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Showing content with the highest reputation since 08/15/2009 in Publications

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    Tips & Tricks was a monthly video game magazine devoted to the subjects of video game cheat codes, strategy guides and lifestyle content. Unlike most video game magazines, it did not include critical reviews of video games and was not a primary source of video game industry news. Instead, it focused on gameplay instructions and hidden "Easter eggs" relating to games that its readers might have already purchased. Editorial content Often referring to itself as "The #1 Video-Game Tips Magazine," Tips & Tricks was known for its strategy guides or walkthroughs for contemporary console and portable games. Each issue also included an index of button codes and passwords, alphabetized by game title and sorted by console. The magazine was also noteworthy for its "lifestyle" content, in which a particular aspect of video game culture would be discussed at length by a regular columnist. Some of these were devoted to a specific game or game series (e.g. Armored Core, Pokémon, Halo, Animal Crossing), while others spotlighted video game-related action figures, comics, music and movies. Lineage Tips & Tricks (later Tips & Tricks Codebook) was a video game magazine published by Larry Flynt Publications (LFP). For most of its existence, the publication was devoted almost exclusively to strategies and codes for popular video games. It began as a spin-off from VideoGames magazine, which in itself morphed out of VideoGames & Computer Entertainment. VG&CE and VideoGames, like Tips & Tricks, were published by LFP following the purchase of A.N.A.L.O.G., ST-LOG and other computer magazines from publishers Michael DesChenes & Lee Pappas in the late 1980s. Tips & Tricks originated as a spinoff from the monthly "Tips & Tricks" section in VideoGames & Computer Entertainment magazine. Because VideoGames & Computer Entertainment itself grew out of the monthly "Video Game Digest" column in A.N.A.L.O.G. Computing magazine, Tips & Tricks was technically the longest-running publication in a succession of related magazines that originated with the first issue of A.N.A.L.O.G. in January 1981 - nine months before the publication of Electronic Games and Computer & Video Games, which are generally considered to be the world's first video-game magazines. When the final issue of Tips & Tricks Codebook appeared on newsstands in February 2011, it marked the end of a series of print magazines that had covered the video-game industry for 30 consecutive years. Tips & Tricks' Editor-In-Chief, Chris Bieniek, was featured in a July 2014 interview, detailing the history of the publication.
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    PSM, 100% Independent PlayStation 2 Magazine is a monthly magazine devoted to Sony consoles and games. It is the only PlayStation-specific magazine in the US apart from Official U.S. PlayStation Magazine, the oldest currently in production (by a month), and also the one with the highest circulation. Future Publishing also produces magazines in several European countries titled PSM (the UK edition is currently called PSM2). While the magazines occasionally share similar visual designs, they all have different editorial teams and do not share any editorial content. History PSM was the final major magazine launch by Imagine Publishing, the original name of Future's US division. It followed after Ultra Game Players, PC Gamer, Next Generation, and the online Imagine Games Network, and like these magazines, PSM borrowed a great deal of its design from Future's British mag stable, ensuring a unique look for the US market. Much of the original staff (including editor-in-chief Chris Slate, the longest-tenured game-mag EIC currently in the industry) jumped over from the original Game Players, and many more joined the staff once Ultra Game Players ran its course. For its first year or so, PSM was marketed towards a relatively young audience in order to compete for GamePro's share of the marketplace. Issues came packed with disc-tray or memory-card stickers, screenshot captions were mostly humorous, and the covers were all original creations by comic-book artists with official company art only rarely used. However, as the PlayStation's audience proved to skew older than those of other game systems, PSM began to slant more hardcore in its coverage, although its Brit-mag design and flippant captions are still in full force today. (Imagine made one more attempt at the children's audience with PS Max in 1999, but that went nowhere fast.) PSM's average paid circulation in 2005 was 312,215. Its readership has surpassed OPM's for most of the decade in the US, despite its "unofficial" status.
