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vnerob

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Everything posted by vnerob

  1. Whenever I'd get to visit a proper arcade, I would walk in and just be kind of in awe. Then I'd head towards whatever the biggest and coolest looking cabinet was. I remember that was often Daytona USA. After SF II and MK were already on home consoles and I knew how to play them, I'd play them in the arcades whenever I could.
  2. Thanks Phillyman. And, thanks for all the work you've done/continue to do with this site.
  3. Is there any possibility of getting this 'bug', if we can call it that, fixed?
  4. Laptop-->external monitor. For software, ComicRack.
  5. This was a few days ago now, and I wasn't in the most patient mood, but...I thought I had tried doing it this way and still running into the same problem? But anyway, thanks for the suggestions/tips retrodefense and E-day. I'll figure out a way that works for me.
  6. Thanks so much for these. My memories of this mag were off. I remember all the talk about the new systems, but I had not remembered all the sort of philosophizing on video games themselves. Forgot about all the interviews too. They were very good. Very in-depth. Maybe the most interesting part about the mag, and the interviews, are the predictions made by interviewees. Some are way off, but others are surpringly accurate.
  7. I remember first seeing a SF one, and it finally clicking to me what combos were. I'd heard all this talk, previously, but didn't get it till then.
  8. Gah. Does anyone have any tips for bullet lists? I'm trying to indent them. I can, but when I go to save, or preview, or when I use that little icon in extreme upper left of the toolbar (to view the code), the indents are erased. Is it not possible maybe?
  9. I forgot about those! They were 'pull-out' style, and printed on different paper, right.
  10. Thanks for the info and advice, retrodefense, and for the welcome. I like your method/idea of having that "Primary Systems Coverage" headline/section. Might implement something like that. I may have picked the wrong mag as my first project - a Game Players from the "wacky years". Lol. Half the headlines are like, smart-ass word-plays, or innuendos or whatever. Well maybe it's not quite to that extent. Anyway, I'll figure it out. I will take your advice too on the looking around part for ideas and methods. Would be great to see how people have handled something comparable to a Game Players from the wacky years. Do you know off the top of your head of anything? That someone has already completed? There are so many mags here that I've never heard of.
  11. Well, my experience with cbr/cbz readers is pretty limited, but since learning about this stuff with CDisplayEx, I've been using a program called ComicRack. I love it. It has just the right amount of features. It seems malware free. Though, I haven't run a scan or anything since installing it. But, it seems popular enough that you'd think if it did have nastiness piggybacking on it, that this would show up in a search - which it does not.
  12. Thanks for that, retrodefense. Initially, I thought I would just be able to use the TOC, but you're right, there's so much there that is not included, at least for the GP issue I've started with. On the whole, it is more tricky than I thought it would be. The "meaty" sections, like reviews, previews, etc. are quite simple, but other sections, not as much. For instance, one of my favorite things to read in old mags, are the news/gossip type sections, and I feel perhaps to others as well, so I want to cover them in my entries, but they can be difficult to succintly summarize. Too wordy, and you may as well just have copy/pasted the entirety of what it is you are referencing. Too few words, and you end up with something too vague, and therefore of little use. Also, some things in a news section might be pretty lengthy pieces. Other things, just a few sentences. Do/should you include everything? Say there are 10 things, but one of them is just two sentences long, and isn't really that important. Do you include it? Do you not? Who are you to decide whether something is important or not? And yeah, search engine usefulness is something I'm keeping in mind too. It's like, what are the absolutely most relevant words here, and how can I string them together in very short way that maintains meaning. One other thing, and maybe you guy's have advice. It's probably best to use an example, because it's a bit hard for me to explain: Let's say there's a blurb in a news type section concerning the Ultra 64. Now, we of course living in the present, know that this was the given name of the N64, before it was actually released. In the database entry, do you think it is best to leave the name as Ultra 64? I would think, yes it is. It seems more proper. Like, it's probably best to remove ourselves, and what we know, from the process. But on the other hand, what if someone doesn't know that before it was released, the N64 was referred to as the Ultra 64? Like say the story is about developers getting N/Ultra 64 development kits, and their noteworthy reactions to it. Say someone heard about this - wondered if it was mentioned in an issue of an old game mag - did a search - but for whatever reason (it doesn't matter) they didn't know the N64 was called Ultra 64 before it was released? Theoretically, they might not be able to find the story. Thoughts? Advice?
  13. Hi, Is there a guide for making entries in the "Magazine" section of the database? I can't find it if there is. It's mentioned in the FAQ. Am I missing it? I see that some EGM's are done a little differently. Some people use bullet points, some don't etc. So anyway, yeah, I'd like to do some Game Player's. There looks to be a lot of those that need doing. Is there a guide or template I can use? Any suggestions? Thanks! EDIT: Woops. Forgot a word in the thread title.
