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Next Generation Issue 36

ISSUE: 36Content


  • Sega Saturn
  • Sega Dreamcast (development news coverage)
  • PC
  • Sony PlayStation
  • Nintendo 64
  • Macintosh
  • Vectrex
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(The 'Disc Edition' of this issue includes a CD featuring additional content.)

(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?)

Which way to the underground?
Lately it seems the hottest news in entertainment is coming from independent and underground sources. So why have we yet to see a similar movement in the game industry? Next Generation reports on the status of underground game making. (9.66 pages, including the following sections:)

  • Kenji Eno's life stories (one page interview)
  • The dim light at the end of the tunnel (1/2 page; Sony's Net Yaroze, Sega Saturn BASIC)
  • Getting started (one page; 'A step-by-step guide to underground game development on a budget')
  • The crack alternative (1.33 pages; Crack Dot Com)
  • A few words with Kazutoshi Iida (one page interview)


Jeremy Smith speaks on the most popular woman in the world
Core's Jeremy Smith is finding ways to deal with the notoriety that comes with being the man behind videogaming's greatest heroine ever. From fanatical fans to finding Lara Croft's real-life counterpart, Smith gives the dirt on the world's hottest adventurer. (six page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Videogame industry loses one of its pioneers
Creator of Game Boy and Donkey Kong dies in tragic accident. (Gumpei Yokoi)

The future of data storage
As data storage capacity nears its limits, holographic technology may become the wave of the future. (includes 'PlayStation 2 Spec-ulation' sidebar)

Nintendo gets reasonable
Price of Nintendo 64">N64 software drops, eliminating Sony's best weapon. (approx. 1/2 page)

GT Interactive grabs MicroProse
GT spends $250 million in its quest to become the largest U.S. game publisher. (approx. 1/2 page)

Dural team gets to work
Developers work on PowerVR-accelerated PCs and await development kits. (1/2 page)

Acclaim shakes up developers
Acclaim continues housecleaning efforts, turns broom on U.S. development studios and Acclaim Japan. (1/2 page)

(Recurring news features; one page each unless noted:)

In the Studio
Development news as it develops. (2/3rd page; games in development; from Fox Interactive, DreamWorks Interactive, Sony, Midway, LucasArts, MGM Interactive, Redline, Confounding Factor)

The products that build your favorite games. ('Catalyst and Torch')

Gaming on the Internet. (online gaming news by Christian Svensson)

Movers and Shakers
The business news that affects the games you play. (misc. business news by Colin Campbell)

The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)

Anecdotes from computer and videogaming's past. (videogame history by Steven Kent; 'Virtual Boy of the '80s;' Vectrex commentary)

ng special

Cover Story: Where to play?
A few years into the current generation of hardware wars, consumers are still asking tough questions - what's the biggest thrill ride in terms of graphics and sound, how much does it cost to play, how long is the party going to last, and finally, how do I get in on the fun? This month Next Generation takes a close look at the state of the industry and its biggest players, and answers the tough questions for the '97/'98 buying season. Come with us as we uncover where to play now and in the future. (twenty pages; includes three page intro with 'The year in review' section, one page 'Welcome to the next level' Sega Dural commentary with 'Tech specs' sidebar; and the following four-page game system sections, each with 'Tech Specs' sidebar, two pages of commentary, a page of capsule game overviews (1/10th page each), and a one page conclusion)

  • PlayStation
    • Castlevania: Symphony of the Night
    • Crash Bandicoot 2
    • Final Fantasy VII
    • GameDay '98
    • Metal Gear Solid
    • PaRappa the Rapper
    • Resident Evil 2
    • Time Crisis
    • Tomb Raider II
    • Treasures of the Deep
  • Nintendo 64

    • Banjo Kazooie
    • Conker's Quest
    • Diddy Kong Racing
    • Extreme G
    • F-Zero 64
    • Goldeneye
    • Quarterback Club
    • San Francisco Rush
    • Yoshi's Story 64
    • Zelda 64
  • Sega Saturn