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    Nintendo Power is a monthly magazine devoted to Nintendo consoles and games on Nintendo platforms. It is the longest-running US console game magazine still in existence, and at its peak in 1993 it was the largest kids' magazine in North America. Its hold on the Nintendo-owning gamer populace (and, for much of its existence, video gamers in general) is such that no other US publisher has successfully launched any directly competing magazine against it. History Nintendo's first in-house publication, the Nintendo Fun Club News, launched in early 1987 as a free 12-page black-and-white newsletter. It quickly grew into a full-color magazine with a subscriber base of over one million as NES mania swept the US in late 1987. With over half a dozen magazines covering video games in Japan by 1988, Nintendo of America president Minoru Arakawa decided early that year to get a leg up on its rivals and launch a full-sized magazine before any rival publisher could. Two decisions Arakawa made at this point had a huge influence on the magazine -- he decided to not accept any outside advertising, and he invested $10 million to mail Issue 1 of the new magazine to the millions of gamers on Nintendo's Fun Club mailing list for free. (Sources disagree on how large this list was by summer 1988, but the number lies between 3.5 and 5 million addresses.) Approximately 1.5 million readers sent $15 for a charter subscription, and Nintendo Power was instantly the biggest games mag in America. Structure Nintendo Power is unique for more than breaking circulation records -- its international design scheme has also never been duplicated. Although Nintendo seeked to monopolize the game-mag marketplace in America, it teamed up with an outside Japanese publisher to come up with its mag's design. Tokuma Shoten, one of Japan's largest publishers, was the outfit behind Family Computer Magazine, Japan's first console-specific magazine and the largest in the country throughout the 1980s. Nintendo of America hired some of Tokuma's game editors to contribute to the visual design of Nintendo Power, and the result was a very Japan-like magazine, with lots of spot illustrations, colorful backdrops, and bits of text dotted everywhere, making each page worth poring over for gamers. This publishing agreement also granted Nintendo access to Tokuma's extensive stable of writers and artists, allowing them to enlist Shotaro Ishinomori (one of Japan's most famous and influential manga artists) to draw a Legend of Zelda comic for several issues in 1993. (This agreement with Tokuma continued until 1995, when Nintendo of America brought all magazine production in-house.) In the early years, editorial coverage was decided upon by editor-in-chief Gail Tilden (a former NOA advertising manager) and Howard Phillips, contributing editor and "president" of Nintendo's Fun Club. The actual text was written by an in-house staff, most of which were plucked from NOA's stable of telephone support and game counselors. All coverage received final approval from Arakawa and vice-presidents Peter Main and Howard Lincoln. Effect The magazine was an immediate success, breaking 2 million readers in 1989 and having a total audience of over 6 million by the end of 1990. As David Sheff wrote in his 1993 book Game Over, "there was something bordering on the insidious" about the magazine -- its editorial voice was a perfect match for the young gamer populace of the time, and Nintendo's unique control over the magazine made it an incredibly effective advertising tool, both for Nintendo themselves and for its assorted third parties. Even as competition from other consoles encroached on Nintendo's business, Nintendo Power's status as the de-facto source of Nintendo information remained (and still remains) unchecked. Its circulation was still over a million before the launch of the Nintendo 64 in 1996, but readership has dropped extensively in recent years as its audience aged and its "kid-friendly" image came to backfire on them. The editorial team addressed this in 2005 with an extensive redesign that eliminated the last vestiges of the Tokuma-era design and turned Nintendo Power into a truly modern-looking game magazine. Circulation Numbers are taken from the United States Postal Services's Statement of Ownership, Management, and Circulation (PS Form 3526) unless otherwise noted. Figures are for Total Distribution with paid subscriptions in brackets. Click on the links to see the full Statement of Ownership table. 2005: 435,000[a] 2009: 184,662 (156,904) 2010: 158,057 (133,009) 2011: 124,014 (100,881) [a]: Guaranteed subscription rate base at the end of 2005 according to Nintendo Power.
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