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Next Generation Issue 33

ISSUE: 33Content


  • Sega Saturn
  • PC - PC CD-ROM
  • Sony PlayStation
  • Nintendo 64
  • Macintosh
  • M2 (never released)
  • online
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(The 'Disc Edition' of this issue includes a CD featuring additional content.)

(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?)

Cover Story: Shiny's Messiah
An in depth look at one of the most revolutionary PC games revealed this year. We talk to the developers about the amazing new 3D technology employed in the game and with Dave Perry about what the game should mean to the industry. (this TOC highlight refers to the seven pages of Messiah coverage found in this issue's Alphas section.)


Our Man in Washington
Next Generation speaks to Doug Lowenstein, current president of the Interactive Digital Software Association (IDSA) about his work in our nation's capital on behalf of the nation's computer and videogame industry (and gameplayers). (six page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Matsushita: Finally pulling the plug
After years of delays and hype, Matsushita calls it a day for M2. (two pages)

New Tech: Tools to die for
New software toolkits nearly bring game creation to the masses.

Macintosh: Not dead yet
The performance of key PC ports demonstrates the Mac's continuing viability as a game platform. (1/2 page)

PlayStation's Missing Thunder
They're rumbling away in Japan, but Sony's US Dual Analog Pad will ship without feedback.

Online gaming explodes - again
A tidal wave of multiplayer online gaming crashes at E3. (1/2 page)

Nintendo Arcade System Nearly Complete
Seta finally reveals Nintendo 64">N64-based arcade board in Tokyo. (1/2 page)

(Recurring news features; one page each unless noted:)

Crib Sheet
Stuff every gamer should know. This month, it's hip to be Square. (sidebar; 'No. 13 Squaresoft')

The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)

Gaming on the Internet. (online gaming news by Christian Svensson)

Movers and Shakers
The business news that affects the games you play. (misc. business news by Colin Campbell; two pages)

In the studio
Development news far from the rumor mill. (1/2 page; games in development; from Boss Games Studios, MicroProse, Tecmo, GT Interactive, SNK, Pulse, EA)

ng special

From Concept to Game Plan
Got a game idea that just has to get made? It need a design document. Next Generation shows you how to create effective documentation for your idea, and perhaps more importantly, we tell you what to do with it once you've got it. (ten pages, including the following sections:)

  • Pre-Design Document Work
  • The Design Document
  • Personalizing Your Design Document
  • Getting your document into the Right Hands

ng software

Alphas (game previews, sometimes presented as part of a themed overview or interview; two pages each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)

  • Messiah (PC; seven pages) *
  • Computer Artworks (developer profile; three pages)
  • Prey (PCCD; three pages) *
  • Psybadek (PS) *
  • Fireteam (online) *
  • Daikatana (PCCD)
  • Dark Vengeance (PC,Mac)
  • Agents of Justice (PCCD)
  • Die by the Sword (PC)
  • Earthworm Jim 3D (Nintendo 64">N64,PC,PS; one page)
  • Everquest (online)
  • Spearhead (PC; three pages, including one-page 'An Interview with Warren Katz')
  • KillWheel (PS; one page) *
  • Monster Rancher (PS; one page)
  • Melbourne House (developer profile; three pages)
  • Plane Crazy (arcade,PC,PS)

ng special

The way games ought to be
How force-feedback gives computers another way to communicate with gamers. (by Neil West; two pages)



(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)

Nintendo 64

  • Multi Racing Championship *


  • Thunder Truck Rally
  • Poy Poy


  • Shining the Holy Ark *
  • D-Xhird (Japan)
  • Macross: Do You Remember Love? (Japan)
  • Quo Vadis 2 (Japan)
  • Sega Ages
  • Soukyu Gurentai (Japan)


  • Blood
  • Carmegeddon
  • Comanche 3
  • Imperium Galactica
  • Into the Void
  • Realms of Arkania III: Shadows Over Riva
  • Dungeon Keeper
  • Sentient
  • The Space Bar
  • Wipeout XL *


  • Duke Nukem 3D
  • Heroes of Might and Magic II


  • Last Bronx
  • Sega Super GT


Got something to say? Send us e-mail for our letters section. We're listening. (reader mail; two pages)


ng disc contents

This month we highlight the best E3 had to offer, including live interviews with Nintendo's Howard Lincoln, Shiny's David Perry and more.

Banjo Kazooie, Sonic R, Crash Bandicoot 2, GoldenEye 007, Last Bronx, X-Fire, Mission: Impossible, Panzer Dragoon Saga

Howard Lincoln, Messiah, Psybadek, David Perry, Prey, IDSA Pres. Douglas Lowenstein, Killwheel

Constructor, DogDay, Wipeout XL (2097), NG Screensaver

Speed Demon 1.2, Bomber III, Imperialism, NG Screensaver

America Online, Heat, The Palace, Tic-Tac-Chat

Nuclear Strike with John Manley and Michael Becker

A searchable database of more than 1200 Next Generation reviews

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    Title: Next Generation Issue 33
    Month: September
    Year: 1997
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 162
    Price: see description
    Country: United States
    Language: English
    Votes: 0

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