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The red-headed step-blog of Retromags.com

Entries in this blog

Tomb Raider Remastered: Happy Birthday, Lara Croft!

All Croft-aholics know that Valentine's Day is the birthday of Our Lady and Savior, the Divine Ponytail. So what better way to say "I Love You" than to pick up the brand new Tomb Raider I - III Remastered collection from Aspyr and Crystal Dynamics? Yes, for most of us, it was love at first polygon when we caught our first glimpse of The Great One, whether it was that ever-so-alluring pyramid-shaped box or one of the many, many, many magazines whose covers she graced. And today, for a

Areala

Areala in Tomb Raider

Areala's Thirteen Most Terrifying Retro Games!

Well, it's October, which means the desire for pants-wetting fear has come back into vogue for a few weeks. So what better way to celebrate spooky season than a write-up about some games which genuinely scared me at one point or another! Note that this is not a "best of" list, or similar type of ranking. The order here isn't indicative of a specific game necessarily being better than the one below it, or worse than the one above it. All I'm ranking here is how effective these games were at

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Areala in Halloween

Rediscovering My Love For My Collection (By Destroying It)

In the past four months, I've completely destroyed more than fifty of my own books for the purpose of digitizing and sharing them with the rest of the world. This, I must admit, was something that past Areala had never imagined future Areala would do. After all, I spent years collecting these books, paging through them, enjoying the memories and worlds they unlocked. As a gamer, they were a part of my identity. I fell in love with them because they were books about a hobby I greatly enjoyed

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Areala in Books

Updating, Overhauling, and Expanding the Ad Database!

You've probably noticed over the last few days that I've been clogging up the "new images" feed with a literal metric ton of advertising material culled from gaming magazines. A lot of this work has been simply updating old images with better-quality copies. Phillyman started the Retromags ad database all the way back in 2009 by pulling ads from older scans of EGM and GamePro, but a lot of those issues have received new releases in the intervening years offering better resolution scans. We also

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Areala in Ads

A Clive Barker Gaming Mystery

Magazine demographics often come into play when deciding what ads agencies will submit to a particular publication. In the case of this ad, which came from the very first issue of Next Generation magazine in 1995, their attempt to reach an older, more mature audience meant they got stuff that wouldn't fly in the pages of EGM or GamePro, which were targeted at a younger teenage audience. Check this out though: that's an offer to write a horror fiction story for a video game inspired by Clive Ba

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I Was Doing Better Until Today

Today the Supreme Court of the United States voted to overturn 50 years of precedent, by overturning the decision in the case of Roe vs. Wade, which allowed for access to abortion in this country. This is a decision which will, without fail, result in the death and ruination of the lives of women and girls unfortunate enough to reside in a state with a Republican-controlled legislature. "But Areala, why would YOU care about abortion? You don't want to have kids. Hell, you're gay. You couldn

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Areala in fear

Night In The Lonesome January - Happy Birthday, Richard Laymon

I'm awakened by the sound Of rain against my window It's getting harder to ignore But these tired eyes need rest. -- "Flourescent Skies", Assemblage 23 I read a lot. I know this will make some of you wonder "when?" given the amount of time I spend going on and on about games, either playing them or writing about them, but despite the fun of interactive entertainment, there's nothing quite like a good book. Also, I make my living working in a used bookstore,

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Areala in Books

Floating Down to Agenais

Realizing I haven't posted a blog entry in well over a year is kind of becoming an annual event here in my Retromags world. I'm not as active as I should be, as I'd like to be, and much as I wish I could promise to change all of that, I don't make promises I can't be certain of keeping. One of the most recent things I blogged about was the question of what happens when one's desire to keep up with gaming flounders, and as it turns out, there's still no cut-and-dried answer to that. Playing video

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When Anti-Piracy Schemes Backfire

