Jump to content

The Slowdown

  • entries
    141
  • comments
    41
  • views
    121,140

About this blog

A blog for those who spend more time thinking about gaming than gaming

Entries in this blog

List of Games That No Longer Run on AMD Phenom

Note: I do have just enough self-awareness to file this story under our historical category, Time Machine. There is a tiny, though increasing, category of PC platform video game ports: Games that no longer run on AMD’s Phenom AM2/3 CPUs. There is a simple reason why, shared by all these games: They have been programmed to require CPU support for Intel’s SSE 4 (“Streaming SIMD Extensions 4”) instruction set, version 4.1 or higher. The Phenom CPUs, however, only support SSE up to 4.0. This is

vrap

vrap

Destiny 2 Incompatible with AMD Phenom II?

I just published my List of Games That No Longer Run on AMD Phenom a month ago, and then Bungie’s Destiny 2 launches on Oct 24th. The launch has raised the ire of tons of Phenom II users, as the game seems to be crashing mightily on those processors. In the developers’ known issues thread, the following SSSE requirement is mentioned: SSSE3 Required: Destiny 2 will not run on processors without Supplemental Streaming SIMD Extensions 3 (SSSE3). Wait, what? Usually, the common problem with gam

vrap

vrap

Warframe Starter Guide for Plains of Eidolon

Warframe is huge right now – and for good reason – after their latest big update, Plains of Eidolon, has come out. It is indeed a fantastic update to a fantastic game. If you are thinking about jumping in, here are 12 important things about Warframe you absolutely need to know before starting out. 1. Warframe is really, truly free Warframe is free to play. Really! Make no mistake: If you want, you’ll never have to pay a single dime. It is common for the games press to make the mistake of thi

vrap

vrap

Fallout: New Vegas 2017 Soft Touch Modification Guide

To celebrate Fallout‘s 20th anniversary, I figured it would be fun to completely start from scratch and tool the Bethesda Fallout game series for new, fresh playthroughs. Since I have now spent an evening’s worth of catching up on, and customizing, each of the Fallouts, I figured I might as well put my lists out here. In fact, I have actually written an article on Planescape: Torment (hilariously obsolete today, with the new Enhanced Edition out) before, and it’s a ton of fun to share this type

vrap

vrap

Fallout 3 GOTY 2017 Soft Touch Modification Guide

To celebrate Fallout‘s 20th anniversary, I figured it would be fun to completely start from scratch and tool the Bethesda Fallout game series for new, fresh playthroughs. Since I have now spent an evening’s worth of catching up on, and customizing, each of the Fallouts, I figured I might as well put my lists out here. In fact, I have actually written an article on Planescape: Torment (hilariously obsolete today, with the new Enhanced Edition out) before, and it’s a ton of fun to share this type

vrap

vrap

The Forthog DLC Is Cancelled: Long Live Forthog

We’re hopefully not going to be in the business of reporting news, but the Lord of the Rings: Shadow of War “Forthog Orc-Slayer” DLC has been effectively cancelled, with everyone getting refunds: “The DLC will be withdrawn from sale and will be a free download for owners of Middle-earth: Shadow of War. Anyone who has purchased the DLC will receive a full refund.” In an announcement, a WB Games community manager explains how the logistics of the project became insurmountable, and notes that In

vrap

vrap

The Cuphead Runneth Over Dean

GamesBeat writer Dean Takahashi, @deantak, recently had some trouble playing Cuphead: This new video has, in many ways, brought back the game journalist competency debate that last reared its ugly head when Polygon’s Arthur Gies played Doom and didn’t do it very well. The emergent arguments and accusations levied at the person in question have been as various as they are dubious: That Mr. Takahashi’s specific position, as a video game journalist, requires him to be good at all games, or flat

vrap

vrap

The Calculated Corporate Cynicism of Shadow of War’s Charity DLC

Note: For the purpose of this post, I have created a new category of post called “Contemporary Cynicism”. In this series, we are going to offer opinions that discuss the question of right and wrong in video games without adherence to common constraints set upon such public discourse. Since the video game companies of today often seem to be so beyond what we consider ethical behaviour, then maybe we should be, too. Several outlets are now reporting that Monolith is releasing a charity DLC, for

vrap

vrap

G2A, Gearbox, and the Problem of Good and Evil

The recent Gearbox-G2A-TotalBiscuit debacle (reported on excellently at Vice’s Waypoint by Patrick Klepek over a series of news articles here, here and here) that was the result of a deal struck to officially distribute Bulletstorm via G2A, was in the offing for the longest time. It had to happen, because the legitimate online price-race (one that has now cooled, to be frank, after several online retailers have, or are in the process of, shutting down shop) drives a portion of consumers to find

vrap

vrap

The Road More Traveled: 5TH Cell?s Hybrid

Cowabunga! Washington-based Scribblenauts devs 5TH Cell probably could not have done a more complete 180 degrees in licensing Valve?s Source engine for their latest game, Hybrid. The just-announced game is unfortunately going to be released on the wrong platform ? that is, as an XBLA exclusive, at least for the time being: 5TH Cell is proud to announce Hybrid, a revolutionary new video game available in 2011 exclusively for Xbox Live Arcade (XBLA). Hybrid is a pioneering third person shoote

vrap

vrap

Isaac and the ?Grotesque Body Horrors?

