3 Magic Carpet Renegade Now, you don't get full walkthroughs for all of these games. What you get instead for most are general, overall strategies that will serve you well throughout a playthrough, taken from articles and reviews written by the staff members of Computer Games Strategy Plus.
    The book also came with a CD-ROM containing playable demos for nearly all of the games covered by the book, plus eighteen other games not covered between the covers. My copy, sadly, is lacking this disc, but the good news is that some other enterprising soul uploaded it to Archive.org, and you can grab your own copy of it to play around with!
    Now, enough words! Download this book, enjoy the nostalgia, pay me my tribute by kicking that 'Thanks' button like you're Duke Nukem's mighty boot, and prepare for the next awesome release from your Retromags Goddess! ❤️
    *huggles*
    Areala

    167 downloads

    6 comments

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  18. Super NES Games Secrets

    Hey all you 'Secrets of the Games' collectors out there! Welcome to volume 1 of Prima's Super NES Games Secrets, where GamePro's Andy Eddy compiled strategies shared by Zach Meston, Rusel DeMaria, and Donn Nauert into a book covering most of the original releases for the console. Expect to see Super Mario World, Pilotwings, U.N. Squadron, F-Zero, Super R-Type, Gradius III, and (admit it, the real reason you bought this book) True Golf Classics: Waialae Country Club!
    Otherwise, why are you reading this? There were something like two dozen books in this format put out by Prima. You know what they look like. You know what you're getting. You already downloaded it. Click 'Thanks' to pay your tribute, and await the release of Volume 2 as soon as I get it finished. ❤️

    220 downloads

    8 comments

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  19. Quake Game Secrets: Unauthorized Guide to the Shareware Levels

    Some guides are worth their weight in (metaphorical) gold.
    Some are cash grabs so blatant you find it hard to believe anyone willingly paid money for them.
    Quake Game Secrets falls so far into the latter camp that it pitched a tent, got a fire going, dug a field latrine, and is now roasting marshmallows. 🔥
    It is a book rushed to market, specifically to cover only the levels of the game which the game makers are giving away, for free, as Shareware, by a publisher who expected people to pay $10 for said book. Read that again: this is not a guide to the full registered version of Quake. It only covers the maps, enemies, weapons, and artifacts found in the first episode.
    It is so rushed and so much of a cash grab that rather than explaining the game's storyline, or controls, or anything else important, it instructs the reader (ie: the person who just gave them ten of their hard-earned dollars) to literally open the MANUAL.TXT file which accompanies the game software and read that. Part of your ten bucks goes to someone cheekily telling you to RTFM. 
    I cannot make this up.
    Who, in 1996, was so desperate to get good at the shareware version of a game that they had to rush out and pay ten dollars for some hand-drawn maps and text-only explanations of how to beat each level and find the secrets? Identify yourselves. Show of hands. You, in the back: no slouching. Get out here and own your idiocy!
    Now drop and give me twenty. 
    Do not download this.
    It is 42MB of shame and disgrace being offered here solely so I didn't have to look at it any longer. You will improve nothing about your life by acquiring a copy of this book. After your demise, some poor unfortunate soul will be scrubbing your hard drive, find your copy of this download, and their respect for you will diminish by a statistically-significant fractional amount. Not as much as by what they'll find upon viewing your porn folder (you degenerate weasel!), but why make things worse for your family?
    Eff this book from coast to coast, from sea to shining sea, from Land's End to John 'o Groats and back again.
    Or, you know what? Screw it. Just hit the 'Thanks' button once you're done adding it to your digital hoards.
    Whatever.