    • Burning Rangers
    • Dead or Alive
    • Duke Nukem 3D
    • Enemy Zero
    • Last Bronx
    • Panzer Dragoon Saga
    • Quake
    • Sonic R
    • World Series Baseball '98
    • Worldwide Soccer '98
  • PC

    • Battlezone
    • Blade Runner
    • Daikatana
    • Duke Nukem Forever
    • G.Police
    • Heavy Gear
    • Jedi Knight
    • Quake 2
    • StarCraft
    • Tomb Raider II

ng software

Alphas (game previews, sometimes presented as part of a themed overview or interview:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)

  • Grim Fandango (PC; five pages, including one page 'An interview with Tim Schafer') *
  • Vigilante 8 (PS; three pages) *
  • Gran Turismo (PS; two pages)
  • Burning Rangers (Sat; three pages)
  • Sentinel Returns (PC,PS,Sat; 1.66 pages)
  • Requiem (PC; 1.66 pages)
  • Men in Black (PC; one page)
  • Elric the Necromancer (PC,PS; one page)
  • Twisted Edge Snowboarding (Nintendo 64">N64; three pages) *
  • Nintendo 64">N64 Basketball (Nintendo 64">N64; two pages) *
  • Hyper Olympics in Nagano 64 (Nintendo 64">N64; one page)
  • WarGames (PC,PS; two pages)
  • Extreme Warfare (PC; 2.66 pages)

ng special

The way games ought to be
Why movie license games suck. (by Neil West; two pages)



(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)

Nintendo 64

  • Aero Fighters Assault
  • Clay Fighter 63 1/3
  • F1 Pole Position 64
  • San Francisco Rush


  • Castlevania: Symphony of the Night *
  • Grand Tour Racing '98
  • Mega Man X 4 *
  • Moto Racer *
  • NHL '98 *
  • NHL Face Off '98 *
  • Treasures of the Deep
  • Nuclear Strike
  • PGA '98 *
  • VMX Racing


  • Bust-A-Move 3 *
  • Mass Destruction
  • Terracresta 3D (Japan) *
  • Virus (Japan)


  • Broken Sword: The Smoking Mirror
  • Blood Omen: Legacy of Kain
  • Total Annihilation
  • Jedi Knight: Dark Forces II
  • EF2000 v2.0
  • Lose Your Marbles
  • Starfleet Academy


  • Battle-Girl
  • Bumbler Bee-Luxe *
  • Quake *
  • TIE Fighter


  • GTI Club: Rally Cote D'azor
  • Mortal Kombat 4


Oh, the things our readers have on their minds. It's almost enough to make you want to read on. (reader mail; two pages)


ng Disc Contents

Revealed on The Disc this month: John Romero's Ion Storm philosophy, LucasArts' Tim Schafer on the record with Grim Fandango, and Westwood Studios' five-minute Blade Runner (PC) cinematic. Plus, create a special monster on your PlayStation with this disc. Just insert the Next Generation Disc in your Playstation when prompted by Tecmo's Monster Rancher.

Daikatana, Front Mission Alternative, Blade Runner, Vigilante 8

Enemy Zero, Bomberman 64, Colony Wars, Nintendo 64">N64 Basketball

More than 1,300 NG finals in a searchable database

Age of Empires, Moto Racer, Worms 2, NG Cover Gallery, Tomb Raider II Screensaver, Blade Runner Screensaver

Heat, The Palace Chat 2.4, Tic-Tac-Chat, Link to Imagine Games Network

Quake, Postal, Galapagos, Bumbler Bee-Luxe, NG Cover Gallery, Tomb Raider II Screensaver, Blade Runner Screensaver

LucasArts' Grim Fandango in world exclusive movies, screenshots, and live interviews

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    Title: Next Generation Issue 36
    Month: December
    Year: 1997
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 196
    Price: see description
    Country: United States
    Language: English
    Votes: 0

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