In his PopMatters article ?Fearing God, Fearing the Body: The Theology of ‘The Binding of Isaac’?, G. Christopher Williams discusses various aspects of Edmund McMillen and Florian Himsl?s ingenious (and mildly blasphemous) Zelda/Roguelike hybrid, The Binding of Isaac. Although his reading of the game astutely homes in on the “meatier” parts of Isaac – that is, the implications of the game?s loathsome representation of the corporeal -, I do nevertheless want to point out some omissions in William

vrap

vrap

Interview with Epic Games? Jay Wilbur

Since its inception in 2008, the Dubai World Game Expo has been the annual showcase for game developers in the Middle East. In the last few years many western studios have taken an interest and have come to sponsor or give panels, including CryTech, Blizzard Entertainment, Electronic Arts, and Epic Games. Epic had a large presence at DWGE 2010, showcasing their latest development tool, the Unreal Development Kit. Their booth featured a workshop with tutorials on the basics of the UDK, and repre

vrap

vrap

Jim, Yes Means No

Almost exactly two years ago in 2008, on April the 22nd, the recovering Interplay had just sent out a press release announcing a new Earthworm Jim game to be developed in conjunction with an animated series and a feature film, with original author Douglas TenNapel working as a creative consultant on the game. Conversely, earlier in the same month, Interplay had just “reinitiated its in-house game development studio, and [was] hiring game developers,†and vouched to “leverage its portfolio

vrap

vrap

No Deal for Dead Island

? supposedly created by the Glasgow-based animation studio Axis Animation ? has already been viewed far over 3 million times on Youtube, with an equal amount of tweets to go. Its popularity has, in turn, turned up quite a fair bit of misinformation that now surrounds the project. As things stand, a clarification to our earlier report is in order: Unlike previously reported, no movie deal for the game has yet to be made.In speaking to LA Times? 24 Frames, Koch Media representative Malte Wagener s

vrap

vrap

The Secret History of the Whispered World

Note: This is Day 2 of “The Whispered World Week” at The Slowdown. Check back for more tomorrow! Nothing is permanent in this wicked world – not even our troubles. –Charlie Chaplin Sometimes pictures are worth a thousand words. Other times, a video is worth these thousand words; once in a while, though, there comes a time when neither pictures, videos nor a thousand words can accurately portray a story. One such story, in more than one way, is that of The Whispered World, an apocalyptic f

vrap

vrap

Bulletspeak

Together with EA and Epic Games, the Polish Painkiller developers People Can Fly are certainly doing their darndest to specifically target us connoisseurs with their latest Unreal Engine 3 game, Bulletstorm. How, exactly, you may ask? Glancing over older press releases (frantic, adrenaline fueled, immersive) for Painkiller, the lingo has been amped up several notches: Symphony, carnage, blockbuster, unadulterated, entertainment, arsenal, outrageously, unprecedented, frantic, yell-inducing, inci

vrap

vrap

Interview with The Whispered World Designer Marco Hüllen

Note: This is Day 3 of “The Whispered World Week” at The Slowdown. Check back for more tomorrow! Maro Hüllen, with Pet In today’s interview, we talk to the original designer and primary illustrator of The Whispered World, Marco Hüllen (on the right), in the hopes of shedding more light on the curiouser details of the development process of the game – especially, on details that are still left uncertain for non-German audiences. After all, German fans of the adventure game have had the priv

vrap

vrap

Robots In This, Guys

Like a certain caped crusader up until very recently, the Transformers IP hasn’t had much luck in the gaming space, with generally mediocre attempts over the years despite the no-brainer concept. That could change, though, if the new game from High Moon Studios delivers on its potential. Transformers: War For Cybertron was announced at the end of last year with a teaser trailer, showing pre-rendered carnage taking place on Cybertron. Details were scant at the time; Game Informer had the exclus

vrap

vrap

The Not-So Silver Lining

Lost at the Sea Fan games based on more or less commercially viable licenses have always faced the unenviable task of navigating the stormy, abbreviated seas of C&D and DMCA all the while keeping a low enough profile to avoid the aforementioned corporate shallows, at the same time maintaining a public enough face to attract necessary fan interest. Some projects, like Indiana Jones & The Fountain of Youth and AGDInteractive’s remakes have surprisingly managed to stay afloat; others,

vrap

vrap

Eyeing E.Y.E.

E.Y.E. is a dystopian cyberpunk/sci-fi/fantasy “50% FPS, 50% RPG, 100% immersion†game from French bedroom developers Streum On Studios, who have, much like Natural Selection, Red Orchestra, Killing Floor and Nuclear Dawn, decided to undertake the long hard road from modification to full retail game on the Source engine. Halt. Enter The Metastreumonic Anarchist Conspiracy Movement website. Confused yet? I know I am. The only thing that’s absolutely clear is that E.Y.E., by all means,

vrap

vrap

In Deep Shadows

Remember Boiling Point: Road to Hell? The ambitious, sprawling “high-maintenance†2005 PC FPS title that in many ways beat Far Cry 2 to the punch and was, erm, sternly chastised for being released in unfinished state, but ultimately got patched up with several then-massive patches and in the process became a minor cult hit among the PC shooter crowd. Despite the proven updates, the game nevertheless became a bit of a poster boy for bad launches. But did you know a sequel for the game exists

vrap

vrap

×
×
  • Create New...
Affiliate Disclaimer: Retromags may earn a commission on purchases made through our affiliate links on Retromags.com and social media channels. As an Amazon & Ebay Associate, Retromags earns from qualifying purchases. Thank you for your continued support!