Data

♦Lifetime Patron♦
  • Content count

    1,059
  • Joined

  • Last visited

  • Days Won

    19

Data last won the day on January 13

Data had the most liked content!

Community Reputation

76 Friendly

About Data

  • Rank
    Lieutenant Commander
  • Birthday June 12

Profile Information

  • Location
    USS Enterprise NCC-1701-D
  • Interests
    Art, acting, poetry, pets, human behavior.
  • Favorite Current Generation Platform?
    Wii U
  • Favorite Previous/Retro Platform?
    ColecoVision

Previous Fields

  • Playing Right Now
    The Witcher 3 Owlboy NES Remix Worms WMD GTA 5
  • Video Games Favorites
    Simple and beautifully enjoyable

Recent Profile Visitors

10,924 profile views
  1. What emulators do you use?

    I chose these emulators because they best served my needs today. I plan on building a Hyperspin arcade and I learned through experience that some emulators won't allow you to map keys in the emulator or the front end wont allow you to map certain keys because of technical reasons. To have this many emulators working together to make an arcade look like a cool new machine which plays not just arcade games but also lets you grab an original controller and play these games, it took slot of trial and error. This sounds like the programmers of the multiple machine arcade emulator. I have been following them since the mid to late 90's and they have not changed their dedication emulating the arcade games perfectly with absolutely no hacks. People have complained and begged for years about versions of MAME that break a game which used to work or games they want to have working. I never followed the original Pong from 1973 although I am aware that it is a mechanical game similar but completely different from Sega's early machine games. All of these games were not programmed to run on a modern (1950 - 2017) computer rather, they were machines engineered using electro-mechanical parts which made up the controls and circuits. Sometimes a phosphorus monitor was used in the case of Pong although most of these early games had nothing this fancy. If you want something in your vision to move you would have to make something which physically moves. This is very much relative to you're current computer setup. PCSX2 is a high level emulator which began by making a small number of games working and over time, they added new games, broke older ones and fixed them. PS2 is interesting because it did not run like a modern computer would with a CPU, RAM, hard drive or optical and a display card. The Playstation 2 had a CPU which was custom made, multiple co-processors which accompanied it, image processing units, multiple processing units, ram and a scratch pad. All of these components work at different timings depending on which game is being played. All of these things happening on the PS2 were individually decoded per game in a programming environment using windows XP and Vista and the only way to compile and run them is with a CPU. The PS2's CPU was something like 300Mhz alone and even today you still need something between a Gulftown I7 from 2010 to a I6500 from 2016. A good graphics will add to the visual results and is very much recommended.
  2. 1. I wager you are not although I disagree. 2. It makes less sense because Xbox One and Playstation 4 when first released were seriously underpowered due to the weak co-processors and Sony decided to resell the Playstation 4 again with a better graphics chip and now Microsoft is doing the same. 3. This is why I created two separate graphs. One for handheld and another for home consoles. The Switch is a handheld with the ability to connect to a television. 4. The goal is to have a visual representation of the total console sales worldwide. I used the data available to me at the time and I clearly see that consoles and handheld videogame hardware is slipping.
  3. What emulators do you use?

