VGBounceHouse

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Everything posted by VGBounceHouse

  1. Version 1.0.0

    83 downloads

    112 pgs
  2. Thanks so much MigJmz! I'd happily prepare proper CBZs but I've been out of the loop so long I'm not sure of the changes. Before the max size of pages was around 200dpi and file naming was a bit of a mystery. Are there updated guidelines somewhere for me to follow? I haven't finished scanning OXM Number 1 but I have used the hairdryer method to separate the issue and have scanned some of it. Working on some early edits to confirm page size. Here's how the inner cover ad turned out: Edit: looks like my 72dpi version doesn't pass muster like the above covers so here's a link to the 300dpi version: http://vgpavilion.com/mags/2001/12/oxm/pages/000b-001.jpg
  3. I've posted updates in my Xbox Documentary topic but in case that title is less likely to browse I wanted to share updates here. I have 2 magazines ready to go... Official Xbox Magazine, March, 2004 You can preview all the pages and download the 300dpi CBZ here: http://vgpavilion.com/mags/2004/03/oxm/pages/ Xbox Nation (XBN) Issue 2, Spring 2002 You can preview all the pages and download the 300dpi CBZ here: http://vgpavilion.com/mags/2002/sp/xbn/pages/ I'd love to contribute them. The OXM issue is still marked "Not Allowed". Both archives need the Retromags leadout image and well as resizing the pages from 300dpi to the Retromags standard. I am currently working on OXM Issue 1 and hope to have it finished early next week.
  4. I ended up altering my adjustments layer and think the issue came out great. An updated 300dpi CBZ is now available: http://vgpavilion.com/mags/2004/03/oxm/pages/ I have finished 2 more scans. One is for Game Informer which if I remember correctly can't be hosted here. December 2004 Game Informer 300dpi scan pages and CBZ download: http://vgpavilion.com/mags/2004/12/gi/pages/ The other one I finished is Xbox Nation, Issue 2, Spring 2002, available here: http://vgpavilion.com/mags/2002/sp/xbn/pages/ I ran into an issue I'm curious for fgeedback on in XBN. Some people know that I'm focused on the original graphic artists intent which is why I work from hairdryer separated perfect binding and in facing pages mode. As always with perfect binding you have to deal with overlap meant to be hidden by the binding, or missing content done when the magazine is of a different size than an ad was designed for and they try to hide the missing bits in the fold. Here's a case where the overlap was messed up and part of the image was printed on both sides. The first image is an edit of the original, the second where the center image is edited to show the proper image. It has a big impact on white space but otherwise is preferable. I've included the original in the CBZ for now, but what would you do? I'm off to work on Issue 1 of Official Xbox Magazine, December 2001. If any of these 3 that I've finished recently are wanted here I can make the necessary changes to the CBZs for upload. Chris
  5. I also meant to shill my documentary too http://vgpavilion.com/xbox-documentary/ I have the 3 Microsoft Game Catalogs up there. Because there is no major white, or better still, base white paper, those really pop with the standard edits.
  6. I wanted to show some comparisons to try and find where things are changing the most. It appears the lowering of brightness and contrast is the biggest culprit. The original edit scan: My group of Adjustment Layers (in reverse order oops) My group of Adjustment Layers (in the right order) Original scan with Step 1: Levels Original scan with Step 1: Levels + Step 2: Brightness/Contrast Original scan with Step 1: Levels + Step 2: Brightness/Contrast + Step 3: Hue/Saturation Original scan with Adjustment Layers only Levels & Hue/Saturation: I like how the colors pop because of Levels & Hue/Saturation, but like the page color of the original. Chris
  7. I use black paper as well. If you were to toggle off the Group of Adjustment Layers in the samples you’ll see a brighter white and less to even no bleed through. That’s why I’m looking for some advice in regards to the standard three adjustments in the Editing guide. the paper is definitely a little cheap in OXM which is affecting bleed through. as always I am very particular about full bleed and facing pages which is why it takes me a bit longer. Some day I’ll figure out an easy way to color match facing pages and then I’ll be real happy lol
  8. Howdy! Long time no post lol I'm working on a documentary about the original Xbox and of course it will include archiving every magazine with coverage. As part of my launch I picked a random issue of Official Xbox Magazine I had multiple copies of because I wanted to try a new debinding method using a hair dryer. All pages but two came out smoothly (those two had glue remnants on artwork) and I waited a day before starting scanning for the pages to cool and flatten. Then the horror as all the pages appeared skewed at severe degrees. Did I warp the pages? I took the second copy and did my by-hand debind, bending the spine and slowly loosening clumps of pages that I could then smoothly, for the most part, pull out. Not quite as smooth at the spine as the hair dryer version but for the most part pretty good, so let's scan those. Same issue, skewing. I hold the two copies covers up and see they both are skewed and to different degrees. They cut the magazine at an angle. This is ridiculous! I check other issues of the mag and the same thing. Oh man, this is gonna be fun. So at this point I check RetroMags and see the issue I picked, 29, March, 2004, was not allowed. I had made sure what I picked was 15 years old as I thought that was the rule. So going forward I guess I need to know a few things. Is this issue acceptable at this point? Is 15 years not the cut-off? Here's the 300dpi CBZ without the RetroMags trailer or numbering: http://vgpavilion.com/mags/2004/03/oxm/200403oxm.cbz Another reason I haven't finished all steps is related to the scanning guide that I followed for my previous contributions. I had converted the three after-image guidelines into three adjustment layers that I then grouped. Using those adjustments seems to take the white out of the pages and revel a shadow of the other side of the page that is otherwise not visible. I created a ZIP with some sample pages if anyone wants to take a look and tell me how to alter the adjustments to get the RetroMags look while maintaining the white I see when looking at the mag under normal light: http://vgpavilion.com/mags/2004/03/oxm/200403oxm.zip I'm working on the preview page at the moment and hopefully it will be viewable by the time you're reading this: http://vgpavilion.com/mags/2004/03/oxm/pages/ Let me know if this issue can be added to RetroMags and anything I can do to improve the look of the pages. I will be doing all of OXM, XBN, EGM, Play, Game Informer and every other magazine with original Xbox coverage over the coming year. I know some of those won't be usable here so I will concentrate on those that are first. Thanks, Chris
  9. RT @Kitsuagi: Managed to find an ad for the elusive Teradrive (1991). The Japan only hybrid #MegaDrive and IBM PC, always cool. There's ano…