    219 downloads

    1 comment

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  20. Quake Unauthorized Map Guide

    Sorry for the sticker and damage to the front cover. The book came this way when I bought it. Otherwise, the rest of the guide's in fine shape.
    Except, wait a minute, I'm sorry..."Unofficial Map Guide"? I mean "Strategy Guide", right?
    Nope. This is literally just a book of stage maps that point out where all the goodies and secrets are located. There aren't any hints for actually tackling the various areas or anything like that, just maps and how to access the secret areas. Prima put out an unofficial strategy guide for the game too (along with that abomination of a guide to the shareware version which I already inflicted upon you) which also sold well for them, meaning there were some lunatics who forked out over $50 for those three different books because they just loved Quake so much.
    Well, you don't have to do that now, because I got yer "Unofficial Map Guide" right here, fanboys!
    Download it, smack that 'Thanks' button, and pay me my tribute.
    Enjoy! ❤️

    198 downloads

    0 comments

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  21. Quake II Authorized Strategy Guide

    It's a Quake II strategy guide which printed the maps twice: one in green-and-greyscale, once in full colour! And they're just as useless no matter which version of them you're viewing! Hooray!
    Otherwise, this is just your bog-standard strategy guide to an FPS. There's the obligatory enemy list, weapons load-out, multiplayer tips, a page and a half on using the console, and those full colour maps!
    Also, whoever had the bright idea to only put page numbers on every other page, or just stop them for a bit then start up again later, deserves to be dipped in horseradish and thrown to the jellyfish. 😡
    You don't need this. You're going to download it anyway, because you're a digital hoarder, and that's totally fine. I'm just pointing out the obvious.
    Enjoy! ❤️

    245 downloads

    0 comments

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  22. Unofficial Quake Level Design Handbook

    You've no idea how long I've wanted to bring this one to the site.
    Stupid expensive on the second-hand market, even moreso if you want a copy with the CD intact, but not as outdated as you might think considering people are still making levels for the original Quake to this day! Matt Tagliaferri knows his game level design, and this book brings together every trick and tip in his arsenal to help you build the best Quake level your heart can dream up.
    I've included a rip of the ISO file for the CD-ROM within the download, so you can mess around with that. The qED software itself won't work with current versions of Windows, but the bonus levels are playable in the main game or any one of its many source ports as-is. Just open the .cbz file with your favorite file compression software, and you'll see the QUAKE_LEVEL.ISO file right in the front. You know I wouldn't be your Retromags Goddess if I left it out.
    Pretty straightforward, but I need to point out the back cover text promises the level editor will be compatible with Duke Nukem Forever, because that game was on track to come out a year after this book was published!
    Enjoy! ❤️

    173 downloads

    1 comment

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  23. Official Duke Nukem 3D Level Design Handbook, The

    Getting in just under the deadline for this to be possibly the final release for 2023, I present to you, my lovely Retromags family, friends, and followers, this wonderful showpiece of DOS gaming history! Matt Tagliaferri got the goods straight from the 3D Realm gurus themselves so he could explain how the Duke designers pulled off all those nifty tricks with the Build engine: moving subways, reflective mirrors, destructible walls, swimming pools, sector-over-sector placement, you'll learn how to do it all with this book at your side!
    Also included are full appendixes which break down the ins and outs of CON file editing, a listing of all the sound effects from the game with their appropriate reference data, and full breakdown of the commands build into the DukeC scripting language. Finally, the CD-ROM gives out a plethora of new art assets, fifty ready-to-play levels from other designers, shareware versions of Duke 3D and a bunch of other Apogee and 3D Realms titles, and a utility allowing you to convert maps from Doom, Heretic, and Hexen to play within Duke Nukem 3D. 😵
    And I, your beloved Retromags Goddess, has included the CD-ROM (as a bin/cue file combo) right within the download so you can extract it and play to your heart's content! Holy cow, it's a New Year's Eve holiday miracle! ❤️
    Thanks to all of you Retro-maniacs for encouraging me to continue radically downsizing my personal library. No thanks to whomever assembled my copy of this book for pasting the CD-ROM sleeve on the inside back cover upside down, which is why it looks that way in the scan. Sure, I could have flipped it, but I'm preserving these things as I found them.
    *huggles*
    Areala

    143 downloads

    6 comments

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  24. Ultima Online: Age of Shadows Official Strategy Guide