    For the Atari 2600 I use Stella For Colecovision I use BlueMSX Nintendo Entertainment System I use Punes Gameboy or Advance Visualboy Advance Commodore 64 use Win Vice Turbografx and CD Mednafen Sega Genesis & CD Kega fusion SNES Retroarch and Snes9x Neo Geo Cartridge and CD Final Burn Alpha Commodore Amiga CD32 Win UAE 3DO use 4DO Neo Geo Pocket Color Mednafen Sega Saturn SSF Use 2 different versions Nintendo 64 Project 64 Playstation One epsxe and mednafen - epsxe has graphical enhancements and mednafen doesn't but, because mednafen is a low level emulator, it plays games that other emulators never could with the drawback of not having the graphical advancements which emulators such as epsxe could provide. Last I remember setting my front end to using mednafen for on Playstation was a Tomb Raider game which did not work on epsxe. Dreamcast demul and nulldc Playstation 2 pcsx2 Gamecube Dolphin Nintendo DS dsemu MS DOS D-Fend Wii Dolphin Arcade mame different version All these different systems are difficult enough to wield. There are 3 different people. One remembers all the games that came out in their environment and may or may not have played or even enjoyed them. 2. Stalks all the games that came out in their environment plus a few which for whatever reason were introduced later with a translation or other means of hack. 3. Cares nothing but the archiving all games released on planet earth and organizing them. If you think about it, ten times isn't all that much more records of games released considering they were usually released only in USA, Japan, UK, South America, France and Brazil. The problem is when a North American like me browses his games and each game has 10 different versions. It is tiring an not very appealing. After you know which videogame systems were released between A.D. 1977 and the current date, 2017, you try to emulate them. You run into various problems resulting from a Microsoft Windows Operating System combined with a CPU and a graphics card not understanding what the user is asking. Usually a program begins with high level programming which requires 90% CPU and 10% GPU for advancements and the goal is to have a true low low level one to one interpretation of the computer system being emulated which used to take quite a few years to achieve. Nowadays, the middle ground is to figure out what a particular game which is usually popular is asking it's console to do an then hacking the program to cater to these whims. The problem with this is that most other game will not run under the same programming and therfore require their own hacks or programming. The proper way to emulate a computer or videogame console is to figure out exactly what each component in the host computer is doing and translate it 1 to 1. This is called low level as well as hardware emulation because it is considered a mathematical equivalent. In real life, it takes much more time figuring out the computer and when it is, it usual begins with high CPU requirements to relate this 1 to 1 low level. It is more equivalent to 1 to 10.
  4. I feel no need to argue generation numbers. My graphs are an arbitrary measure based upon my prospective although claiming that it is the first hardware for the 9th-gen console is daring.
  5. What's your most recent musical "discovery?"

    I have been using virtual DJ since 2005. Day One Ish! In 2011 Virtual DJ version 7 was in it's prime and by 2013 the final updates were coming to an end. A new option to drag a song in real time onto the programs's playlist which is labeled as Genius DJ, searched the song's parameters against that of paid users and other so called DJ's and created a list of song that these users either played directly after or shortly after. Version 7 pretty much ended in 2011 when 8 came out. Version 8 had the finger on the impulse of earth's Virtual DJ paid users. I continue to find great music from current last decade pop dance radio stuff as well as even much older stuff from random different sounding localities. I thought the video of this song showed artistic expression. Who knows? Maybe he was a lunatic but the penciling was crazy.
  6. So the way I have this figured is, Nintendo has this hierarchy planned for their online customers, starting at the top with the Nintendo Switch Online Service. This is what Nintendo plans on introducing in 2018 as a place where the users can find all of their Nintendo Universe games, purchases and online friends and what not. It is believed that virtual console from the Wii days will be another link beneath this but is unclear whether users will need to purchase these games again. So we boot up our Switch, click Online Services and we likely will find as of July 21st 2017, an option to play Splatoon 2. This game is significant because it is the first game to be promoted into this new Online Service as well as being the first Switch game to require the smartphone app "SplatNet 2" to be able to have voice chat as well as lobbies and other perks. This is an early version of the app which Nintendo plans on improving before they start charging money for all this stuff in 2018 and I would guess they will update Mario Kart 8 Deluxe before then to utilize the voice chat and social lobbies as well but don't hold me to it. I for one think Nintendo could have a smash hit if they can make online multiplayer work with Nintendo Entertainment System games such as Mario 3 and Double Dragon 2. They only need to get the NES games working properly at first but if they want to keep the millions of subscribers, then they will need to introduce Super Nintendo games. This is a huge opportunity which hinges on whether customers can easily play a quick game over the network with other quality of life perks such as a better way to save the game. My feeling on this smartphone app isn't mixed at all. Nintendo's base is and probably always will be rated children and family so if you are going to allow any child to play their Switch online then there needs to be a layer of supervision or proof of age. With a smartphone, you at least know that someone is either old enough to enter a contract or is responsible enough to be trusted with the device. The smartphone app is designed for private messages, inviting friends on social media as well as instituting voice chat and then bringing it all together on the Nintendo Switch. I have heard people complain about the app because it is an extra step, but these people obviously have no consideration for the nasty and vulgar speech found in uncensored games such as Gears of War or Grand Theft Auto 5. In fact, I believe that once Nintendo protects itself from litigation derived from allowing such abusive and fowl language, it will allow parties the freedom to comfortably pursue with this kind of immodest discourse if the party finds it is well within their set of guidelines. To put it into perspective, an average chat on Xbox Live would be rated Adult but this guy playing on the Nintendo channel would be the nice junior high teacher that most people liked. I for one would want the wild and free internet separated from my families living room. As for Splatoon 2, it has a July 21 release date on Nintendo Switch. A new feature called LAN Play will be added, allowing up to 10 docked systems. That is 8 players and two spectators which can connect via wired LAN. It is pleasant to see players creating local Private Battle tournaments without the need for an internet connection although everyone still requires a copy of the Splatoon cartridge.
  7. What's your most recent musical "discovery?"

