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Next Generation Issue 32

ISSUE: 32Content

PRIMARY SYSTEMS COVERAGE THIS ISSUE

Sega Saturn

Sega Dreamcast (Black Belt project news coverage)

PC - PC CD-ROM

Sony PlayStation

Nintendo 64

Macintosh

arcade

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(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(The 'Disc Edition' of this issue includes a CD featuring additional content.)

(With this issue, Next Generation begins noting printed reviews included on disc and printed previews with accompanying disc information.)

(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA, $8.99 Canada)

Cover Story: Sega's next big thing

NG looks at Sega's AM3 division, it's upcoming blockbuster arcade titles (Lost World: Jurassic Park and Top Skater), and its upcoming Saturn title (Last Bronx). Plus, two AM3 producers - Mie Kumagai and Hisao Oguchi - talk about their work at AM3. (this TOC highlight refers to the seven pages of AM3 coverage found in this issue's Alphas section.)

talking

What's the father of PlayStation playing at?

Next Generation speaks to Ken Kutaragi, current CEO of Sony Computer Entertainment America. In the face (of) stiff competition from Nintendo and a possible new machine from Sega, what's in store for the PlayStation this year? (six page interview)

breaking

News

(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Sega and Bandai: a merger collapses

No more merger? Does the mean the end of Saturn? (two pages; includes 'Top Game Developers Call On Microsoft to Actively Support OpenGL' sidebar)

Sega's next system: Black Belt

Details about alliances and chipsets are unveiled.

Can Saturn Survive?

As third-party developers abandon Saturn, Sega fortifies its position for the future. (1/2 page)

Creators' Conference: Japan's top designers talk

Three great minds talk about games, influences, and raising sheep (two pages; roundtable Q&A excerpts; Shigeru Miyamoto, Yu Sukuki, Yoshiki Okamoto)

(Recurring news features; one page each unless noted:)

Arcadia

The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)

Joyriding

Gaming on the Internet. (online gaming news by Christian Svensson)

Movers and Shakers

The business news that affects the games you play. (misc. business news by Colin Campbell)

In the studio

Development news far from the rumor mill. (1/2 page; games in development; from Sega and Traveller's Tales, SCEA, Activision, MGM Interactive, BMG Interactive)

ng special

More than just a pretty package

We all know that image counts for a lot when it comes to selling software. How do companies get the most out of the time you spend browsing for a good game to buy? Next Generation looks at what it takes to make a game jump off the shelf. (ten pages, 'An Interview with Paul Baldwin' (1 page), 'The Five Greatest Packages of all Time' sidebar (1/2 page), and 'Packaging: from concept to cover' section (1.5 pages))

ng software

Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)

  • AM3: Evolution of a Superpower (seven pages; one-page overview with the following additional sections:)
    • Lost World: Jurassic Park (arcade; two pages) *
    • Interview with Mia Kumagai (one page) *
    • Top Skater (arcade; one page) *
    • Interview with Hisao Oguchi (one page) *
    • Last Bronx (Sat; one page) *

    [*]Akuji: The Heartless (PS)

    [*]Cryo (four pages; developer overview) *

    [*]Cardinal Syn (PS)

    [*]Transactor (PC; three pages; e-commerce tech overview, along with 1/2 page game sections:)

    • 10Six
    • Vigilance
    • Skies

    [*]Zork: Grand Inquisitor (PC; three pages, including one-page 'An interview with Marc Blank') *

    [*]Redline (PC,PS)

    [*]Tomb Raider 2 (PS,PC)

    [*]Pac-Man: Ghost Zone (PS; two pages) *

    [*]Rascal (PS)

    [*]Colony Wars (PS; two pages) *

    [*]SIN (PC)

    [*]Hasbro Interactive (two pages; developer overview)

    [*]Crucible (PC)

    [*]Septerra Core (PC; two pages) *

    [*]Nessa no Hoshi (PS)

    [*]Half Life (PCCD; two pages) *

ng special

The way games ought to be

Gamers demand "Freedom of Speech!" as analog controllers open up new gaming possibilities. (by Neil West; two pages)

rating

Finals

(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)

Nintendo 64

  • International Superstar Soccer *
  • Hexen *
  • StarFox 64 *

PlayStation

  • All-Star Baseball '97 featuring Frank Thomas
  • Broken Helix
  • Dynasty Warriors *
  • Need For Speed II
  • Rage Racer
  • Wild Arms
  • Rush Hour *

Saturn

  • Crimewave *
  • Gundam Gaiden 3 (Japan)
  • Metal Slug

PC

  • X-Wing vs. TIE Fighter
  • The City of Lost Children
  • Discworld II: Mortality Bites!
  • Fallen Haven
  • iM1A2 Abrams
  • Outlaws *
  • Princess Maker 2
  • Emperor of the Fading Suns
  • Redneck Rampage
  • Shivers 2: Harvest of Souls

Macintosh

  • F/A-18 Hornet 3.0

Arcade

  • Hummer
  • Maximum Force

corresponding

Letters

Gaming paradigms on your mind? Get them off your chest by e-mailing us letters! (reader mail; two pages)

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ng disc contents

This month's Disc boasts five live interviews with industry leaders, not to mention a slew of game titles that premiere in this issue of Next Generation.

special

Lost World: Jurassic Park, Zork Grand Inquisitor, Pac-Man: Ghost Zone, & more

finals

A searchable database of Next Generation's "Finals"

mac

Duke Nukem 3D, Fallout, Hind, & NG Screensaver

pc

Outlaws, Shadow Warrior, Machine Hunter, The Need for Speed II, & NG Screensaver

previews

Star Fox 64, NHL Powerplay '98, Hexen 64, Resident Evil, Pitfall 3D, San Francisco Rush, Time Crisis, Sky Target & more

talking

Half Life with Gabe Newell & Ken Birdwell

internet

America Online, Earthlink Network (Win), Heat (Win), The Palace, Tic-Tac-Chat



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Information

    Title: Next Generation Issue 32
    Month: August
    Year: 1997
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 140
    Price: see description
    Country: United States
    Language: English
    Votes: 0

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