Piracy itself is a topic for another blog entirely, so tonight we're just going to focus on Titan Quest itself and showcase a small sample of what happens when you take anti-piracy schemes to the next level. You remember Titan Quest, don't you? Of course you don't. It was developed by the now-defunct Iron Lore Entertainment, and published by THQ, Inc, and it was targeted at the market of people who were waiting for Blizzard to get around to releasing Diablo III. And like most every other PC

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Retro Picks - Areala's 10 Favorite Casual NES Titles

Sometimes you just can't be as hardcore a gamer as you want to be. Sure, there's nothing like sitting down and marathoning through a game like Dragon Warrior in a 20-hour stretch of levelling madness, but as you get older and summer vacations become a thing of the past, most of us don't get that kind of quality time in any longer unless you wind up both independantly wealthy and without a significant (or dependant) other. So what do you do when you want to game, but you only have an hour or le

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Some Neat Parasite Eve Prototype Shots

I frigging love Parasite Eve for the Playstation. It's one of my favorite RPGs of all time (small wonder, since it's written and directed by the guy who directed Chrono Trigger and designed Final Fantasy IV on the Super NES, and scored by Yoko Shimomura who did the music for Breath of Fire, Kingdom Hearts, many incarnations of Street Fighter II, and Legend of Mana among others), and I've felt it never received the recognition it deserved coming as it did in the wake of Final Fantasy VII and bei

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[Let's Read] - Nintendo Power #11

I didn't make the connection until just now, but the cover to NP#11 is obviously an homage to the original clay modeled cover of the premier issue. We're now nearly two years into Nintendo Power's run but their momentum is only building from here on out. If you need to ask why, just take a look at that cover again: they're talking about the biggest, most hotly-anticipated video game release in NES history. Hey, piezanos, it's Super Mario Bros. 3! But first, more big news rocking the Nintendo Wo

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Having Fun With Hindsight - Flux Magazine #4

You're familiar with the cliche "Hindsight is 20/20" right? Of course you are, that's why it's a cliche. But that doesn't mean that we can't have some fun with it anyway. So to get this party started, I'm going to pick on Flux Magazine for a little while. Flux was a magazine from the mid-90s devoted to comic books, music and video games. It didn't last for very long (a mere 7 issues) but it attempted to brand itself as the more "mature" alternative to EGM and the like. What this mea

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What Happens When It Leaves?

I feel like I've hit the wall, both creatively and when it comes to gaming. I've so far ignored this current generation of games, as none of the "next gen" systems on offer feel like they have anything to offer me, and yet this creates a conundrum for me. I honestly cannot remember the last time a game absolutely blew me away, and yet looking back through the past, through my own memories, I can see dozens upon dozens of instances. Some of them were gaming "firsts", such as the first time I saw

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The Fine Line Between Fear and Hope

I've needed to write this since Wednesday morning, but I haven't been in the proper emotional state of mind to do so. I still might not be, and if that's the case, I beg your forgiveness but also your indulgence. Yes, this is political. No, I don't want to stir shit up. Yes, I want your comments. No, I won't delete dissenting viewpoints. Emotion ultimately fuels everything we do, but too much emotion can be as damaging to the body as overfilling the gas tank is to your vehicle. It's taken days t

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A Warrior Nun's Most Difficult Adversary

The above song, "Santa Monica," comes from Savage Garden's self-titled debut album. It's the final track. Chances are, unless you're a huge fan of the band, you've never heard it. It got no radio play, there was no official music video, it's just one of those songs the world glosses over. It's also the one most completely out of place on the record. It's no pulse-pounding dance club track like their breakout hit, "I Want You". It's not a poetic profession of love like "To The Moon and Back" or "

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Game Difficulty - What Makes You Play Again?

