ISSUE: 7Content
Features:
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From the Editor (It's our one-year anniversary. Our gift to you: another new column!)
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Inside the Industry (Wow, those game companies are releasing a lot of software, aren't they? Dana Lombardi breaks down the numbers.)
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Letters (Roe Adams' article on software piracy stirs up the pot a bit, prompting a real-life philosophy professor to weigh in on the issue)
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Taking A Peek (First looks at software we've received):
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Alien Garden (Atari 400/800)
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Fore! (Apple)
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Escape From Vulcan's Isle (Atari 400/800)
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Crypt of the Undead (Atari 400/800)
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King Arthur's Heir (Atari 400/800)
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Death Race '82 (Apple II)
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Federation (Apple II)
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Zero Gravity Pinball (Apple II)
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Teleport (Apple II)
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How to Write an Apple Program (Book)
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How to Write an IBM-PC Program (Book)
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How to Write a TRS-80 Program (Book)
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Money Munchers (Apple II)
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Mars Cars (Apple II)
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Tharolean Tunnels (Apple II)
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Kamikaze (Apple II)
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Klondike 2000 (Apple II)
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Shuttle Intercept (Apple II)
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Final Conflict (Apple II)
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King Cribbage (Apple II)
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Star Traders (Apple II)
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Frazzle (Apple II)
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Know Your Apple (Apple II)
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Monster Mash (Apple II)
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Warp Destroyer (Apple II)
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Picnic Paranoia (Atari)
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Protector (Atari)
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Claim Jumper (Atari)
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Frogger (Atari/Apple)
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Battle For Normandy (Apple/Atari/TRS-80)
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S.E.U.I.S. (Apple II)
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The Cosmic Balance (Apple II)
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Valley of the Kings (Atari)
[*]Hobby and Industry News (CGW is moving, among other things)
[*]The History of a Wargame Design (Gary Grigsby explains the various design decisions that came into play while making SSI's Guadalcanal Campaign)
[*]The Silicon Cerebrum (Bruce Webster apologizes for missing last month's deadline, then dives right back into AI with examples of a Bayes Decision Table)
[*]Real World Gaming (Dan Bunten explains how discrete probabilities take away some of the reality inherent in computer simulations)
[*]Japanese Strategy in Guadalcanal Campaign (If you're going to crush the Allies like a little bug, Stephen van Osdell has a few tricks up his sleeve to make your life easier)
[*]Four For the Atari (Allen Doum shares his thoughts on Attack at EP-CYG4, Hockey, Soccer, and Shamus)
[*]Eastern Front: Scenario Options (Tired of playing the vanilla campaign? Let Ian Chadwick show you how to set up an entirely new scenario with a little help from his friends...)
[*]Microcomputer Mathemagic (Dr. Michael W. Ecker shares his love of recreational mathematics with readers in this new column)
[*]CyTron Masters For The Atari: Conversion or Update? (Dan Bunten explains why the Atari version is so much better than the original Apple release)
[*]Route 80: The Road to TRS-80 Gaming (Dick McGrath continues on his epic journey to provide TRS-80 owners with even more fun!)
[*]BUNGO PETE and THE WOUNDED BEAR: Two New Scenarios for Torpedo Fire (Bob Proctor writes two scenarios that will have even experienced players on the edge of their seats)
[*]Beyond Sargon II: Scenarios For Chess (New board layouts, rule changes, and other ways to violate the Official Rules of Chess while still having a blast, courtesy of Roger J. Cooper)
[*]Writing For Computer Gaming World (What do we want? What do we pay? How do you submit?)
[*]Reader Input Device #5 (also the results of R.I.D. #4)
Reviews:
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Star Maze (Apple II)
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Legionnaire (Atari)
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Andromeda Quest: Strategies and Rule Modifications (Multi)
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Crazy Mazey (Apple II)
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Lazermaze (Apple II)
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SeaFox (Atari 400/800/Apple II)
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Computer Foreign Exchange (TRS-80)
Notable Stuff:
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The Psalm 9:1-2 reference appears on the masthead.
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Six months into 1982 and Adventure International has already released 38 titles. They're the Big Fish Games of their day.
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The "Initial Comments" column undergoes a name change this issue to "Taking A Peek". The story's the same, only the name has been changed to protect the innocent.
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S.E.U.I.S. is an anagram for "Shoot 'Em Up In Space".
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Whoops! We referred to "United Microware Industries" as "United Microwave Industries" last issue...
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Get to the 16th level in Star Maze, provide a map that proves you got there, and you could win $100-worth of Sir-Tech products in this issue's contest.
-
Also, the second RobotWar tourney is underway. Get those battle 'bots coded and entered!
-
This Reader Input Device comes in the form of a business reply card insert, so you don't have to photocopy/slice up your magazine anymore.
