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  3. Retromags Presents! RUN Volume 2, Number 12 (December 1985) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: dablais Follow us on...                         
  4. 7 downloads

    RUN Volume 2, Number 12 (December 1985)
  5. Retromags Presents! Computer Games Strategy Plus Issue 015 (February 1992) Database Record Download Directly! Scanned By: dablais    Edited By: dablais    Uploaded By: dablais    Donated By: dablais Follow us on...                         
  6. RetroMAGS Presents! Metropolitan Toronto Happenings (April, May, June 1986) Download Directly! Scanned By: E-Day Edited By: E-Day Uploaded By: E-Day Donated By: E-Day Follow us on...
  7. 1 download

    Metropolitan Toronto Happenings (April, May, June 1986)
  8. As a fan of these types of games it has been an absolute headache trying to play them now, especially if I try to live stream them. There are two games, McKenzie and Company and a game called Central High, both fantastically bad FMV games that I've been dying to stream on Twitch, but and I've had such a struggle getting them to run.
  9. Ugh. It's just as well that Black Dahlia is one of the (many) games I own but never got around to playing, then. Doesn't sound like my cup of tea at all.
  10. People do describe it as a Myst-clone. Plus you have jigsaw puzzles, and slider puzzles. But object manipulation seems to be the most common. And everything is linear -- you need to solve every puzzle, find every code, and open every safe in order to proceed. Ripper had some good puzzles, but there were at least FOUR times that I remembered that actors would mumble or slur their words at a crucial time when you needed a password or a location. There were NO subtitles back then. You might get stuck because you didn't hear something correctly, like when a hacker tells you someone’s address is “side-bar” but it turns out he said “psy bard.” That pissed me off. You had to spell it correctly or else it didn't work.
  11. Something long-time fans of graphic adventures will tell you - if you have to use a strategy guide, you may as well not even bother playing the game. Now, don't get me wrong, I'm not being an arrogant prick saying "real men don't need help playing graphic adventures" - I'm not saying we don't all need a hint sometimes. But having a guide or walkthrough in your lap as you play through a graphic adventure is like buying a jigsaw puzzle that comes already assembled and "solving" it by slowly pulling away a sheet placed on top to reveal the completed picture. I've used a walkthrough to plow straight through a game myself a few times, and let me tell you, I can't remember a single thing about those games. To make an impact on your memory, to actually enjoy a graphic adventure, you have to play it on your own, get stuck, play it some more, remain stuck, play it again, make absolutely no progress, walk away from it for weeks, come back to it and try some new ideas that don't pan out, tear some hair out going through all the same locations for the thousandth time, using random objects in nonsensical ways just on the chance that you'll luck into a solution you never considered, and THEN, when you're at your wits' end and are considering hurling your computer through the window and joining a monastic order that shuns the use of electricity, THEN you bug all of your friends for a hint, ANY HINT, that might help, and when THAT doesn't work, you finally break down and call the 1-900 hint-line only to discover that they shut that sucker down in the 90s, and so finally, FINALLY, while weeping and on your hands and knees, you reach a moment of crisis where you can do only one of three things: 1. admit defeat and never play the game again 2. admit defeat and look up the solution to your immediate problem on GameFAQs or wherever, or 3. give the game one last try and HOLYWHATTHE$#%@ICANTBELIEVEITIFINALLYFIGUREDITOUTHALLELUJAHOHSWEETJESUSTHANKYOUTHANKYOUTHANKYOU!!!!!! Obviously it's #3 that is preferable, as you finally are able to progress past that one puzzle you were stuck on, allowing you to venture into a new room where you promptly become hopelessly stuck again. Of course, it's option #2 that is the easy choice, now that we have the internet. And in truth, there's nothing too terribly wrong with getting a hint to something you've worked at and worked at to the point where you were actually contemplating choice #1. The problem is, hints are like drugs and potato chips - it's hard to stop at just one, and before you know it, you've snorted/ate the whole bag. I truly believe that one of the downfalls of the dominance of graphic adventures was the Internet and GameFAQs. Once you can just run straight through a graphic adventure in a few hours without ever having to endure the pain and suffering of becoming (and remaining) stuck for weeks and months, the games cease being fun. Because the best graphic adventure experience involves long stretches of pain and suffering peppered here and there with tiny jolts of endorphins when you do something right. That said, Black Dhalia has lots of cryptographs and mechanical puzzles, you say??? F%^# that noise, those sound like Myst-clone puzzles to me. Better print out that walkthrough and make sure your lap is ready to receive it. Best thing you can do is get that mess over with ASAP.
  12. New Info: Its going to take me a little longer on review. I got done with work, had dinner, and sat down to play the game. But I need to move the guide over to my phone, because the Zomb's Lair version that I got (which works great) opens a version of Windows 95 to run the game in. When I back out of the game, I'm STILL in Win 95, so I need to "shut down computer" and press Ctrl+F9 (there's a prompt onscreen) to make sure it saves the game correctly. Then it brings me back to my current desktop. That means I can't run it in windowed-mode and have the guide handy. There ARE times when you need to see the guide, or you will waste a lot of time. There are not many reviews out there on YouTube, and while there are 7-hour walkthroughs, I would like the get several hours into the game myself to see how the controls and pacing work. The puzzles seems to be as hard as Ripper if not more. You got cryptographs and several mechanical puzzles that require you to manipulate several things at a time. Let me try to get this 1GB guide working on my phone and go from there. I feel like the creator of physical media is laughing at me. "If you had the physical book, you could just play the game the way you want. Oooooohh."[in a spooky ghost voice]
  13. Retromags Presents! N64 Édition Québec Issue 12 (June 2000) Database Record Download Directly! Scanned By: Argus Edited By: Argus Uploaded By: Argus Follow us on...
  14. 16 downloads

    N64 Édition Québec Issue 12 (June 2000)
  15. Yesterday
  16. Weird. Saw this on eBay. Has the same content and ISSN as the regular-cover edition. Not sure why an alternate cover/title/logo was made. ...and a couple of hours after being listed, it's already been snapped up. I guess for a magazine collector, it's an interesting variant cover (even if the new logo is horrendous). For our purposes, though, this mag has already been scanned, so all's good.
  17. Retromags Presents! PC Gamer UK Issue 075 (November 1999) Database Record Download Directly! Scanned By: E-Day    Edited By: MigJmz    Donated By: Arganoid Follow us on...                         
  18. 59 downloads

    PC Gamer UK Issue 075 (November 1999)
  19. If anyone has a copy to sell, let me know. Thanks!
  20. I have to complete the trilogy, right? But I noticed this guide is TWICE the size of the other two games...? oh my. The page count is only a little higher, but there's much more info packed into each page. Man, I gotta work today too.
  21. [review coming here later], but I never played this game before, so I needed the guide to actually play it. Seriously one PC magazine said this game must've been made to sell guides because people would smash their keyboards otherwise... so this might take a day or so to play.
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