Retromags member Softballchic and I spend a lot of time talking most nights, and it's often about video games: what we like, what we dislike, and what we're really good at. Last night the topic of achievements/trophies came up. On the PS3/Vita/PS4 model, acquiring every other trophy in a game rewards you with a final achievement, a Platinum trophy, which showcases that you've not just finished the game, but COMPLETED the game. By the time you acquire a Platinum in most games, there should be lit

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Five Horror Films That Were Ahead of Their Times

The recent death of "Rowdy" Roddy Piper, who starred in such memorable films as "They Live" and such immemorable ones as "Hell Comes to Frog Town" and "Sci-Fighter", really got me thinking about movies that were ahead of their time in one way or another. So I'm not boring my readers to death, I'm restricting myself to the five best examples that I believe fit this mold and I'm only allowing one John Carpenter flick on the list. That said, here are my picks: 5) John Carpenter's The Thing (1982)

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Going (PS) Home One Last Time

There are a couple of Retromags members on my PS3 friends list, but I'm not sure if you all knew that outside of blasting Necromorphs in Dead Space, or ruling the city streets in Saint's Row, I spent an awful lot of time in Sony's online avatar-based virtual world called PlayStation Home. If any of my readers ever ran across me on there, feel free to chime in and say hello in the comments--I was "Areala" on there, just as I am here. I know, how original, right? Anyway, I got involved with Home

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[Let's Read] - Nintendo Power #9

Let's Read - Nintendo Power #9 1989 comes to a close with the Nov./Dec. issue of Nintendo Power, but the big N isn't leaving the 80s behind with a whimper. They're going out with a BRICK. Or rather, a bunch of bricks in the form of a puzzle game from a Russian mathematician that would turn adults and children alike into absolute zombies in the coming months. I'm talking about none other than Tetris, and its impact on the gaming world makes it ripe for inclusion as this issue's cover feature. "G

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Another Year Passes

Holy crap, it's been well over a year since my last blog post. How on earth does that happen? I guess 2014 just got away from me, that's all. There's really nothing else I can say beyond that. I haven't abandoned the blog or anything, I just don't have all that much to say about gaming at the moment. Most of my work here on Retromags as of late involves the magazine database. Just as few minutes ago, I put the finishing touches on the index for issue #50 of Computer Gaming World, and befo

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Happy Father's Day, Daddy

Dear Daddy, I hope it's OK that I call you 'Daddy' because it's all you ever heard me call you when I was a little girl. I suck at buying cards, so this letter will have to suffice. Basically, I just wanted to let you know that I love you, I hope everything is well, and that I've been trying my best to be the sort of kid you'd be proud to claim as your own. A huge part of who you are influenced my formative years. Whether it was a quick trip into town to pick up a bite to eat at McDonalds,

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Resident Evil Prototype Preview

Even if you played the daylights out of Resident Evil, even if you can beat the game handily with an S-ranking and one hand tied behind your back, you've never seen Resident Evil quite like this... EGM previewed the original Resident Evil for the Playstation back in issue #75 in their "Next Wave" column. This was over two years before the game made it to the US, and still very much in its beta stage. And wow, what a difference a couple of years makes! Click that picture to your left and chec

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Ebert: "Video Games Can Never Be Art". Areala: "BULLSHIT!"

You know what? I'm sick and tired of this decades-old mantra being trotted out by every two-bit critic who can't even be arsed to involve himself or herself with the object of his/her derision. I honestly thought we were past this nonsense when Roger Ebert first decided to throw the idea that video games cannot be art out into the open years ago. One would have assumed that the immense number of people (both gamers and developers alike) who took offense at this might have made him re-think hi

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[Let's Read] - Nintendo Power 04

Let's Read: Nintendo Power #4 I've had a change of heart and decided to continue my "Let's Read" series for a little bit longer. I'm having fun doing it, and that's what counts, because this is my blog and I am allowed to change my mind for no reason whatsoever, so nyah. As you can see from the cover shot, Zelda II: The Adventure of Link is the focus for this issue. This is a posed cover with an actor dressed as Link looking down on a manequin made up to look something like a sleep

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