Features:
- From the Editor (It's our one-year anniversary. Our gift to you: another new column!)
- Inside the Industry (Wow, those game companies are releasing a lot of software, aren't they? Dana Lombardi breaks down the numbers.)
- Letters (Roe Adams' article on software piracy stirs up the pot a bit, prompting a real-life philosophy professor to weigh in on the issue)
-
Taking A Peek (First looks at software we've received):
- Alien Garden (Atari 400/800)
- Fore! (Apple)
- Escape From Vulcan's Isle (Atari 400/800)
- Crypt of the Undead (Atari 400/800)
- King Arthur's Heir (Atari 400/800)
- Death Race '82 (Apple II)
- Federation (Apple II)
- Zero Gravity Pinball (Apple II)
- Teleport (Apple II)
- How to Write an Apple Program (Book)
- How to Write an IBM-PC Program (Book)
- How to Write a TRS-80 Program (Book)
- Money Munchers (Apple II)
- Mars Cars (Apple II)
- Tharolean Tunnels (Apple II)
- Kamikaze (Apple II)
- Klondike 2000 (Apple II)
- Shuttle Intercept (Apple II)
- Final Conflict (Apple II)
- King Cribbage (Apple II)
- Star Traders (Apple II)
- Frazzle (Apple II)
- Know Your Apple (Apple II)
- Monster Mash (Apple II)
- Warp Destroyer (Apple II)
- Picnic Paranoia (Atari)
- Protector (Atari)
- Claim Jumper (Atari)
- Frogger (Atari/Apple)
- Battle For Normandy (Apple/Atari/TRS-80)
- S.E.U.I.S. (Apple II)
- The Cosmic Balance (Apple II)
- Valley of the Kings (Atari)
[*]Hobby and Industry News (CGW is moving, among other things)
[*]The History of a Wargame Design (Gary Grigsby explains the various design decisions that came into play while making SSI's Guadalcanal Campaign)
[*]The Silicon Cerebrum (Bruce Webster apologizes for missing last month's deadline, then dives right back into AI with examples of a Bayes Decision Table)
[*]Real World Gaming (Dan Bunten explains how discrete probabilities take away some of the reality inherent in computer simulations)
[*]Japanese Strategy in Guadalcanal Campaign (If you're going to crush the Allies like a little bug, Stephen van Osdell has a few tricks up his sleeve to make your life easier)
[*]Four For the Atari (Allen Doum shares his thoughts on Attack at EP-CYG4, Hockey, Soccer, and Shamus)
[*]Eastern Front: Scenario Options (Tired of playing the vanilla campaign? Let Ian Chadwick show you how to set up an entirely new scenario with a little help from his friends...)
[*]Microcomputer Mathemagic (Dr. Michael W. Ecker shares his love of recreational mathematics with readers in this new column)
[*]CyTron Masters For The Atari: Conversion or Update? (Dan Bunten explains why the Atari version is so much better than the original Apple release)
[*]Route 80: The Road to TRS-80 Gaming (Dick McGrath continues on his epic journey to provide TRS-80 owners with even more fun!)
[*]BUNGO PETE and THE WOUNDED BEAR: Two New Scenarios for Torpedo Fire (Bob Proctor writes two scenarios that will have even experienced players on the edge of their seats)
[*]Beyond Sargon II: Scenarios For Chess (New board layouts, rule changes, and other ways to violate the Official Rules of Chess while still having a blast, courtesy of Roger J. Cooper)
[*]Writing For Computer Gaming World (What do we want? What do we pay? How do you submit?)
[*]Reader Input Device #5 (also the results of R.I.D. #4)
Reviews:
- Star Maze (Apple II)
- Legionnaire (Atari)
- Andromeda Quest: Strategies and Rule Modifications (Multi)
- Crazy Mazey (Apple II)
- Lazermaze (Apple II)
- SeaFox (Atari 400/800/Apple II)
- Computer Foreign Exchange (TRS-80)
Notable Stuff:
- The Psalm 9:1-2 reference appears on the masthead.
- Six months into 1982 and Adventure International has already released 38 titles. They're the Big Fish Games of their day.
- The "Initial Comments" column undergoes a name change this issue to "Taking A Peek". The story's the same, only the name has been changed to protect the innocent.
- S.E.U.I.S. is an anagram for "Shoot 'Em Up In Space".
- Whoops! We referred to "United Microware Industries" as "United Microwave Industries" last issue...
- Get to the 16th level in Star Maze, provide a map that proves you got there, and you could win $100-worth of Sir-Tech products in this issue's contest.
- Also, the second RobotWar tourney is underway. Get those battle 'bots coded and entered!
- This Reader Input Device comes in the form of a business reply card insert, so you don't have to photocopy/slice up your magazine anymore.
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