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kitsunebi

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Everything posted by kitsunebi

  1. Ugh. It's just as well that Black Dahlia is one of the (many) games I own but never got around to playing, then. Doesn't sound like my cup of tea at all.
  2. Something long-time fans of graphic adventures will tell you - if you have to use a strategy guide, you may as well not even bother playing the game. Now, don't get me wrong, I'm not being an arrogant prick saying "real men don't need help playing graphic adventures" - I'm not saying we don't all need a hint sometimes. But having a guide or walkthrough in your lap as you play through a graphic adventure is like buying a jigsaw puzzle that comes already assembled and "solving" it by slowly pulling away a sheet placed on top to reveal the completed picture. I've used a walkthrough to plow straight through a game myself a few times, and let me tell you, I can't remember a single thing about those games. To make an impact on your memory, to actually enjoy a graphic adventure, you have to play it on your own, get stuck, play it some more, remain stuck, play it again, make absolutely no progress, walk away from it for weeks, come back to it and try some new ideas that don't pan out, tear some hair out going through all the same locations for the thousandth time, using random objects in nonsensical ways just on the chance that you'll luck into a solution you never considered, and THEN, when you're at your wits' end and are considering hurling your computer through the window and joining a monastic order that shuns the use of electricity, THEN you bug all of your friends for a hint, ANY HINT, that might help, and when THAT doesn't work, you finally break down and call the 1-900 hint-line only to discover that they shut that sucker down in the 90s, and so finally, FINALLY, while weeping and on your hands and knees, you reach a moment of crisis where you can do only one of three things: 1. admit defeat and never play the game again 2. admit defeat and look up the solution to your immediate problem on GameFAQs or wherever, or 3. give the game one last try and HOLYWHATTHE$#%@ICANTBELIEVEITIFINALLYFIGUREDITOUTHALLELUJAHOHSWEETJESUSTHANKYOUTHANKYOUTHANKYOU!!!!!! Obviously it's #3 that is preferable, as you finally are able to progress past that one puzzle you were stuck on, allowing you to venture into a new room where you promptly become hopelessly stuck again. Of course, it's option #2 that is the easy choice, now that we have the internet. And in truth, there's nothing too terribly wrong with getting a hint to something you've worked at and worked at to the point where you were actually contemplating choice #1. The problem is, hints are like drugs and potato chips - it's hard to stop at just one, and before you know it, you've snorted/ate the whole bag. I truly believe that one of the downfalls of the dominance of graphic adventures was the Internet and GameFAQs. Once you can just run straight through a graphic adventure in a few hours without ever having to endure the pain and suffering of becoming (and remaining) stuck for weeks and months, the games cease being fun. Because the best graphic adventure experience involves long stretches of pain and suffering peppered here and there with tiny jolts of endorphins when you do something right. That said, Black Dhalia has lots of cryptographs and mechanical puzzles, you say??? F%^# that noise, those sound like Myst-clone puzzles to me. Better print out that walkthrough and make sure your lap is ready to receive it. Best thing you can do is get that mess over with ASAP.
  3. Weird. Saw this on eBay. Has the same content and ISSN as the regular-cover edition. Not sure why an alternate cover/title/logo was made. ...and a couple of hours after being listed, it's already been snapped up. I guess for a magazine collector, it's an interesting variant cover (even if the new logo is horrendous). For our purposes, though, this mag has already been scanned, so all's good.
  4. These obviously don't belong in the cover gallery (since they aren't covers), but if you want to create a personal gallery, you're free to put anything you like in there. Pictures of magazine spines, cat memes, dick pics...well, maybe not that one. This will mostly be of use to whoever builds the database, and that's still looking like YOU but if you want those pics hosted here, your own member gallery is the way to go.
  5. You don't need an account to download magazines. So hopefully the fact that you don't want your account canceled means that you wish to participate in the forums or otherwise contribute to the site. Looking forward to having another active member onboard.
  6. OGM has oodles more downloads than Retromags, especially UK/AUS/NZ and computer-related titles. (Btw, regarding PC Gamer, they have all the newer issues archived as well, they just aren't available to download so long as the publisher is still selling them). The VGHF provides lots of scans to Retromags, actually. A significant amount of the scans released by MigJmz and dablais over the past couple of years were provided by them (anything with TheRedEye or Shadsy listed as scanner is from the VGHF.)
  7. Yeah, between here and OldGameMags, I'm pretty sure every issue of both PC Gamer USA and UK are already available. A FAR cry from when I first joined and there were a literal handful of issues available. I'm not sure how helpful a list of what I've got would be. Aside from the stuff pulled from googlebooks, I've got about 100 digital PDFs from 2012-2020. But since none of that stuff can be shared here, and the identification marks you seem to be using aren't present on digital mags (vol/no on spine, ISSN on barcode box), I'm not sure how useful they'd be.
  8. See, this is why your help on this title is needed. I've got 250 issues of this mag...on my hard drive, but I've never once seen an issue in person. I had no idea these things even HAD volume/issue numbers, since apparently the only place they ever printed that information WAS ON THE SPINE (which never gets scanned.) Having someone with physical copies in their hands put together this database is invaluable.
  9. Interesting. I tried deleting cookies, which didn't work, but apparently the limit on giving likes is a constantly rolling 24-hour thing, as in between the time I ran out of likes and now, I was just now able to leave 3 more likes before running out again. So it's not a case of all of them resetting at midnight or whatever. Such a weird limitation. I know Phillyman was concerned that people would just go through the forums, liking every single post to earn points towards a higher ranking. Two problems I see with that: 1. Those rankings mean absolutely nothing. They don't get you extra privileges like a higher member status does. They literally do nothing at all. 2. I believe you get 1 point for leaving a like. OK. From the rank I'm currently at to the next highest rank is over a 100,000 point divide. So I'd have to leave 100,000 likes to advance one rank. Oh, and btw, there have only ever been 40,000 forum posts total since the site was created 20 years ago - so I'd have to somehow like every single post EVER MADE two and a half times each to advance LOL. No one is going to do this, is what I'm saying.
  10. Thanks. What I meant was, I'm unable to give any more likes to other people at the moment, as you can only leave 10 reactions per day, I think. Receiving them from other people doesn't change that. But I'm always happy to receive, regardless.
  11. I wish I could do it faster, but my editing style just won't allow it. I've got every unreleased issue of this mag (and several others which I want to create my own scan/edit of) waiting in my pile, but they're so time-consuming I need a vacation from Game Player's each time I finish one. They're coming though. p.s. I'm all out of "likes" for the day (daily limit of 10, I think?), but consider your comment appreciated.
  12. You mean the latest masterpiece of fantasy storytelling from Lucasfilms™ Brian Moriarty™? Loom is a beautiful game. Also, probably the first graphic adventure I finished completely on my own without needing any hints. Loved the musical interface - only ever played it on "expert" difficulty.
  13. 95 downloads