    When a song plays during a show or movie or something and you go looking for you're cell phone to I.D. it or write down the lyrics before you forget and then spend an hour searching google, you know you're under the age 45. I could be strung out on the couch watching a movie and if a song triggers me I will do a push up out of my coma and either start typing onto a notepad, google or pen and paper. This is how I find half the songs I never would have heard otherwise. The other "half" may be random people on the internet that talk about something and I wind up liking it. Like the other day I was reading about WWE and somebody mentioned rapper Lil Yachty wanted to appear on WWE and others laughed and said they hoped he gets power bombed off a bridge. I listened to a couple tapes and found out why. This video is why they wanted to power bomb him. After I skipped through two albums I played them again while I was driving on a hot sunny day and I enjoyed listening to this. I listen to stuff very different to this type of stuff but I appreciated this because it is like looking at someone when they don't know any one is watching. Natural habitat. I also remember watching Sopranos when it was in syndication season 3 episode 6 University. Crew Chief Ralph Cifaretto was dating this girl Tracee who worked at the Bada Bing. He treated her badly and when she fought back the rest of the family laughed so Ralph abused her until eventually he beat her to death. Tony and his friends found her dead body after Ralph beat her head so bad she died. It is not easy to kill a family member but Tony ended up beating up Ralph and letting him live, for now. Disgusted at what Ralph did to this poor girl, they still had to go to bed tonight knowing that Ralph is a made man and so the credits roll with Tony trying to cope with the events of tonight. The credits roll at the end with British band the Kinks with Living on a Thin Line. Sopranos fans have already put together montages of this song with Sopranos because Sopranos popularized it with me and many others.
  8. The purpose of this thread is to analyze Nintendo's Intellectual Property and how it has been used throughout the history of Nintendo's consoles. Beginning with the NES, Nintendo owned the rights to Mario, Donkey Kong, Link, Kirby, Yoshi, Metroid, Little Mac from Punch-Out, Startropics, Kid Icarus and Excitebike. Nintendo's 1st party developers tend to lean towards making the traditional Mario games and Link games while 2nd/3rd party developers have been assigned Metroid, Kirby and other character cross-overs. Once the Original Gameboy and later the updated Gameboy Color was released Nintendo introduced the popular character Wario and the hugely successful franchise Pokemon. Nintendo continued to focus their 1st party developers on creating traditional Mario and Link games but also began licensing many of their properties excessively and with great success. When Super Nintendo came out, Nintendo raised the bar on the traditional Mario franchise when they created the Super Mario World series. Besides creating 2 new franchises, F-Zero and Earthbound. they also re-purposed the Mario World characters into the mega popular Mario Kart. Nintendo did a major update to the Link, Punch-Out!! and Metroid series. 2nd party developer RareWare had the opportunity of using Nintendo's Donkey Kong assets to create one of the most popular games on the Super Nintendo. Released in the holiday season of 1994 the game went on to sell 9 million copies making it the 2nd best selling game for SNES. The game was so good that Shigeru Miyamoto felt jealous when Nintendo and the gaming community gave such high accolades to the quality of the rendered graphics and how they made all Nintendo characters appear primitive in comparison. Meanwhile, Shigeru had his sequel Super Mario World 2 rejected because the sprites looked too much like the first one and Shigeru refused to use the same computer pre-rendered graphics techniques that Rareware used so he had the characters re-drawn with a crayon style as well as adding an extra microchip to the game cartridge that allowed for rotation, scaling and other sprite scaling effects. Rareware was upset with the criticism of DKC as well as the arrogance from Nintendo that they decided to make Nintendo's mascot Donkey Kong the character that needed saving in the next instalment of Donkey Kong Country. This time Rareware designed their own original character monkeys and made them the hero. In the end, all of these games were excellent in their own ways despite the drama which happened behind the scenes. With the N64, Nintendo's mascot Mario had evolved from side-scrolling sprite scaling to full 3D worlds and the popularization of analog sticks on a home