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Next Generation Issue 17

ISSUE: 17Content


  • Sega Saturn
  • Sega Genesis
  • Jaguar
  • 3DO
  • Neo Geo
  • Ultra 64 (the eventual Nintendo 64)
  • PC
  • Windows 95
  • Macintosh
  • Sony Playstation
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)


So Howard, what's the excuse this time?
Next Generation didn't have to go looking for Nintendo of America's president and CEO Howard Lincoln to grant his third interview in nine months. This time, he personally came to see us. The topic? Three guesses, and the first two don't count. (three page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Model 3: Sega affirms arcade supremacy
Virtua Fighter 3 redefines the state-of-the-3D art, leaving its rivals eating dust. (seven pages; includes 'Model 3 tech specs' sidebar)

US vs Video-games, Part 2 (sidebar; First Lady Hillary Clinton and video game violence/ratings)

Virtua Fighter 3 steals US show
New technology and a slough of strong titles put ACME on the map for its 10th anniversary show.

And the winner is... (sidebar; AAMA arcade awards)

Just who is winning the 32-bit war?
Acquiring accurate sales figures in the videogame industry is nearly impossible. But NG managed it... (includes 'So why lie?' sidebar)

Sega drops Saturn price to $199 in Japan; US to follow (sidebar)

(Recurring news features; one page each unless noted:)

movers & shakers
A monthly look at business news affecting the gaming world. (business news by Christopher Sherman)

The newest games and update from the coin-op field. (arcade news by Marcus Webb)

Can the current trend for publishers to buy up smaller development teams last, and can it possibly be healthy? (1/2 page; behind-the-scenes news by Mark James Ramshaw)

Datebook (1/2 page; calendar of events)

ng hardware

Get a Grip! Joysticks: past, present, and future
All electronic games have one thing in common: some device by which players interact with the game. Next Generation examines controllers past and present, then looks to the future to see how new technologies may change the very way you play games. (ten pages, including 'Coming Soon!!' and 'Analog vs. Digital' sections)

ng software

Alphas (game previews, sometimes presented as part of an accessory or studio overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

  • Tenka (PS; two pages; includes interview with Martin Linklater, senior programmer)
  • Formula One (PS; three pages; includes interview with Bizarre Creations' Sarah Dixon)
  • Sentient (PS; 1/2 page)
  • The City of Lost Children (PC; 1/2 page)
  • Destruction Derby 2 (PS; interview with Martin Edmondon, project leader)
  • Wipeout 2 (PS; interview with Andy Satterthwaite, producer)
  • Zombieville (PC; 1/2 page)
  • Power Soccer (PS; 1/2 page)
  • NHL Power Play '96 (PC,Sat,PS)
  • Devil Summoner (Sat)
  • Capcom (three pages; various previews; company interview with Akio Sakai, Consumer Software Division head)
  • Time Gate (PCCD)
  • Time Commando (PCCD; two pages)
  • Tomb Raider (Sat; two pages)
  • Eurit (Sat,PC,PS)
  • 3DO Games: Decathlon (3DO)
  • Magic Knight Rayearth (Sat)
  • Red Baron II (Win95)
  • Die Hard Trilogy (Sat,Win95,PS; interview with Simon Tick, lead programmer)
  • Iron Rain (Sat)



(While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)


  • Descent
  • Resident Evil
  • Krazy Ivan


  • Hi-Octane
  • Guardian Heroes (Japan)
  • World Cup Golf: Professional Edition


  • Lucien's Quest


  • Brett Hull NHL Hockey
  • Defender 2000
  • Fight For Life
  • Zoop


  • Real Bout Fatal Fury
  • Pulstar
  • Samurai Shodown III


  • Bad Mojo
  • Arcade America
  • The Beast Within: A Gabriel Knight Mystery
  • CyberMage
  • Druid
  • Frankenstein: Through the Eyes of the Monster
  • Grand Prix Manager
  • Screamer
  • Shannara
  • Separation Anxiety
  • Shivers


  • College Slam


  • Avengers in Galactic Storm
  • Killer Instinct II
  • Manx TT Super Bike
  • Sky Target
  • Virtual On

32-bit gamer's guide (review score reference guide; two pages)


Once the normal letters are sorted from those by the "sanity challenged," it's a short list to answer. (reader mail; two pages)


The way games ought to be... Hi-octane game theory by Chris Crawford
Are you a winner or a loser? And how do you tell the difference between the two? And how come even the "best" games are so darned simple to beat? (1.33 pages)

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    Title: Next Generation Issue 17
    Month: May
    Year: 1996
    Publisher: Imagine Media
    Editor: Neil West
    Pages: 132
    Price: $4.99 USA, $5.99 Canada
    Country: United States
    Language: English
    Votes: 0

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