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  1. Complete Final Fantasy III Forbidden Game Secrets

    Holy cow, you guys, this book.
    This is one of the most ridiculous guides I've ever owned.
    Back in 1994, Final Fantasy III was released in the US, and like many people, I went absolutely ga-ga over the game. It's my favorite entry in the series, and I've beaten it multiple times and on multiple platforms, including the Game Boy Advance version with the extra content. In my obsessive quest to learn everything I could about the game though, I bought every magazine and book I could find about it, including Nintendo's own official guide and Peter Olafson's full-colour guide. And then...there's this one...
    Part strategy guide, part fanfic, Complete Final Fantasy III Forbidden Game Secrets is a nearly 500-page tribute to absurdity and lies.
    The author's name, "Hayaku Kaku", is written as '早く書く' in Japanese. This isn't actually a name, it's a fragment meaning "fast write", and it's a clue to why this guide is so bizarre. See, Final Fantasy III (or Final Fantasy VI as it's now known) is a massive game, and as noted in the introduction, not one you can finish over the course of a three-day rental. Writing a guide to a game that large requires an exceptional lead time if you're planning to match the game's release date, and from the contents of the book, it's easy to ascertain that the author (in this case, Bill Kunkel, aka "The Game Doctor" himself, with assistance from another writer named Ken Vance) was working off pre-release materials.
    One of the necessities for squeezing all of the story into the cart, as related by translator Ted Woolsey in an interview, was re-naming the bulk of the enemies, items, spells, and Espers in the game, in order to fit into the character limits imposed by the game. What's odd about this book is that it gets almost all of the character names and spell/Esper names correct, even when it comes to the bizarre spellings imposed by Woolsey to comply with the aforementioned character limits ('Fenix' instead of 'Phoenix', etc...). But the items? Almost all the item names in this guide are completely incorrect--it's likely the item list was among the last things Woolsey worked on, since the majority of his effort was likely focused on the game's massive story. If that's the case, it's almost certain Kunkel and Vance were working off incomplete information and a near-zero knowledge of the Japanese language. More credence is given to this theory since one of the screenshots includes the original Japanese "Bar" sign, which was censored by Nintendo, and read "Cafe" in the US edition of the game.
    'Spears' are translated as 'spheres' for some reason. Item names, as noted, often bear no resemblance to their final forms. What's more, the explanations of item abilities and magic spells often read as though someone gave them a very basic, machine-like translation from the original which were never edited for clarity. (Edit: see the update below, but this is exactly what happened).
    The maps, maps, and more maps hyped on the back cover are likewise odd. These are not maps, exactly...more like someone took pictures of the screen, printed those pictures out, then placed a sheet of tracing paper over them and drew over every building, tree, hill, stream, and other feature, but never bothered to fill in any of the information. Thus, what you get are a bevy of hand-drawn maps that show the entire area...but are almost completely worthless for all the work put into them, since they don't point out any useful features.
    Even as a walkthrough or secrets guide, the book is deficient. It will point out what items can be found in each area (well, most of them at any rate...Kunkel and Vance didn't find a lot of the off-the-beaten-path goodies), but it does not explain where any of them actually are in relation to the map, or what steps might be necessary to uncover them. In addition, a lot of the walkthrough is just plain incorrect in literally dozens of places. It's impossible for anyone well-versed in the game to go more than 2-3 pages without finding another mistake, whether it's a simple mistranslation or flat-out misinformation like: claiming you can earn experience in the "Beastfield" (the Veldt), when in fact, battles there don't earn you any XP; claiming it's possible to get Shadow back into the party via betting items at the Coliseum if you didn't wait for him on the Floating Continent; claiming Locke gains the ability to pick locks as the story continues; saying Celes can use her 'Runic' ability to learn spells faster; a screenshot of a character suffering the 'Imp' status effect incorrectly labeled as 'zombified' by the caption; claiming the 'Quartr' spell reduces the target's HP by 1/4th, when it actually results in a 75% reduction...the list goes on and on.
    Speaking of lists, while the book impressively details the Items, Magic, and Espers available in your quest, it also omits an awful lot of other useful lists which other guides did not. These include a list of Gau's available Rages (and the enemies he needs to fight in order to acquire them), a list of items bet & won at the Coliseum, and a list of enemies from whom Strago can learn his different Blue Magic spells.
    Also omitted are seemingly obvious things you'd want to point out in a strategy guide: while it explain that calling the Merton esper in combat causes a raging inferno to scream across the battlefield, it neglects to mention this afflicts both the enemies and your party. Now, sure, you're going to learn this as soon as you use it the first time, but knowing an attack could nuke my team BEFORE I use it is kind of the point of a strategy guide, right? Likewise, there's no indication that the Cursed Shield (or the "Bloody Shield" as this book refers to it) can be un-cursed, or that you can equip a Ribbon in order to remove nearly all the negative effects your character will suffer while trying to do so. The book assumes Cid will die, when it is in fact possible (and rather easy) to keep him alive.
    I seriously could go on for pages about everything wrong with this guide. There are a lot of books over the years which I have no problem labeled shameless cash grabs, but the level of hyperbole this book builds on its back cover compared to the results it delivers between the pages is a disconnect of truly epic proportions. Download this and read it to understand the nightmare which was the world of video game strategy guides in a pre- (or at least very young) Internet age, marvel at its inconsistencies, and boggle at the fact they were willing to charge $14.95 US (or 2.89 gold flemkes in "East Domo").
    In an old forum post at the J2Games website, which is no longer accessible since they removed their forum, Bill Kunkel spilled the beans about writing this book, and how much of a nightmare the project was. I almost feel sorry for him, and got the impression from reading it years ago that this project very quickly spiraled out of control in terms of the time they assumed it would take to write, and the results here speak for themselves. The good Game Doctor is no longer with us, but it's a shame his spirit is forever associated with this absurdity.
    Enjoy! ❤️
    Update: I discovered, to my delight, that Kunkel's recollections about working on this game guide in that old forum post on J2Games were collected in one of the chapters in his autobiography, Confessions of the Game Doctor. I've corrected some things in the above writing which I got wrong due to my own faulty memory (chief among them: his co-author was not Rusel DeMaria, but Ken Vance), but I'm reproducing this part of the book so you can see exactly what went into the creation of this guide.
    It was actually worse than I remembered!
    So, there you have it. A strategy guide written by two guys who cribbed all the relevant information about the game by having a local Japanese professor translate bits and pieces of Japanese guide books which Prima imported instead of actually playing through the game (something they apparently didn't even have access to).
    You really can't make this up.

