ISSUE: 55Content
Dangerous Futures
Features:
- Computer Gaming World's Top Ad Awards (Cast your votes for the best single-, double-, and partial-page ads as featured in this issue of CGW. One lucky "judge" will receive $250 and a lifetime subscription to CGW. Given that CGW ran for 214 more issues, up through November of 2006, that turned out to be one hell of a prize!)
- CGW Top Ad Scavenger Hunt (The first scavenger hunt contest did so well, they're trying out another one! The answers to all 28 questions can be found in this issue's ads, so get to hunting, deciphering, unscrambling, and answering. The winner will be announced in the April 1989 issue.)
- The Plane That "Wasn't" There: Microprose's "F-19 Stealth Fighter" (Russell Sipe reviews the latest flight sim centered around the plane invisible to radar.)
- When Is A Zero Not A Zero?: Infocom's "Zork Zero" (Dave Arneson gives way more than zero thumbs-up to this graphical/text adventure hybrid)
- Something's Alive In Here!: Trapped in an "Alien Mind" (John Munn reviews this action/RPG hybrid which bears a passing resemblance to a certain film about common people hunted by a ruthless xenomorph)
- The Captain Is Courageous: Activision's "Ocean Ranger" (The action comes hot and heavy for David Wilson as he defends his aircraft carrier from all comers for this review)
- Coin-Op Conversions: Why They Are Not The Same (Ever looked at the home computer version of your favorite arcade game and wondered why it seemed lacking? William Fisher, president of Quicksilver Software, Inc., explains the whys and hows of converting an arcade title, using his own company's versions of Karnov and Ikari Warriors as examples)
- Fantastic Voyages III: The Whirlwind Tour Inside the Entertainment Industry Continues (Origin, Polarware, and SSI, Inc all get the CGW treatment with plenty of pictures and entertaining anecdotes)
- Mech Wrecks: Infocom's "Battletech" (Art director Vince DeNardo pens his review of Battletech: The Crescent Hawk's Inception, the first of two Infocom-licensed Battletech graphical adventures)
- Galactus Revivus: Strategy For SSG's "Reach for the Stars" (Strategic Studies Group rolls out the third edition of their popular game of galactic conquest. Fortunately, James D. Hornfischer has some tips and hints to help you bring the galaxy to its knees)
- Scorpion's Tale: Sierra's "Leisure Suit Larry II" (Larry Laffer's back, so Scorpia's been working overtime to help him through his latest series of misadventures, and she's here to share her hints with you)
- Play Action Options: Two Football Simulations For Serious Fans (James D. Hornfischer and Wyatt Lee explain the touchdowns and the fumbles made by MSFL Pro League Football 2.0 and Pro Football Simulator)
- Survival of the Fittest: Mindscape's "Visions of Aftermath" (Jasper Sylvester ponders what it might be like to survive World War III for his review of this post-nuclear multiplayer simulation)
- Times of Lore (Scorpia has some nice things to say in her review of this introductory-level RPG)
- Mongol Hordes and Holy Romans: Koei's "Genghis Khan" (Johnny L. Wilson reviews what he calls the "toughest, most satisfying, and richest historical simulation" he's ever played)
Departments:
- Taking a Peek:
- Serve and Volley (Apple IIGS/IBM/C64)
- TKO (C64)
- Aussie Joker Poker (Amiga/Atari/Mac/C64/Apple/IBM)
- Arcade Game Construction Kit (C64)
- Operation Cleanstreets (IBM/Amiga/Atari ST)
- Spaceracer (IBM/Amiga/Atari ST)
- Who Framed Roger Rabbit? (Amiga/C64)
- Caveman Ugh-Lympics (C64)
- Mars Saga (C64)
- Modem Wars (C64)
- Battleship (C64/Amiga/IBM/Atari ST)
- Dive Bomber (C64/Apple II/IBM/Atari ST/Amiga)
- The Legend of Blacksilver (C64)
- Space Station Oblivion (C64/IBM/Amiga/Atari ST)
- Street Sports Football (C64/Apple II/IBM)
- Neurobics (IBM)
- Times of Lore (C64/Apple II)
- Menace (Amiga)
- Quarterstaff (Mac)
- Jack the Ripper (C64)
- Life & Death (IBM/Mac)
- Decisive Battles of the American Civil War, Volume III: Wilderness to Nashville (Apple II/C64)
- A Day at the Races (None Given)
- Thud Ridge: American Aces In 'Nam (IBM)
[*]Letters (Jailhouse subscriptions, corrections from Acclaim, tips for Carrier Command, congratulations from Avalon Hill, and a newsletter devoted to fractals called "Amygdala"...you can't make this stuff up, folks!)
