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Joystik Issue 6

ISSUE: 6Content

PRIMARY SYSTEMS COVERAGE THIS ISSUE

  • arcade
  • Atari VCS - 2600
  • Arcadia Supercharger
  • Atari 5200
  • Intellivision
  • Odyssey2
  • Apple II
  • Intellivision III (news coverage)
  • Atari 1200XL (news coverage)
  • Aquarius (news coverage)
  • Palmtex PVS (news coverage)

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(The following is loosely based on this issue's table of contents. (Notes) and bullet lists are added for clarity.)

(Untitled editorial by Doug Mahugh)

NEO

XEVIOUS: HOW TO PLAY/HOW TO WIN

Atari comes roaring back with this spaced-up earth game. (arcade strategies; four pages)

THE WINNING EDGE

MS. PAC-MAN

Eric Grinner explains the proper way to play Ms. Pac-Man, using carefully designed traps, loops, and sub-patterns. (arcade strategies; six pages)

INNERVIEW

ROGER HECTOR: TAKING AIM AT ATARI

what happens when the hottest talent at Atari leaves en masse to start producing state-of-the-art games. ('Videa: Taking Aim At Atari' by Scott Spector; two pages)

FEATURES

GAME DESIGN GAMBLE PART II: HARDWARE

Hard facts about game hardware. (by Doug Mahugh; four pages)

PLAYING TO WIN AT THE SEQUEL GAME

What goes into the makings of a sequel. (by Tad Perry; comparisons between arcade games and their sequels; 1 page per game, divided into the following sections:)

  • Pac-Man: The Predictable Predecessor, Ms. Pac-Man: The Finicky Follow-Up
  • Zaxxon: Six Shot Robot, Super Zaxxon: Enter The Dragon
  • Defender: The "Most Complicated" Game, Stargate: The More Complicated Game

RAIDERS OF THE LOST ARK: THE SECRET SOLUTION

Secrets that even the Atari designers don't know. ('Raiders of the Lost Ark' by Rob Leachman; 2600 strategies; six pages)

STAR TREK, THE VIDEO GAME

Welcome aboard, Captain, the adventure has just begun. (arcade strategies; four pages)

HOW TO WIN $25,000 IN 24 HOURS

All about video game contests. (by Matthew White; two pages)

STEALING POINTS AT BANDITS

Expert strategy for the Apple computer system. ('Bandits' by Owen Linzmayer and Chris Vogeli; Apple II strategies; four pages)

TAKING THE LEAD AT POLE POSITION

Without a doubt, the best racing game of all time. (by Eric Ginner; arcade strategies; two pages)

POPEYE THE VIDEO GAME

Surprising strategies for 1983's most surprising game. ('I Yam What I Yam: Popeye The Video Game' by Tad Perry; arcade strategies; two pages)

DEPARTMENTS

LETTERS (reader mail; two pages)

FUTURE WAVES (news section; two pages)

Colecovision Jury-rigged computers, and Intellivision III.

  • An Interactive Summer (Astron Belt laserdisc game)
  • Quarter Porter ('Video Coin Holder' personal quarter dispenser)
  • Intellivision III
  • Computer Games by Starpath (Atari 400, 800, and 1200 games)
  • ...And Activision (software for Atari line of computers)
  • The Latest Atari (Atari 1200XL computer)
  • High-Quality Controllers (Wico Command Control line of controllers)
  • Aquarius Computer
  • Imagic Games (upcoming games)
  • Tabletop Arcade (Coleco tabletop arcade games)
  • Coleco's "Super" New Module (Expansion Model #3)
  • Atari's Newest Controllers (new controllers for 2600, including wireless)
  • "My First (Atari) Computer" (Atari keyboard add-on for 2600)
  • Amiga's Joy Board and Telephone Video (Joy Board, Amiga Power Module add-on for 2600 (enhanced games, online play))
  • Entex Keyboard For The 2600 (keyboard add-on)

THE HOME FRONT (home game reviews)

Reviews of 25 new cartridges. (actually, 24)

  • Bermuda Triangle (2600)
  • Centipede (5200)
  • Dragonfire (2600,Int)
  • Eggomania (2600)
  • Escape From The Mindmaster (2600 with Supercharger)
  • Fireworld (2600)
  • Gopher (2600)
  • Journey Escape (2600)
  • M.A.D. (2600)
  • Mines of Minos (2600)
  • Ms. Pac-Man (2600)
  • Nimble Numbers (Ody2 with Voice Module)
  • Phoenix (2600)
  • Picnic (2600)
  • P.T. Barnum's Acrobats (Ody2)
  • Reactor (2600)
  • River Raid (2600)
  • Soccer (5200)
  • Spider Fighter (2600)
  • Squeeze Box (2600)
  • Star Wars: Jedi Arena (2600)
  • Turmoil (2600)
  • Vanguard (2600)

HOME VIDEO

The phenomenon of the video game designer. ('The Fleeting Fame of the Video Game Designer' by Danny Goodman; two pages)

COMPUTER '83

An inside tour through Synapse Software. ('Synapse Software Review' by David and Sandy Small; two pages)

CARTOON ('The Sword of RAM;' one page)

TECHNOCRACY (tech related news/trivia; one page)

  • Hand-Held Cartridges (Palmtex PVS planned, first hand-held system to play interchangeable carts)
  • Voice Recognition (TI-99 voice recognition unit)
  • Frob-ing For Fun (Frobco's 2600 game development system for Apple II)
  • More Settings For Arcade Games (arcade game difficulty settings)

CHARTS ('Joystik Charts;' high scores; one page)



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Information

    Title: Joystik Issue 6
    Month: July
    Year: 1983
    Publisher: Publications International Ltd.
    Editor: Doug Mahugh
    Pages: 68
    Price: $2.95
    Country: United States
    Language: English
    Votes: 0

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