    639 downloads

    8 comments

    Updated

  2. Diablo II Ultimate Strategy Guide

    There were multiple versions of this guide published and updated by BradyGames over the years. This particular edition is keyed to the Lord of Destruction expansion pack which came as part of the Diablo II Battle Chest boxed set. Since the guide makes no references to skill synergy bonuses but it does reference "the first patch", it likely corresponds to v1.08 of the game. Given the game's current edition is v1.14d, much of the information in this file will be outdated and inaccurate except to someone playing a pre-v1.10 copy in a solo campaign.
    Enjoy! ❤️

    641 downloads

    3 comments

    Updated

  3. 3D Action Gamer's Bible

    Another entry in Prima's ubiquitous "Secrets of the Game" series. This one talks about first-person shooters, and contains minimal, text-only walkthroughs and cheat codes for Ultimate Doom, Doom II, Heretic, Hexen, Duke Nukem 3D, and Quake. Beyond the walkthroughs for the solo campaign, you get some tips and tricks for deathmatch, a chapter dedicated to using level editors for some of the aforementioned games along with general tips for making your own levels as interesting and fun as possible, and a final roundup of cheat codes for some other 3D action titles such as Dark Forces and Magic Carpet.
    All in all, this isn't a terribly compelling book considering the lack of even a single screenshot to add zest to the presentation. There are even a couple of times where it directs the reader to visit a game's FAQ on Usenet or some of the various fan websites in order to get more information, which is an odd thing to tell the person who just paid $20 for your book, but OK...
    The games it covers all received better, more full-featured strategy guides, complete with artwork and screenshots galore, so all that information can be found elsewhere with better presentation. If you want to design levels for these sorts of games, there were specific books written for that purpose for Doom, Quake, and Duke Nukem 3D, while larger and more advanced level design bibles like 3D Game Alchemy and Tricks of the Doom Programming Gurus exist to better fulfill that niche.
    It's not a bad book, per se, and it's great from a historical perspective to have it preserved, it's just not all that exciting or interesting to either peruse or use. But now that it's out there, you can explore for yourself!
    Enjoy! ❤️