  10. RT @8BitCentral: https://t.co/Pn2DiqH6ig

  11. Another great #retrogaming find by @NitroRad

  12. RT @CGQuarterly: No matter how I pronounce "Galaga" on the next episode of the show, I'm going to have people "correcting" me. Fun, fun. h…

  13. RT @Kitsuagi: So... you like shmups and you like #SEGA a lot? Well then the #segagenesis/#Megadrive has you covered with many great titles!…

  14. RT @8BitCentral: #DigDug has been a favorite #arcade game since discovering it in the mid #80s. I haven't found a local arcade cab, but sti…

  15. @8BitCentral @8bitgamerbar @GamesDoneLegit @Tetris_Official @WeirdAndRetro @TheSocialGamer @Nintendo_Legion… https://t.co/Ey4tNy5Bhb

  16. RT @GameResearch_E: In my latest post, I discover how to make a game by looking at Game Design Documents from the 1970s to the 2000s! https…

  17. RT @IndieGamerChick: We are watching people play a game on phones. We sat around waiting to watch this. This is a self-aware moment for me.…

  18. @TanistheGOAT If your skills are tech and/or creative you could always set up on https://t.co/QgFkuQ0TJc and build… https://t.co/ANEaCCzIIK

  19. I’m no Dig Dug master but I normally can hang in there for a while when #retrogaming but am finding the Xbox One co… https://t.co/1J4sEhIz8p

  20. RT @EvaBalikova: New Feudal Alloy teaser https://t.co/DupzLg104K #indiedevhour #gamedev #indiedev #gaming #madewithunity #metroidvania #nin…

  21. RT @RetroGamerDaz: No copyright or licensing issues here!! Move along

  22. @16bitnostalgia @atari @JuicyGameReview @ColonelFalcon @gamesyouloved @RetroBoyJon @grumpyretros @RetroGamerDaz… https://t.co/3fo1ok7Htz

  23. RT @Richard31337: Is this the new SNK NeoGeo Mini? If so it looks great in my opinion

  24. RT @WrestlesGaming: Thinking about doing some streaming tonight. I got a couple PC FMV shooter "masterpieces" I've been wanting to make peo…

  25. Hey @LarryBundyJr looks like your topics are hot again