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kitsunebi

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Everything posted by kitsunebi

  1. @TresHombres I've certainly been burned buying games A LOT worse than Mega Man 3. Perhaps it puts things in perspective to say that Famitsu rated the original Mega Man one point HIGHER than Mega Man 3. And even Mega Man 2 only got a 28 out of 40 from them. I'm not a collector, but some time in the late 90s/early 00s, I walked into a Wal-Mart and there was a big discount bin where I found a $5 sealed copy of Mega Man 2. No idea what crack it had fallen into - I assume some employee found a copy that had fallen behind a shelf for ten years. But like I said, I'm no collector. And I'm not an eBay seller, either, so I bought and opened that sucker. Still, I'd happily trade it for a complete boxed copy of Maniac Mansion, no doubt.
  2. First time I've heard of anyone having problems downloading. I normally don't download stuff, but I just test-downloaded a file and it downloaded very fast, no problems. Are you using something other than the regular download buttons? Can't comment on torrents, as I don't use them.
  3. 37 downloads

    I'd like to look at the review scores in this issue. In particular Mega Man 3, which got a pretty terrible total score of 23 (out of 40.) That's the same score as this issue's North & South. That's the same score as Magic John (released in the USA as Totally Rad) That's one point WORSE than freaking Die Hard. In fact, it's the lowest ranked game in the issue, except for a couple of Game Boy games (I mean, come on, they're Game Boy games, what do you expect?) So how did Mega Man 3 come to be so hated by the editors of Famitsu? The common complaint seems to be "Wah!! It's hard!" Pretty sure you'll find this game on most top 100 NES games of all time lists. IGN has it at #16. Are Westerners just gluttons for punishment, or are the editors at Famitsu just weak as when it comes to challenging games?
  4. Retromags Presents! Famitsu Issue 0111 (October 12, 1990) Database Record Download Directly! Scanned By: kitsunebi    Edited By: kitsunebi    Uploaded By: kitsunebi    Donated By: ccovell Follow us on...                         
  5. Irrevocable blindness caused by exposure to the intensely bright images video games project onto your television screen has been a major problem ever since the first time a pair of unsuspecting gamers lost their eyesight by playing Pong a few minutes longer than their retinas could stand. For years afterwards, gamers would have to play their games wearing dark sunglasses, or else by using one of those pinhole viewing boxes used to view solar eclipses. To do otherwise was inviting certain blindness. Then came the Game Eye. This ingenious device asked the question, "why be forced to wear uncomfortable sunglasses to play games? Why not make your TV wear sunglasses, instead?" A dark-tinted sheet of clear plastic which could be slid in front of your TV screen answered the prayers of millions - finally allowing them to leave their sunglasses at the beach, while still being able to play video games without their eyeballs being melted from their sockets. Gamers of today using modern TVs developed using technology specifically designed NOT to cause blindness no doubt may have difficulty grasping just how important an innovation the Game Eye was. But it may just be the second most vital invention in the history of gaming, right after the plastic-housed game controllers which allowed gamers to finally stop having to input their move/jump/fire commands by touching live wires to complete electrical circuits, a practice responsible for the electrocution deaths of over 16 million gamers.
  6. Bumping this since it apparently took nearly a week for someone to approve the post, so it no longer shows up in recent topics and no one is likely to notice it otherwise. Welcome! Any scans you made yourself are welcome here, but we can't accept scans you found/downloaded elsewhere online.
  7. 30 minute strategy video for Super Mario Bros. by "All-night Nippon Famicom Warriors"
  8. Super Pitfall (スーパーピットフォール) Developer: Micronics Publisher: Pony Release: September 5, 1986
  9. kitsunebi

    Gradius (Japan) (May 1986)

    Gradius (グラディウス) Developer/Publisher: Konami Release: April 25, 1986
  10. Albums shown in ad: Famicom Music Video Game Music Super Xevious The Return of Video Game Music The Best of Video Game Music
  11. Terra Cresta (テラクレスタ) Developer/Publisher: Nihon Bussan Release: September 27, 1986
  12. kitsunebi

    MagMax (Japan) (May 1986)

    MagMax (マグマックス) Developer/Publisher: Nihon Bussan Release: March 19, 1986
  13. kitsunebi

    Seicross (Japan) (May 1986)

    Seicross (セクロス) Developer/Publisher: Nihon Bussan Release: May 15, 1986
  14. Ad for a promotional version of Konami's Gradius created as a tie-in with instant noodle brand Archimendes. 4000 winners would receive the game, which was essentially the same as regular Gradius but with the powerup item graphic replaced by boxes of instant noodles.
  15. kitsunebi

    B-Wings (Japan) (May 1986)

    B-Wings (B-ウイング) Developer/Publisher: Data East Release: June 3, 1986
  16. Kage no Densetsu (影の伝説, released in the USA as The Legend of Kage) Developer: TOSE Publisher: Taito Corporation Release: April 18, 1986
  17. Send in proof of purchase from a 6-pack of Sapporo soft drinks and get entered in a drawing to win "the latest Famicom software and a joystick autographed by Master Takahashi." No mention of what game(s) were awarded as prizes.
  18. King's Knight (キングスナイト) Developer: Denyusya Square Co. Publisher: Square Co. Release: September 18, 1986
  19. Developer: Gas Powered Games Publisher: THQ Release: November 6, 2007
  20. SaGa 2: Hihou Densetsu (サ・ガ2 秘宝伝説, released in the USA as Final Fantasy Legend II) Developer/Publisher: SquareSoft Release: December 14, 1990
  21. Over Horizon (オーバーホライゾン) Developer: Hot-B, Pixel Publisher: Hot-B Release: April 26, 1991
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