    254 downloads

    2 comments

    Updated

  4. Chaos Island Official Strategy Guide

    A relatively rare guide for a relatively unknown game.
    Chaos Island is sort of like Jurassic Park meets the RTS genre. It tasks you with guiding various characters from the film The Lost World around Isla Nublar to accomplish a variety of tasks to protect the dinosaurs from hunters, gather eggs and other resources, and avoid dying while you're doing it. Of all the games made under the JP license, this is one of the strangest. That, combined with the guide's own obscurity, made it an obvious choice for archival here.
    Enjoy! ❤️

    193 downloads

    0 comments

    Updated

  5. Quake Unauthorized Map Guide

    Sorry for the sticker and damage to the front cover. The book came this way when I bought it. Otherwise, the rest of the guide's in fine shape.
    Except, wait a minute, I'm sorry..."Unofficial Map Guide"? I mean "Strategy Guide", right?
    Nope. This is literally just a book of stage maps that point out where all the goodies and secrets are located. There aren't any hints for actually tackling the various areas or anything like that, just maps and how to access the secret areas. Prima put out an unofficial strategy guide for the game too (along with that abomination of a guide to the shareware version which I already inflicted upon you) which also sold well for them, meaning there were some lunatics who forked out over $50 for those three different books because they just loved Quake so much.
    Well, you don't have to do that now, because I got yer "Unofficial Map Guide" right here, fanboys!
    Download it, smack that 'Thanks' button, and pay me my tribute.
    Enjoy! ❤️

    223 downloads

    0 comments

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  6. Quake Authorized Strategy Guide

    Flying into 2023 with this first release of the year, what could be more epic than another strategy guide for the behemoth FPS known as Quake?
    Yeah, yeah, I know, almost anything else.
    But it's Quake, so you're going to download this, you're going to slap the 'thank you' button to pay me my tribute, and you're going to wait for the next strategy guide with baited breath, because you all love me.
    Happy New Year!
    Enjoy! ❤️

    342 downloads

    0 comments

    Updated

  7. Quake II: The Unauthorized Guide

    What's more extreme than an unauthorized guide to the sequel to the biggest FPS on the planet?
    NOTHING, THAT'S WHAT!
    We've got black-and-white pages, we've got computer-drawn maps, we've got all the cheat codes, we've got an all-text walkthrough, we've got multiplayer strategies, and we've got an interview with John-F&@$ing-Romero's girlfriend-to-be-soon-to-be-ex-, the terror of the DeathMatch arena, Stevie 'KillCreek' Case herself! SHE IS A WOMAN, AND THIS TEXT IS AS CLOSE AS MOST OF YOU WILL EVER GET TO A GIRL, SO YOU HAD BETTER DOWNLOAD THIS GUIDE RIGHT NOW OR E-DAY WILL PERSONALLY DEFILE YOUR VERTICAL SMILE WITH A STEEL-WOOL-WRAPPED TOILET BRUSH!
    *ahem*
    Enjoy! ❤️

    263 downloads

    0 comments

    Updated

  8. Heretic: The Official Strategy Guide

    Written by Ed Dille, who was responsible for a number of guides for Prima, including Doom II: The Official Strategy Guide. In fact, a number of the Deathmatch and Co-op tactics in this book are lifted straight from that guide. In fairness, Heretic runs on a slightly modified Doom engine, and the goals revolve around shooting things until they're no longer moving so there's no real need to re-invent the wheel here.
    What hasn't carried over is Dille's frustrated drill instructor persona, replaced here by one of Mustafa, a powerful wizard and historian out to offer you, his novice trainees, the information to succeed in their dangerous quest. He's dialed it down a notch here, which will either be welcoming or disappointing depending on how you enjoyed the style of the Doom guide.
    Aside from that, every level gets its own map and walkthrough, and the book ends with a series of appendices describing everything from running Heretic from the command line to setting up a service like DWANGO for modem-to-modem play. Oh, how far we've come...
     
