ISSUE: 1Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
arcade
Atari 5200
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(The following is loosely based on this issue's table of contents. (Notes) and bullet lists are added for clarity.)
MESSAGE
JoyStik (editorial by Matthew White)
NEO
2084: ROBOTRON APOCALYPSE!
The most ambitious video-game concept to date. Includes strategies. By Matthew White and Wayne Robert Williams. (arcade strategies; five pages)
THE WINNING EDGE
PAC-MAN: BEYOND THE NINTH KEY
For the experts only. Authoritative patterns from the Apples to the limitless stretch of Keys. (arcade strategies; four pages; by Matthew White and Wayne Robert Williams)
INNERVIEW
EUGENE JARVIS
The mind behind Defender, Stargate, and Robotron discusses the fine art of video-game design. (two-page interview)
FEATURES
THE EVOLUTION OF SPACE GAMES: HOW WE GOT FROM SPACE INVADERS TO ZAXXON
Includes strategies for Omega Race, Defender, and Zazzon. (includes the following sections:)
- Arcade Games (two-pages)
- Omega Race (arcade strategies; six pages)
- Defender (arcade strategies; six pages)
- Zaxxon (arcade strategies; six pages)
VIDEO DEBUT: A REPORT ON THE AMUSEMENT OPERATOR'S EXPOSITION
Scott Philips leads you through the baffling world of video-game promotions. (two pages)
PAC-MAN DAY
The colorful world of Pac-Man is finally presented in all its glory. (three pages)
TEMPEST
Top strategies for this electrifying game. (arcade strategies; six pages)
PHOENIX
A novel approach to the most misunderstood video game. (arcade strategies; five pages)
THE NEXT VOICE YOU HEAR...
David and Sandy Small explain the technical mysteries behind "Another Creature for my Amusement!" (one page)
DEPARTMENTS
FUTURE WAVES (news section; by David Stuart)
The newest and the most bizarre: an electronic Yo-Yo, a video Fantasy, and a battery-operated Defender.
- You've Got To Have A Gimmick (news section intro)
- Fantasy
- The Electric Yo-Yo (arcade)
- Defender (handheld stand-alone)
- Chopper Command
- Atari 5200 (upcoming system news; bullet-points)
COMPUTER GAMES '82
The wonder and magic of role-playing games. (subtitled 'Dnd;' by David and Sandy Small; four pages)
HOME VIDEO
Phil Wiswell separates the innovative from the imitative in Atari, Intellivision, Activision, and others. ('The New Video Games: Imitations or Innovations?;' two pages)
TECHNOCRACY (tech related news/trivia)
The technical world as it relates to video games. Information on Tron. And a Pac-Man phone.
- Tron: The Movie
- Computer-Generated Images
- Tron Games (Midway, Mattel, Tomy)
- More Pac-Mania (Pac-Man phone)
JOYSTIK CHARTS
High scores and favorite games.
PRIMARY SYSTEMS COVERAGE THIS ISSUE
arcade
Atari 5200
---
(The following is loosely based on this issue's table of contents. (Notes) and bullet lists are added for clarity.)
MESSAGE
JoyStik (editorial by Matthew White)
NEO
2084: ROBOTRON APOCALYPSE!
The most ambitious video-game concept to date. Includes strategies. By Matthew White and Wayne Robert Williams. (arcade strategies; five pages)
THE WINNING EDGE
PAC-MAN: BEYOND THE NINTH KEY
For the experts only. Authoritative patterns from the Apples to the limitless stretch of Keys. (arcade strategies; four pages; by Matthew White and Wayne Robert Williams)
INNERVIEW
EUGENE JARVIS
The mind behind Defender, Stargate, and Robotron discusses the fine art of video-game design. (two-page interview)
FEATURES
THE EVOLUTION OF SPACE GAMES: HOW WE GOT FROM SPACE INVADERS TO ZAXXON
Includes strategies for Omega Race, Defender, and Zazzon. (includes the following sections:)
- Arcade Games (two-pages)
- Omega Race (arcade strategies; six pages)
- Defender (arcade strategies; six pages)
- Zaxxon (arcade strategies; six pages)
VIDEO DEBUT: A REPORT ON THE AMUSEMENT OPERATOR'S EXPOSITION
Scott Philips leads you through the baffling world of video-game promotions. (two pages)
PAC-MAN DAY
The colorful world of Pac-Man is finally presented in all its glory. (three pages)
TEMPEST
Top strategies for this electrifying game. (arcade strategies; six pages)
PHOENIX
A novel approach to the most misunderstood video game. (arcade strategies; five pages)
THE NEXT VOICE YOU HEAR...
David and Sandy Small explain the technical mysteries behind "Another Creature for my Amusement!" (one page)
DEPARTMENTS
FUTURE WAVES (news section; by David Stuart)
The newest and the most bizarre: an electronic Yo-Yo, a video Fantasy, and a battery-operated Defender.
- You've Got To Have A Gimmick (news section intro)
- Fantasy
- The Electric Yo-Yo (arcade)
- Defender (handheld stand-alone)
- Chopper Command
- Atari 5200 (upcoming system news; bullet-points)
COMPUTER GAMES '82
The wonder and magic of role-playing games. (subtitled 'Dnd;' by David and Sandy Small; four pages)
HOME VIDEO
Phil Wiswell separates the innovative from the imitative in Atari, Intellivision, Activision, and others. ('The New Video Games: Imitations or Innovations?;' two pages)
TECHNOCRACY (tech related news/trivia)
The technical world as it relates to video games. Information on Tron. And a Pac-Man phone.
- Tron: The Movie
- Computer-Generated Images
- Tron Games (Midway, Mattel, Tomy)
- More Pac-Mania (Pac-Man phone)
JOYSTIK CHARTS
High scores and favorite games.
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