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Next Generation Issue 13

ISSUE: 13Content


  • Sega Genesis
  • Sega Saturn
  • Super Nintendo Entertainment System
  • Jaguar
  • 3DO
  • M2 (never released)
  • Ultra 64 (the eventual Nintendo 64)
  • PC - PC CD-ROM
  • Macintosh
  • Sony Playstation
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)


Is war hell for Sega?
Out-sold by Sony's PlayStation, out-powered by the imminent Ultra 64, and with little or no third party support, Sega's Saturn is fighting the war to stay alive. But in this exclusive interview, you won't hear Sega of America's President Tom Kalinske talk of defeat. (six page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Sony fights Sega on US streets
Saturn versus PlayStation is the talk of game stores across the US. But who's winning the war? (two pages)

Matsushita buys 3DO M2 technology
Trip Hawkins' dream of driving forward a global interactive standard dies as M2 is purchased by his partner. (two pages)

Atari drops Jaguar?
Atari says no to Virtuality, hi to the PC, and goodbye to its internal game development staff. (1/2 page)

Ultra 64 prepares for Internet access
Nintendo is planning to hook up its 64-bit machine for on-line gaming.

(Recurring news features; one page each unless noted:)

Advertainment (1/2 page; PlayStation commercial breakdown)

Essential Reading (1/2 page; book reviews:)

  • 'Fatal Distractions' by David Gerrold
  • 'Games on the Internet' by Scott Taves

Datastream (sidebar; number related news/trivia)

movers & shakers
A monthly look at business news affecting the gaming world. (business news by Christopher Sherman)

Gaming on the information superhighway. (online gaming news by Bernard Yee)

News and updates from the arcade, theme park, and coin-op industry by one of its key insiders. (arcade news by Marcus Webb)

More digital developments revealed and explored in the industry column that's always hooked into the game development world. (1/2 page; behind-the-scenes news by Mark James Ramshaw)

Datebook (1/2 page; calendar of events)

ng special

1995: The calm before the storm?
1995: The year when hype hit reality and the 32-bit war began. Here's a month-by-month look back at one of the most important years in the history of the videogame industry, from when 16-bit ruled the roost, to the launch of the Saturn and PlayStation. (thirteen pages; monthly sections covering January thru November)

ng special

1996: The year of the videogame
Each major player in the US videogame business will have its work cut out to make it big in 1996. Next Generation takes on system at a time and analyzes the challenges faced by each of them, as well as offering its predictions for the year to come. (ten pages; system sections:)

  • Sega Saturn (two pages)
  • Sony PlayStation (two pages)
  • Nintendo Ultra 64 (one page)
  • The PC (one page)
  • 3DO (1/2 page)
  • Atari Jaguar (1/2 page)
  • Matsushita M2 (1 page)

ng software

Alphas (game previews; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

  • Monstrous City (PS; two pages)
  • Zork: Nemesis (PCCD,Mac,Sat)
  • Ridge Racer Revolution (PS; two pages)
  • VR Soccer '96 (PC)
  • Origin (PC; four pages; company overview with various game previews)
  • Funky Head Boxers (arcade)
  • Diablo (PCCD; two pages)
  • Marathon 2 (Mac)
  • Star Fighter (3DO)
  • AM3 (Sat; four pages; studio interview,Sega Rally preview)
  • Virtua Fighter 2 (Sat; two pages)
  • Total NBA (PS)
  • Marvel Comics Avengers in Galactic Storm (arcade)
  • Deadly Skies (PC,Sat; two pages)
  • The City of Lost Children (PC)



(While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)


  • Agile Warrior
  • Boxer's Road
  • Criticom
  • Goal Storm
  • Cyberspeed
  • Metal Jacket
  • Viewpoint
  • Twisted Metal
  • Warhawk


  • Double Switch
  • Quarterback Attack
  • SteamGear Mash
  • Theme Park
  • Wicked 18


  • Cannon Fodder
  • Drug Wars
  • Lost Eden


  • Buried in Time: The Journeyman Project 2
  • Capitalism
  • FIFA '96 Virtual Stadium Soccer
  • Fury3
  • NHL Hockey '96
  • StoneKeep
  • The Riddle of Master Lu
  • SimIsle
  • Werewolf vs. Comanche
  • Wing Nuts
  • Magic Carpet 2
  • Crusader: No Remorse


  • Voyeur
  • 3-D Ultra Pinball
  • You Don't Know Jack
  • I Have No Mouth And I Musst Scream


  • Quarterback Club '96
  • Toy Story
  • College Football National Championship II
  • VR Troopers
  • Gargoyles


  • Breath of Fire 2
  • FIFA International Soccer
  • Frank Thomas' Big Hurt Baseball
  • International Super Star Soccer
  • NBA Give 'N Go
  • Scooby Doo Mystery
  • Separation Anxiety
  • Spawn


  • Chain Reaction
  • Hoops
  • Miner's Revenge
  • Sport Fishing 2

32-bit gamer's guide (review score reference guide; one page)


Stimulus - Response. You ask, we answer. Correspondence with readers across the globe. (reader mail; two pages)

theorizing (this section is not listed in this issue's toc)

The way games ought to be... Hi-octane game theory by Chris Crawford
Hollywood and Silicon Valley: a match made in heaven? Not so fast. If interactive entertainment is the offspring of this marriage, we may be waiting a long time... (two pages)

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    Title: Next Generation Issue 13
    Month: January
    Year: 1996
    Publisher: Imagine Media
    Editor: Neil West
    Pages: 195
    Price: $4.99 USA, $5.99 Canada
    Country: United States
    Language: English
    Votes: 0

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