    Enjoy! ❤️

    372 downloads

    1 comment

    Updated

  9. Ultima Online Unofficial Strategies & Secrets

    Considering it's an outdated strategy guide for a version of a game that's been unplayable since the early 2000's, this book is oddly expensive on the second-hand market, with listings usually in the $20-40 range. Equally unusual, this guide was essentially co-authored by a bunch of members of the same guild, who shared their tips and techniques with Sybex, making it something of a curiosity for that alone. In any case, this is the very definition of a historical artifact of a bygone era, which is why it's so important for us to preserve it. Ultima Online is still around, and still playable today, but it looks nothing like it did in 1997 when this came out.
    Use it as anything but a trip down memory lane at your own risk.
    (Blank pages were omitted to save time and space, so if you notice page numbers skipping, don't worry, you aren't missing any content).

    140 downloads

    0 comments

    Updated

  10. Ultima Online: The Second Age Official Strategy Guide

    Ultima Online: The Second Age was the first major update/expansion to Ultima Online. Released in 1998, a year after Ultima Online's debut, it added a new swamp/marsh zone called "The Lost Lands" (which included two new cities), a plethora of new enemies to fight, and the ability for players to construct their own cities. A plethora of other mechanics were implemented and enhanced as well, including a real-time text translation service allowing players world-wide to break the language barrier, modifications to the user interface, and an expansion of in-game chat features.
    For many, The Second Age is considered the definitive version of the game, as a massive number of players joined UO with this specific edition. This has led to a plethora of user-created servers (known as 'Shards') dedicated to running versions of the software that most closely mimic the look, play style, and features of this specific instance versus the version of the game running today. Indeed, if you want to see what all the fuss is about, the shard is free to play, with the software that can be found here:
    https://www.uosecondage.com/
    Because of that, this guide has actually retained its value on the second-hand market, making it a $20-30 acquisition for anyone wanting their own copy. After learning this, it pushed this book to the top of the preservation stack, and I'm delighted to offer it up for your perusal and digital hoard.
    The only down side? My copy was acquired second-hand, and is lacking the full-colour poster map that came bound as a tear-out sheet between pages 144 and 145. If anyone else has a copy of this poster already scanned, please don't hesitate to contact me, and I'll add it to the file with full credit to you.
    Otherwise, enjoy the download, smack that 'Thanks' button, and I'll see you with the next upload shortly! ❤️

    129 downloads

    0 comments

    Updated

  11. Ultima Online: Lord Blackthorn's Revenge Official Strategy Guide

    This was published in 2002 to coincide with the release of the expansion, the fourth for Ultima Online, which was noteworthy for none other than Todd "You're Damn Right, I Created Spawn!" McFarlane joining the design team to populate a new zone within the now much larger map of Britannia with all sorts of twisted nightmares from his imagination.
    For some reason, the two expansions that happened prior to Lord Blackthorn's Revenge (Ultima Online: Renaissance and Ultima Online: Third Dawn) both dropped without getting corresponding strategy guides, official or otherwise. Because of that, the guide to Lord Blackthorn's Revenge had to cover an awful lot of territory, as the playable world within the game had more than doubled since Second Age, with entire new continents now populated with extensive new dungeons. But in addition to covering all the updated content, this book offers a slew of extra content of use/interest to fans of Ultima who couldn't care less about playing the MMO. This includes an overview of the grand Ultima timeline featured in all the games which had released up to that point, a character glossary for major NPCs, significant events that had taken place both in the online and off-line games, a guide for new players, an interview with Todd "Did I Mention I Created Spawn?" McFarlane, and a bunch of other goodies. Even if you couldn't care less about a twenty year old expansion to an MMO, you'll probably find something worth reading if you have even a passing interest in the Ultima world or RPGs in general.
    This is a remarkably well put together book, with a lot of great information. Obviously it's more useful if you're familiar with Ultima Online, but even if you don't know much (I never played the game myself, though I had friends in college who did, so most of my knowledge comes from their accounts), it's still a really cool book that deals with far more than just stat tables and skill progression lists.
    Enjoy! ❤️