[*]The Rumor Bag (Faceless rumourmonger "Prince Popu Komilooni" dishes out dribbles of what may yet come after mingling with industry personnel in the beautiful state of Hawai'i)
[*]Conversions Received (The CGW offices each month are flooded with review copies of games converted from one platform to another, which they may or may not cover in a future issue)
[*]Reader Input Device
[*]CGW Hall of Fame:
- Kampfgruppe
- Gettysburg
- M.U.L.E.
- Mech Brigade
- Chessmaster 2000
- War in Russia
- Ultima IV
- Wizardry
- Starflight
- Gunship
- Ultima III
- Might & Magic
- The Bard's Tale
[*]Game Ratings
Notable Stuff:
- Given this is the January 1989 issue, CGW's tagline changes to "Covering the world of computer gaming for eight years".
- The reference to Psalm 9:1-2 appears on the masthead.
- Art Director Vince DeNardo is hilariously shamed on page 28 for flaunting authority and inadvertently using screen shots from Project: Stealth Fighter in the article about Stealth Mission in the last issue.
- While experienced programmers already know this, learning what it took to translate an arcade hit to the comparatively slower but much broader home computer market makes for great reading in this day of pixel-perfect emulation)
- The statement of ownership and management on page 67 shows CGW is regularly selling through around 24,000 issues per month based on December 1988 figures.
- No new additions to the Hall of Fame this month.
- CGW is still in the process of converting its Game Ratings chart from a numbers-based system to a letter grade (A - F) system. Bear with them.
- The Video Gaming World column is gone, daddy, gone.
Dangerous Futures
Features:
- Computer Gaming World's Top Ad Awards (Cast your votes for the best single-, double-, and partial-page ads as featured in this issue of CGW. One lucky "judge" will receive $250 and a lifetime subscription to CGW. Given that CGW ran for 214 more issues, up through November of 2006, that turned out to be one hell of a prize!)
- CGW Top Ad Scavenger Hunt (The first scavenger hunt contest did so well, they're trying out another one! The answers to all 28 questions can be found in this issue's ads, so get to hunting, deciphering, unscrambling, and answering. The winner will be announced in the April 1989 issue.)
- The Plane That "Wasn't" There: Microprose's "F-19 Stealth Fighter" (Russell Sipe reviews the latest flight sim centered around the plane invisible to radar.)
- When Is A Zero Not A Zero?: Infocom's "Zork Zero" (Dave Arneson gives way more than zero thumbs-up to this graphical/text adventure hybrid)
- Something's Alive In Here!: Trapped in an "Alien Mind" (John Munn reviews this action/RPG hybrid which bears a passing resemblance to a certain film about common people hunted by a ruthless xenomorph)
- The Captain Is Courageous: Activision's "Ocean Ranger" (The action comes hot and heavy for David Wilson as he defends his aircraft carrier from all comers for this review)
- Coin-Op Conversions: Why They Are Not The Same (Ever looked at the home computer version of your favorite arcade game and wondered why it seemed lacking? William Fisher, president of Quicksilver Software, Inc., explains the whys and hows of converting an arcade title, using his own company's versions of Karnov and Ikari Warriors as examples)
- Fantastic Voyages III: The Whirlwind Tour Inside the Entertainment Industry Continues (Origin, Polarware, and SSI, Inc all get the CGW treatment with plenty of pictures and entertaining anecdotes)
- Mech Wrecks: Infocom's "Battletech" (Art director Vince DeNardo pens his review of Battletech: The Crescent Hawk's Inception, the first of two Infocom-licensed Battletech graphical adventures)
