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kitsunebi last won the day on February 18

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About kitsunebi

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    Retromags Titan!

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    comics, craft beer
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    Wizardry III: Legacy of Llylgamyn
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  1. The Internet is truly a land of milk and honey.
  2. Here's a guide to a JRPG you've probably never played. Burai was first released for Japanese computers in 1989, which is what this guide covers (it was later ported to the PC Engine, Super Famicom, and Sega CD). Lots of pics in this one (albeit b&w).
  3. Sell me on this project of yours and I'll consider it. J/k. You're on your own. The comics reprinted in this collection are easily found in a million places, so there wasn't much incentive to rip this. For that reason, the collection itself is probably hard to find outside of torrents, though it apparently exits. Search for: Sonic The Games – Millennium (Aug 2012) (digital) (alfablac)
  4. Burai is an RPG developed and published by Riversoft for Japanese computers in 1989
  5. With so few people actually scanning anything around here, it seems a little silly to suggest that there's a standard scanning size being used, because there isn't. If a couple of people use one size and a couple of people use a different size, then there is no standard. However, our scanning rules HAVE set 2200px high as the minimum size allowed (I'm not sure how that particular size was arrived at), and there are some people who release their scans at this size. I go bigger, although I have yet to go full 300dpi. I usually release mags at sizes between 2500-2800px high, and I even released one at 3000 once (300dpi is usually in the 3200-3300 range. But I feel in some cases it's necessary, and here's an example of why. Areala asked me a question recently about an ad I uploaded, and while looking at it, I noticed that some of the fine print was illegible at the size I had uploaded to the gallery (2200px high, the same size as many of our magazine uploads are released at.) I still had the 600dpi scan, which was of course quite readable, and I also had the page as was edited for the magazine upload, which I had saved at 2700px high and was also readable. So in this case, 2700 was OK, but 2200 was not. From top to bottom, 2200px, 2700px, 6100px. Please note the kanji pointed to with the arrow. Anyone fluent in Japanese would still be able to read the top pic because of the context, but for anyone else who actually needs to clearly see the lines of the character (raises hand), the 2200 scan makes this kanji become a bit of guesswork. The 2700px pic is totally fine, albeit not as sharp as the 6100px 600dpi scan. Now, it's true that this is fine print, and isn't anything that a normal reader would even care about. Indeed, it's small enough that it's pretty damn hard to read when looking at the actual magazine page. But this example DOES prove that 2200px isn't up to the task of capturing such fine print. I'm not saying we have to bump up our minimum scan size, but I would at least encourage anyone scanning something to make certain that everything in their scan is legible at the size they save their edited files at.
  6. Yeah, I'm never sure if ads like this are actually trying to fool people into thinking they're part of the magazine or if it's just a stylistic design choice. Anyway there are a few giveaways. This ads comes from a Famitsu, so we're using that as a basis for determining that it's an ad. The page is unnumbered. All editorial pages are numbered. Ads are not. Copyright/trademark info. This ad is copyrighted by Toho, and there is also a note in the bottom right stating that "Family Computer" and "Famicom" are trademarks of Nintendo. Editorial pages would not need this. It's not obvious from looking a this page out of context, but Famitsu bunches all of its ads together rather than interspersing them throughout the magazine like a typical American mag. So this ad is right in the middle of a 20-page section of advertising. What's even more interesting/suspicious is the fact that a lot of the "ads that look like editorial pages" in Famitsu come from pages advertising ASCII games. I say suspicious because Famitsu is published by ASCII. Gee, conflict of interest much? Would you trust a publisher's reviews of its own games? Or appreciate the fact that they use the magazine they publish to advertise the games they also publish by disguising those ads as editorial pages?
  7. Daisenryaku (大戦略, lit. Great Strategy) is a turn-based strategy game developed and published by Bothtec for the Famicom on October 11, 1988.
  8. Satoru Nakajima F-1 Hero (released in altered form in the USA as Michael Andretti's World GP) is a racing game developed by Human Entertainment and published by Varie for the Famicom on December 9, 1988.
  9. Godzilla is a side-scrolling action game developed by Compile and published by Toho for the Famicom on December 9, 1988. *This is one of those ads designed to look like editorial content