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Editing Software

Found 35 results

  1. I had a subscription to GamePro from 1994 to 1997 or so. Basically from the 16bit era right through the passing of the torch to the 32bit era. It was an amazing time to be reading GamePro and magazines in general because that was basically the best source for game news, and screen shots. The 32bit consoles were basically bordering on voodoo magic in terms of graphical power, and all you could do was read the magazine, decipher the tiny grainy images (sometimes taken off a screen) and imagine how cool the game was going to be. I actually have a lot of nostaliga for the games I imagined in my head. Games that never actually existed in the way I pictured them, or lots of times, games I never even played period. I decided it would be a good idea to capture that weird fleeting nostalgia, and hammer smash it together with the cold hard reality of what the games actually were in a new series where I read through the magazine (scans), and load up many of the games to directly check them out as they pop up in the issue. It's fun to rip on games and call them bad with all this hindsight we have now, but I try to only dip my toe in the realm of making fun, and really just try to enjoy that a lot of these games were basically going blindly forward in an industry that was still very much the wild west. Even a bad game from 1995 is still almost a pioneer if you choose to view it that way. Sometimes though, the bad games just need a good future spanking, which I am happy to provide as needed. I can't think of a community that would probably understand or enjoy this series more than all of you. The community here is doing such a good thing, and doing such great work to preserve these magazines that were such a huge part of the gaming and gamer world just before the internet took over. I do the shows live every Sunday, at 9:30pm PST, and next week is August 1995, which is a full E3 breakdown. That year's E3 was absolutely on fire with the new consoles dropping and the old consoles fighting for relevance should be a good one. I try to make every episode an event, rather than just another stream. If it sounds up your alley, check out some hype videos I made: And check out the latest full episode, with a full July 1995 breakdown of current events at the start, to really set the mood: I stream live on Youtube and Twitch every Sunday at 9:30pm PST. I'd love it if any of you stopped by and hopped in the chat. I'll always be down for request or two :) https://www.twitter.com/Norrin_Radd22 https://www.youtube.com/NorrinRadd22
  2. Author: Ron Person ISBN: 0789700840
  3. Author: Lori Jaworski ISBN: 0789702541
  4. Virtual League Baseball was developed and published by Kemco for the Virtual Boy. Released: (JP) August 11, 1995 (NA) 1995
  5. Author: Shay Addams ISBN: 1572800577 $18.95 232 pages

    © 1995, Infotainment World Books

  6. Author: Mark Norris ISBN: 0890068313 260 pages $??? Includes 3.5" floppy disk

    © 1995, Artech House, Inc.

  7. kitsunebi

    Jack Bros. (Japan)

    Jack Bros. is an isometric action game for the Virtual Boy developed an published by Atlus. Released: (JP) September 29, 1995 (NA) October 20, 1995
  8. Virtual Fishing for the Virtual Boy was developed by Locomotive and published by Pack-In Video exclusively in Japan. Released: (JP) October 6, 1995
  9. kitsunebi

    V-Tetris (Japan) (2)

    V-Tetris is a puzzle game for the Virtual Boy developed by Locomotive and published by Bullet-Proof Software exclusively in Japan. Released: (JP) August 25, 1995
  10. kitsunebi

    Red Alarm (Japan) (2)

    Red Alarm is a first-person polygonal shoot-em-up (a la Star Fox) developed by T&E Soft and published by Nintendo for the Virtual Boy. Released: (JP) July 21, 1995 (NA) August 14, 1995
  11. T&E Virtual Golf for the Virtual Boy was developed and published by T&E Soft in Japan and published by Nintendo as Golf in North America. Release dates: JP: August 11, 1995 NA: November 1995
  12. T&E Virtual Golf for the Virtual Boy was developed and published by T&E Soft in Japan and published by Nintendo as Golf in North America. Release dates: JP: August 11, 1995 NA: November 1995
  13. kitsunebi

    Virtual Boy (Japan)

    Virtual Boy was launched in Japan on July 21, 1995 and in the US on August 16, 1995
  14. kitsunebi

    V-Tetris (Japan) (1)

    V-Tetris is a puzzle game for the Virtual Boy developed by Locomotive and published by Bullet-Proof Software exclusively in Japan. Released: (JP) August 25, 1995
  15. kitsunebi

    Red Alarm (Japan) (1)

    Red Alarm is a first-person polygonal shoot-em-up (a la Star Fox) developed by T&E Soft and published by Nintendo for the Virtual Boy. Released: (JP) July 21, 1995 (NA) August 14, 1995
  16. Insmouse no Yakata is a 1st-person shooter where the player must survive many mazes filled with mutated monsters. It was developed by Betop and published by I'Max exclusively in Japan for the Virtual Boy. Released: (JP) October 13, 1995 Super Hanafuda 2 is an adaptation of a traditional card game developed by Use Corp. and published by I'Max exclusively in Japan for the Super Famicom. Released: (JP) October 20, 1995 Super Keirin is a Japan-exclusive game mixing RPG elements with cycling, developed by Betop and published by I'Max for the Super Famicom. Released: (JP) July 14, 1995
  17. kitsunebi

    Rayman

    Released: September 1995
  18. kitsunebi

    Pinball Fantasies

    Released: June 1995
  19. Authors: Jonathan Mendoza, Christen David Klie, Robert Kiana Carter ISBN: 0782116744 250 pages $16.99 Includes 3.5" disk

    © 1995, Sybex Inc.

  20. nuckable

    Edge 016 (January 1995)

    EDGE 16 Cover January 1995
  21. EDGE 16 Supplement Cover January 1995
  22. nuckable

    Edge 017 (February 1995)

    EDGE 17 Cover February 1995
  23. nuckable

    Edge 018 (March 1995)

    EDGE 18 Cover March 1995