    ADF scanners are great, but every long once in a while disaster strikes. These early Game Player's are printed on super-thin paper, and sometimes the scanner's rollers fail to grip the page properly before pulling it through. One minute, you're happily scanning, and the next to hear the loud sound of crumpling paper as the scanner wads up a page caught in the rollers. Luckily I was able to rescue it before it was torn to shreds. and salvage it in editing. Gave me a fright, though. Super-thin crumpled pages aside, Game Player's also has TERRIBLE photography in some of the screenshots. Look at these two, from the same game. One, decent and in-focus, and the other, taken on baby's-first-disposable-camera during an earthquake. Bringing some of the (proper) color back to the photography is what makes editing this mag so time-consuming (some pages taking up to 20 minutes editing each screenshot separately), but as Game Player's PC is one of the few mags I'm personally interested in, I want to make it as good as I can, even if it means double-digit hours hunched over Photoshop.
  14. Retromags Presents! Game Player's PC Strategy Guide Vol. 2 No. 4 (September/October 1989) Database Record Download Directly! Scanned By: kitsunebi    Edited By: kitsunebi    Uploaded By: kitsunebi    Follow us on...                         
  15. OMG IT'S TRUE!!! LOL. Seriously. I'm pretty sure I finished this game in a single sitting the very first time I played it.
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