    Age of Shadows was the fifth expansion for Ultima Online, released in early 2003, and like the previous year's Lord Blackthorn's Revenge, also featured a darker vibe. The primary purpose of this expansion was to add a crap-ton more land to help with the player housing situation. To that end, the team created a new land mass called 'Malas', an area that was essentially a giant, broken-up continent with hundreds of smaller island-like locations connected by bridges. Major changes came to the housing system, allowing players to customize and create structures of much broader and grander design than the small number of prefab options which had been available for the last five years. Established players who had already built and maintained homes were allowed to convert their old homes to the new design standard, ensuring they wouldn't be left out of the fun. In addition to alleviating the housing bubble, the expansion also introduced two new playable classes (the Paladin and the Necromancer), and added a Diablo-style explosion of magical item attributes and properties, allowing for a much greater range of possibilities for the loot tables. 
    But it wasn't all fun and games. All that extra stuff came with an increased monthly fee, and players discovered the new and powerful magic items turned the UO experience from a skill-based roleplaying experience into a loot hunt for the best gear so as to allow accelerated character growth. The combination turned off veteran players, who left the game in droves, and marked a significant downturn in the game's place in the much more crowded MMO marketplace.
    This guide is an oddity, being mostly a reprint of the Lord Blackthorn's Revenge book (minus the Todd "Hey, I'm the Spawn Dude!" McFarlane interview), with only the last fifth or so being devoted to the new content unveiled in the expansion itself. Not bad if you skipped buying the LBR guide in 2002, but otherwise...
    Enjoy! ❤️

    117 downloads

    2 comments

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  25. Totally Unauthorized Combat Guide to Duke Nukem 3D

    Guides which brand themselves as "totally unauthorized" are a mixed bag. I mean, the writers of the authorized guides get their info from the game's publisher and developer, they get the rights to use artwork, screenshots, and other assets, and typically offer some bonus features like interviews with the developers, a CD-ROM stuffed with extra goodies, and other tidbits. The "unauthorized" guys, though? They have to make do with whatever artwork the in-house artists come up with, don't get any special access to designers and programmers, and have to build their strategies from scratch. To stand out, the unauthorized guides are usually a few bucks cheaper than the official one right next to it on the shelf, and that's usually all they've got. But occasionally an unauthorized guide will go above and beyond the call of duty to kick ass and take names, making itself worthy of your cash despite not being authorized.
    This book, my friends, is one of those special snowflakes. Because despite Sybex buying the right to make the official guide for Duke Nukem 3D (and making a kick-ass guide in their own write, complete with its own CD on the back cover), Steven Schafer and the hooligans at Brady Games laced up the combat boots and waded into the trenches to make their combat guide totally worth the money.
    In here, you'll find the normal write-ups on weapons, enemies, and power-ups. In here, you'll see the same level maps as you'd see in the official book. But that's only the first 150 pages. From page 152 on, you're treated to an orgy of information concerning configuring and playing multiplayer DukeMatch games, a comprehensive breakdown of all the game's media files (textures, sprites, sounds, etc...), and a complete tutorial on how to make your own levels using the Build Engine (which is where all that index info on the game's internal media files comes in handy, and can help you best utilize and/or replace assets as needed).
    The official guide devotes a whole two pages to this. They're basically like, "Yeah, um, Duke Nukem 3D includes a level editor. It's called Build. Check it out!". Probably this was so people would feel enticed to fork over another $24.99 in order to get Sybex's Duke Nukem 3D Level Design Handbook (which is a great book in its own right, well worth the buy if you want to get into the nitty-gritty of level creation, and will be appearing here in the not too distant future), but I'm not joking when I tell you this unauthorized book can teach you enough to make the level design book almost completely unnecessary.
    It also covers the secret DukeMatch-only level, "Faces of Death", which comes with the game, but requires a command-line interface trick to get working if you want to see it in single-player, and is something even the official guidebook doesn't bring up.
    I reiterate: the official guide leaves out all mention of the fact this level even exists, but the Brady gang gives it two full pages of maps and basic level info. What?!
    This book kicks some serious ass, and as far as I'm concerned, if you're a Duke Nukem 3D fan, you need it in your library.
    Enjoy! ❤️

    170 downloads

    1 comment

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