console. Link also made a major transition from top down 8 way movement to full 3 Dimensional worlds. F-Zero, Star Fox and Mario Kart had moderate updates in graphics only. Yoshi's Story is an indirect sequel to Super Mario World 2 with side scrolling platform action and this unique crayon art style. Rareware was renamed Rare and they updated Donkey Kong Country to full 3D environments while Hudson Soft began developing the new franchise Mario Party. By 2001 it seemed that handheld gaming was reserved for Nintendo. They completely dominated worldwide with the Super Nintendo level graphics found on the Gameboy Advance. The device was replaced only 4 years later by the Nintendo Dual Screen but the Advance filled a huge gap left between 1989's Original Gameboy and the technology revolution which happened by the 21st century. Besides mostly Super Nintendo era ports of Mario games and the two Metroid games, Nintendo comparatively did not develop much compared to 2nd and 3rd party devs. The Intellectual Properties Nintendo owned began to shine in this era. Advance wars, Golden Sun and Fire Emblem are the latest assets in Nintendo's warchest. The older franchise characters all had original appearances and the Pokemon franchise was still hot. Nintendo introduced and developed Pikmin and Animal Crossing for the Gamecube Generation. 2nd/3rd party developers got a chance to produce some original games using Nintendo's assets and done a good job at it too. With the dual screens on the DS, Nintendo introduced interesting new ways to the play games. Out of the games which use Nintendo's assets, it seemed to me that the 2nd/3rd party devs were doing most of the work creating original fun games using Nintendo's assets. You could say the most important thing about the Wii was the motion controllers. They used an accelerometer and a gyroscope to detect how the controller was being moved or held. It worked great for games which developed around it but many games seemed to play better with a traditional controller. Nintendo surprised everyone with New Super Mario Brothers. It seemed to please the nostalgic type of gamer as well as children because of the side-scrolling gameplay. Not only this but the art style seemed like what people first felt going from Super Mario 3 to Super Mario World. Nintendo also pushed their 3D Mario into something much larger being Mario Galaxy. Again, Nintendo seemed keen on outsourcing development most of their assets to 2nd/3rd party developers. Xenoblade Chronicles is Nintendo's latest RPG. The 3DS had all remakes of things from Nintendo's properties. Most games were either ports from the Wii U or they were career series titles such as Mario Kart 7, Animal Crossing remakes and Mario & Luigi remakes. The Switch is to give us more ports and remakes, notably Metroid Prime 4, Pokemon 50?, Yoshi Platformer although some people are looking forward to Xenoblade 2, Fire Emblem and Mario's Odyssey. To sum this all up, Nintendo has a great amount of Intellectual Properties and they don't seem interested in having the staff to make more than a couple Mario and Zelda games with a wacky mashup and a random game per generation. Nintendo seems to prefer sub-contracting their characters to other companies with a bias on Donkey Kong, Wario, Mario Party , Metroid, Pikmin, Mario RPG/Paper Mario and many others. How are the "Nintendo games" going to compare to the most popular games that will come out on Switch in the Future? The Switch console seems popular worldwide but the types of games people play today very by region and the ability to appeal to people.
  9. A little bit of animated violence is innocent enough but this new possession mechanic I believe crosses a moral line. It is not about merely squashing Goombas and riding turtles anymore. It is now permitting the player to control an object to reach their own ends. This is a clear violation without receiving verbal consent and without duress before taking something or someone captive.
  10. Remake is not the appropriate word but regurgitate might be a better fit. Super Mario Odyssey regurgitates it's colect-a-thon style end game from Mario Sunshine and it's physics from Mario 64. Furthermore, Nintendo have taken design choices from Sonic Adventure. Specifically the multi-character assisted goals, Sonic being rendered in a real city called Station Square as well as the action move double dash. The way Super Mario Odyssey blends the stages between 2D and 3D are strikingly similar to Sega's 2011 sleeper Sonic Generations. What really worries me though is that children will be playing this and the only message they will be getting is consent doesn't matter when you're victims are helpless.
