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Next Generation Issue 21

ISSUE: 21Content


  • Sega Saturn
  • Sega Genesis
  • 3DO
  • PC - PC CD-ROM
  • Macintosh
  • Amiga
  • Sony Playstation
  • Nintendo 64
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(This issue includes a 32-page, inbound Electronics Boutique catalog. The Nintendo 64 joins the review section.)


Retrogaming: hip or hype?
Eugene Jarvis is the creator of 1981's Defender and 1982's Robotron, two of arcade gaming's all-time classics. He's still in the business, at the helm of Midway's Cruis'n World. So does this veteran believe that games are as good as they used to be? (five page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Big in Japan: Nintendo 64 launches at last
The wait is over, for Japanese gamers at least. (3.5 pages, including 'Small but perfectly formed' sidebar)

Sega boosts Saturn at Tokyo Toy Show
Once again, Sega dominates Japan's premiere toy event with VF3 news. (two pages)

"New Amiga" prepares to kill Mac/PC
Is this really the computer the Mac "should have been?" Many game developers think so.

top ten (1/2 page; top lists)

(Recurring news features; one page each unless noted:)

Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 3 Virtual Boy')

Stop press (sidebar; 'late-breaking news;' headlines:)

  • Tom Kalinske leaves Sega of America
  • Time Warner to Quit Game Business
  • Videogame Expo Goes Nationwide ('Videotopia' video gaming history exhibition)

Datastream (sidebar; numbers related news/trivia)

Gaming on the Internet. ('Play games on the Internet and win big prizes;' online gaming news by Bernard Yee)

All the latest coin-op and arcade news. (arcade news by Marcus Webb)

In the studio (1/2 page; games in development; from Blizzard, Psygnosis, Id Software, Takara, Sega, Shiny Entertainment)

movers & shakers
The business news that affects the games you play. (business news by Christian Svensson)

The issues affecting the way games are made. ('How a little game called Doom may have changed the business world forever;' behind-the-scenes by George Zachary)

Datebook (1/2 page; calendar of events)

ng special

The top 100 video and computer games of all time
Some games you love to play, some games you live to play. With an eye toward both past glories and modern marvels, in praise of both style and substance, spectacularly unafraid of controversy, Next Generation lists the 100 best games ever. (twenty pages; each game profile is divided into the following sections: 'Released,' 'Platform,' 'Publisher,' 'What's the game,' 'What's the big deal,' and 'Memorable moments.')


Next Generation salutes the work of computer graphic artists with an impressive Gallery of work. (four pages; artwork)

ng software

Alphas (game previews, one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

  • Ultima Online (Mac,PCCD; two pages)
  • Tiger Shark (PCCD,PS; 1/2 page)
  • Turok (Nintendo 64">N64)
  • Diehard (arcade)
  • Mechwarrior: Mercenaries (PCCD)
  • Fighting Vipers (Sat)
  • Interplay (four pages; company overview and previews, including two page Brian Fargo interview)
  • Interactive Magic (four pages; company overview and previews, including two page "Wild Bill" Stealey interview)



(While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

Nintendo 64

  • PilotWings 64
  • Super Mario 64


  • Adidas Power Soccer
  • Fade to Black
  • Namco Museum vol. 1
  • Olympic Soccer
  • Space Hulk


  • Frank Thomas "Big Hurt" Baseball
  • Striker
  • Virtual Open Tennis
  • Legend of Oasis


  • Casper
  • Chaos Overloads (sic) (Chaos Overlords)
  • Earthworm Jim 1 & 2: The Whole Can of Worms
  • Knight's Chase


  • Fire Fight
  • Micro Machines 2
  • Pool Champion
  • AH-64D Longbow
  • SpaceDude
  • Super Stardust '96
  • Total Mayhem
  • Total Pinball 3D


  • Descent 2


  • Arcade Classics
  • Bugs Bunny In Double Trouble
  • Marsupilami
  • World Series Baseball '96
  • X-Perts


  • Alpine Surfer
  • Star Gladiator
  • Gunblade NY
  • Skull Fang
  • Soul Edge Version II


What do you know, it turns out some of our readers can write as well. Who'd have thought? (reader mail; two pages)

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    Title: Next Generation Issue 21
    Month: September
    Year: 1996
    Publisher: Imagine Media
    Editor: Neil West
    Pages: 180
    Price: $4.99 USA, $5.99 Canada
    Country: United States
    Language: English
    Votes: 0

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