    127 downloads

    0 comments

    Updated

  12. Ultimate Unauthorized Nintendo Game Boy Strategies, 3rd Edition

    Jeff Rovin might have figured out how to get the money from video game books flowing, but brother, Corey Sandler and Tom Badgett's output over the years stuck a vacuum hose into the pockets of America's youth, siphoning off birthday cash, allowance money, and everything else they could get their hands on. This here's the third edition of their already best-selling Game Boy book, and for a mere five dollars, it promised nothing less than total dominance and the latest info on the most recent games.
    You've got to hand it to these guys for attacking their topics with such mercenary zeal. Nintendo, Super Nintendo, Game Boy, TurboGrafx-16, Sega Genesis...no system was safe from this daring duo and their game-addicted progeny. This edition was condensed down to a more portable mass-market paperback from the previous versions' trade paperback size, also resulting in a price cut ($4.99 vs. $9.99), no doubt making it that much easier to sell, while scaling down the size of both the text and interior images.
    It's competent, accessible, and everything you would want something like this to be. Which is good, because it's the fifteenth book these guys churned out in four years, so you'd expect them to have mastered the formula. They don't disappoint.
    Enjoy! ❤️

    414 downloads

    6 comments

    Updated

  13. Ultima Online: Age of Shadows Official Strategy Guide

    Age of Shadows was the fifth expansion for Ultima Online, released in early 2003, and like the previous year's Lord Blackthorn's Revenge, also featured a darker vibe. The primary purpose of this expansion was to add a crap-ton more land to help with the player housing situation. To that end, the team created a new land mass called 'Malas', an area that was essentially a giant, broken-up continent with hundreds of smaller island-like locations connected by bridges. Major changes came to the housing system, allowing players to customize and create structures of much broader and grander design than the small number of prefab options which had been available for the last five years. Established players who had already built and maintained homes were allowed to convert their old homes to the new design standard, ensuring they wouldn't be left out of the fun. In addition to alleviating the housing bubble, the expansion also introduced two new playable classes (the Paladin and the Necromancer), and added a Diablo-style explosion of magical item attributes and properties, allowing for a much greater range of possibilities for the loot tables. 
    But it wasn't all fun and games. All that extra stuff came with an increased monthly fee, and players discovered the new and powerful magic items turned the UO experience from a skill-based roleplaying experience into a loot hunt for the best gear so as to allow accelerated character growth. The combination turned off veteran players, who left the game in droves, and marked a significant downturn in the game's place in the much more crowded MMO marketplace.
    This guide is an oddity, being mostly a reprint of the Lord Blackthorn's Revenge book (minus the Todd "Hey, I'm the Spawn Dude!" McFarlane interview), with only the last fifth or so being devoted to the new content unveiled in the expansion itself. Not bad if you skipped buying the LBR guide in 2002, but otherwise...
    Enjoy! ❤️

    137 downloads

    2 comments

    Updated

  14. Quake III Arena Official Strategy Guide

    I'm not sure why Prima (or anybody, really) thought this game needed a strategy guide. I mean, Quake III Arena was literally nothing more than 'deathmatch-on-demand' with the possibility of fighting against AI bots if you didn't have any real-life friends. All the weapons and power-ups were culled from iD Software's previous Doom and Quake titles, and chances are if you bought Quake III you had already been playing deathmatch with your friends for five years and had a solid understanding of techniques like rocket jumping. The only thing really new for this game were the levels themselves. But, you know, props to Prima for managing to still get 200 pages' worth of content out of it somehow. Good on you, guys!
    Unlike previous guides to Quake games, this one's also in full colour, so there's that...
    Enjoy! ❤️