  14. I only ever bought one issue of NextGen. It was the one with the drooling guy from the Saturn campaign on the cover. I remember liking it, and the sort of brain stimulation it provided. Though back then, I guess I just knew that I liked it. There's something really important about exploring, through reading, stuff that is sort of 'beyond your level'. It's like hanging out with a bunch of older and wiser people, and where you're not expected or obligated to interact back. You just sit there and take it all in. That's real education right there. I'm reading all the issues I missed, now, and holy crap, what a fantastic magazine it was. I don't know if there's a name for this, maybe there is. Like, I know I have a tendency, and I'm assuming others might as well, to think of people from the past as dumber and more naive than we are? More...simple? Does that make sense? Like, you don't expect them or the things they talk about to be relatable, somehow. But in reading these old NG's, I'm reminded (as you are) that that is not the case at all. In fact, it's kind of the opposite. If anything, we're the less sophisticated ones. 1995 culture was just as 'clever' as our culture, if not more so. Speaking of which, and to also zero in my thoughts on the thread topic: Game Players: The humor. I was around 14,15, when GP gradually (though I guess it was only over the course of a few months) became more and more wacky (in a good way). I can say that I did not always understand all of the jokes, but what I got, I loved. Once a month, our family would make a lengthy trip to a larger center for medical appointments. I loved these days so much. It meant a day off from school, and a multi-hour car ride. On the trip in, we always stopped at the same 7-eleven where I'd buy the latest Game Players, a bag of chips, and a slurpee. The town I lived in was small and GP wasn't always available, and it certaintly didn't have a 7-eleven, with it's wide assortment of magazines and junk food, so this was always a big treat. This stop on the monthly trip was still a couple of hours away from our destination, so those two hours in the car were pretty awesome. Sometimes, when I had money, I'd buy games in the destination city based on info I'd got in that months GP! But there wasn't always a lot of time, so I had to think/act fast. Great memories. Another memory would just be concerning reading them at school. Some teachers wouldn't mind if read them after you finished all your work. So there was always this big rush to get whatever annoying assingment over with so you could get back to what you really cared about. Somre more: -There was GamePro around 93 or 94. It had some Jurassic Park game on the cover I think. There was an ad in that isse that used the word "Bitch". I remember that was a big hit amongst me and my friends as I'm sure it was with other boys our age. I remember where we were and everything. Just laughing like idiots. -I remember seeing "S.W.A.T. Pro" for the first time and buying it. It had Road Rash 2 on the cover. I owned Road Rash 1 and loved it, so I bought the issue. I think it was summer holidays. I remember it was a really rainy day, and I was with my dad, and he was meeting someone for coffee. I didn't want, nor was I expected to, have coffee with them, so I just hung out in the car, reading that issue, and enjoying myself. Not sure why this stands out so much. I think maybe, and this probably has a lot to do with a lot of my other memories of gaming mags, is that it's just "you" time. I liked being alone a lot as a kid, but this wasn't always possible, and being a kid, these things really aren't often in your control, even though you desire this autonomy the same as an adult would. Something like that. -EGM Buyer's Guides. I looooved these so much. Especially the early nineties ones. I remember a friend had the 92 or 93 one, and whenever I would go over there, I'd just stare at the system comparison/stat 'matchup' pages. I also remember it was really hard to get these issues where I lived. I think it was something to do with how they were distributed maybe? Like, the only place I could get EGM, would always get every issue of EGM, but they'd never get the annual buyer's guides. Maybe for the stores, they weren't part of the same "package"? I dunno. I need to stop now or I'll be writing all day.
  15. Hope it's OK if I bump this. The most popular comic book reader seems to be CDisplayEx. As far as I can figure out, it was indeed the best option at one point. But, the original owners/creators, at some point, sold it to some other entity. And so, now, with the current versions, even if you "untick" all the crapware options upon installation, it will STILL install malware on your computer. "Trovi" search to be specific. So, probably best to avoid it.
  16. It was the first gaming mag I ever bought. I think it was the June 1992 issue. Taz was on the cover. I'm not sure I even knew gaming magazines existed before I saw that issue on the rack. Maybe? Anyway, I loved it. Since I discovered this awesome site and you awesome people who scan/upload this stuff, I've looked at a few issues again, and it's really interesting seeing it as an adult. Kids sure are an easily exploitable consumer base! And I phrase it that way because it's pretty clear that's how GamePro management saw them/us. Reading the database entry on how it all got started, and some other articles, really shed light on this too. I know it's "just business" (though I kinda hate that phrase), and the capitalist in me does kinda like the entrepreneurial aspect of it all. It was no doubt exciting for those, just handful of people, to turn nothing into something. That "something" being a multi-million(?) dollar enterprise. Anyway, 10 year old me loved GamePro. I paid a fair price, and I certainly got my money's worth. I'd pore over those issues I bought. Hours and hours of entertainment. Would I have rather known the realities of business/marketing/influence and how the related specifically to journalism; about blurring lines, and all that, ahead of time? Well I wouldn't have understood anyway, so I guess it doesn't matter?
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