- Galactus Revivus: Strategy For SSG's "Reach for the Stars" (Strategic Studies Group rolls out the third edition of their popular game of galactic conquest. Fortunately, James D. Hornfischer has some tips and hints to help you bring the galaxy to its knees)
- Scorpion's Tale: Sierra's "Leisure Suit Larry II" (Larry Laffer's back, so Scorpia's been working overtime to help him through his latest series of misadventures, and she's here to share her hints with you)
- Play Action Options: Two Football Simulations For Serious Fans (James D. Hornfischer and Wyatt Lee explain the touchdowns and the fumbles made by MSFL Pro League Football 2.0 and Pro Football Simulator)
- Survival of the Fittest: Mindscape's "Visions of Aftermath" (Jasper Sylvester ponders what it might be like to survive World War III for his review of this post-nuclear multiplayer simulation)
- Times of Lore (Scorpia has some nice things to say in her review of this introductory-level RPG)
- Mongol Hordes and Holy Romans: Koei's "Genghis Khan" (Johnny L. Wilson reviews what he calls the "toughest, most satisfying, and richest historical simulation" he's ever played)
Departments:
- Taking a Peek:
- Serve and Volley (Apple IIGS/IBM/C64)
- TKO (C64)
- Aussie Joker Poker (Amiga/Atari/Mac/C64/Apple/IBM)
- Arcade Game Construction Kit (C64)
- Operation Cleanstreets (IBM/Amiga/Atari ST)
- Spaceracer (IBM/Amiga/Atari ST)
- Who Framed Roger Rabbit? (Amiga/C64)
- Caveman Ugh-Lympics (C64)
- Mars Saga (C64)
- Modem Wars (C64)
- Battleship (C64/Amiga/IBM/Atari ST)
- Dive Bomber (C64/Apple II/IBM/Atari ST/Amiga)
- The Legend of Blacksilver (C64)
- Space Station Oblivion (C64/IBM/Amiga/Atari ST)
- Street Sports Football (C64/Apple II/IBM)
- Neurobics (IBM)
- Times of Lore (C64/Apple II)
- Menace (Amiga)
- Quarterstaff (Mac)
- Jack the Ripper (C64)
- Life & Death (IBM/Mac)
- Decisive Battles of the American Civil War, Volume III: Wilderness to Nashville (Apple II/C64)
- A Day at the Races (None Given)
- Thud Ridge: American Aces In 'Nam (IBM)
[*]Letters (Jailhouse subscriptions, corrections from Acclaim, tips for Carrier Command, congratulations from Avalon Hill, and a newsletter devoted to fractals called "Amygdala"...you can't make this stuff up, folks!) [*]The Rumor Bag (Faceless rumourmonger "Prince Popu Komilooni" dishes out dribbles of what may yet come after mingling with industry personnel in the beautiful state of Hawai'i) [*]Conversions Received (The CGW offices each month are flooded with review copies of games converted from one platform to another, which they may or may not cover in a future issue) [*]Reader Input Device [*]CGW Hall of Fame:
- Kampfgruppe
- Gettysburg
- M.U.L.E.
- Mech Brigade
- Chessmaster 2000
- War in Russia
- Ultima IV
- Wizardry
- Starflight
- Gunship
- Ultima III
- Might & Magic
- The Bard's Tale
[*]Game Ratings
Notable Stuff:
- Given this is the January 1989 issue, CGW's tagline changes to "Covering the world of computer gaming for eight years".
- The reference to Psalm 9:1-2 appears on the masthead.
- Art Director Vince DeNardo is hilariously shamed on page 28 for flaunting authority and inadvertently using screen shots from Project: Stealth Fighter in the article about Stealth Mission in the last issue.
- While experienced programmers already know this, learning what it took to translate an arcade hit to the comparatively slower but much broader home computer market makes for great reading in this day of pixel-perfect emulation)
- The statement of ownership and management on page 67 shows CGW is regularly selling through around 24,000 issues per month based on December 1988 figures.
- No new additions to the Hall of Fame this month.
- CGW is still in the process of converting its Game Ratings chart from a numbers-based system to a letter grade (A - F) system. Bear with them.
- The Video Gaming World column is gone, daddy, gone.
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