  11. It looks an awful lot like Mario 64 and Mario Sunshine engine with the objective being to collect regular coins, red coins and moons. Although the concept of possessing the soul of you're pray is new for a Mario game, it isn't all that innovative to select different characters to complete a common objective. Sega always had problems with the camera in their Sonic games so they decided on a design choice in which Sonic could jump and then hit jump again and it would dash to an enemy. This was so Sonic wouldn't fall off cliffs because the player can't see. Nintendo in my opinion seemed to use this concept as seen in this video where Mario travels across a power line. It also seems like they borrowed ideas from Sonic Generations. New characters and sprites seem like a major update for the franchise in this game and fans will love it although I do not feel moved.
  12. Mario is back in another remake. This time in 720P on the Nintendo Switch. The basic cannon to a traditional Mario story remains the same with Bowser kidnapping Princess Peach while hiring a cavalry of malefactors to harass and provoke our betrothed pal Mario. It is suggested from the official Nintendo E3 gameplay footage that there may be a potential marriage proposal awaiting the virtuous Peach. If you played Sonic Generation from back in 2011 you know how Sonic Team combined 2 dimensional Sonic from Mega Drive with 3 dimensional gameplay from Dreamcast era. Odyssey to me seems to borrow these elements of gameplay but improves on the camera flaw that Sega's version was plauged with. The biggest talking point of Odyssey though is Mario's hat. It is clearly going to be a major part of solving puzzles and completing sidequests. My concern with Super Mario Odyssey is how this so-called "possesion" gameplay mechanic teaches players that they can control other beings without their consent. As Jessica Jones has shown us, this is tantamount to rape. Nintendo needs to include a consent quick time event or some other sort of minigame where the player has to gain enthusiastic consent every time before Mario can gain possession of an enemy or object.
  13. You know me bro, I always measure console sales worldwide and give prices in American even though I root for Microsoft and live 70 cents on the dollar. You got to look at the price. A switch costs as much as a Playstation 4 Pro right now which is over $400 with no game. The SNES Classic is only $80 and comes with both controllers and lots of great games. It will be an impulse buy for alot of people.
  14. I don't believe the SNES is going to have the same appeal the NES classic had because normal people in 2016 simply wanting to enjoy the NES Flashback never got one and by the time it was out people either lost interest or simply protested against it. I would wager 4 Million of these SNES Classics could be sold by the end of the year because of the novelty mixed with the November - December Holiday season and the ability to add other games to it by way of PC. Nintendo likely wants to generate hype for their Switch and online subscription to play "classic" games such as Balloon Fight and Super Mario Bros 3 across the network with friends so a re-release the NES Classic is out of the question and 4 Million SNES classics will likely be the limit. They don't want to compete against themselves.
  15. From the moment I watched the first episode of Black Mirror, I did not want to stop watching. The episodes take a dark exaggerated and satirical look at ourselves in an alternate but not far-fetched present day reality and focus on our impulsive nature to use our technologies with unforeseen consequences. The show has been cited as a modern day Twilight Zone where rules are bent all of the time and you are never quite sure if what you expect to happen will indeed be so. This began as a British series in 2011 with 3 episodes for season 1. 3 episodes for a second season in 2013 and then Directv paid to have 12 more episodes made. 6 release in 2016 and 6 more for late 2017. In the most recent season there is an episode called San Junipero. In my opinion it is the only story so far that turns out to have a happy ending, sort of. The story builds on the romance between 2 young women, one an awkward nerdy type and the other a socially outward type. As the romance builds we quickly realize that something does not seem quite right in San Junipero, which by season 3 of Black Mirror isn't all that strange. The week begins all over again with the first women not being able to find her friend. We soon realize that these women are in some type of virtual reality and so they decide to meet in real life. The circumstance which unfold in the second half of this story are gut wrenching as we learn the real life state of these women and how their future relationship is in peril.