    226 downloads

    0 comments

    Updated

  15. Totally Unauthorized Combat Guide to Duke Nukem 3D

    Guides which brand themselves as "totally unauthorized" are a mixed bag. I mean, the writers of the authorized guides get their info from the game's publisher and developer, they get the rights to use artwork, screenshots, and other assets, and typically offer some bonus features like interviews with the developers, a CD-ROM stuffed with extra goodies, and other tidbits. The "unauthorized" guys, though? They have to make do with whatever artwork the in-house artists come up with, don't get any special access to designers and programmers, and have to build their strategies from scratch. To stand out, the unauthorized guides are usually a few bucks cheaper than the official one right next to it on the shelf, and that's usually all they've got. But occasionally an unauthorized guide will go above and beyond the call of duty to kick ass and take names, making itself worthy of your cash despite not being authorized.
    This book, my friends, is one of those special snowflakes. Because despite Sybex buying the right to make the official guide for Duke Nukem 3D (and making a kick-ass guide in their own write, complete with its own CD on the back cover), Steven Schafer and the hooligans at Brady Games laced up the combat boots and waded into the trenches to make their combat guide totally worth the money.
    In here, you'll find the normal write-ups on weapons, enemies, and power-ups. In here, you'll see the same level maps as you'd see in the official book. But that's only the first 150 pages. From page 152 on, you're treated to an orgy of information concerning configuring and playing multiplayer DukeMatch games, a comprehensive breakdown of all the game's media files (textures, sprites, sounds, etc...), and a complete tutorial on how to make your own levels using the Build Engine (which is where all that index info on the game's internal media files comes in handy, and can help you best utilize and/or replace assets as needed).
    The official guide devotes a whole two pages to this. They're basically like, "Yeah, um, Duke Nukem 3D includes a level editor. It's called Build. Check it out!". Probably this was so people would feel enticed to fork over another $24.99 in order to get Sybex's Duke Nukem 3D Level Design Handbook (which is a great book in its own right, well worth the buy if you want to get into the nitty-gritty of level creation, and will be appearing here in the not too distant future), but I'm not joking when I tell you this unauthorized book can teach you enough to make the level design book almost completely unnecessary.
    It also covers the secret DukeMatch-only level, "Faces of Death", which comes with the game, but requires a command-line interface trick to get working if you want to see it in single-player, and is something even the official guidebook doesn't bring up.
    I reiterate: the official guide leaves out all mention of the fact this level even exists, but the Brady gang gives it two full pages of maps and basic level info. What?!
    This book kicks some serious ass, and as far as I'm concerned, if you're a Duke Nukem 3D fan, you need it in your library.
    Enjoy! ❤️

    197 downloads

    1 comment

    Updated

  16. Quake II Authorized Strategy Guide

    It's a Quake II strategy guide which printed the maps twice: one in green-and-greyscale, once in full colour! And they're just as useless no matter which version of them you're viewing! Hooray!
    Otherwise, this is just your bog-standard strategy guide to an FPS. There's the obligatory enemy list, weapons load-out, multiplayer tips, a page and a half on using the console, and those full colour maps!
    Also, whoever had the bright idea to only put page numbers on every other page, or just stop them for a bit then start up again later, deserves to be dipped in horseradish and thrown to the jellyfish. 😡
    You don't need this. You're going to download it anyway, because you're a digital hoarder, and that's totally fine. I'm just pointing out the obvious.
    Enjoy! ❤️

    286 downloads

    0 comments

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  17. Unofficial Quake Level Design Handbook

    You've no idea how long I've wanted to bring this one to the site.
    Stupid expensive on the second-hand market, even moreso if you want a copy with the CD intact, but not as outdated as you might think considering people are still making levels for the original Quake to this day! Matt Tagliaferri knows his game level design, and this book brings together every trick and tip in his arsenal to help you build the best Quake level your heart can dream up.
    I've included a rip of the ISO file for the CD-ROM within the download, so you can mess around with that. The qED software itself won't work with current versions of Windows, but the bonus levels are playable in the main game or any one of its many source ports as-is. Just open the .cbz file with your favorite file compression software, and you'll see the QUAKE_LEVEL.ISO file right in the front. You know I wouldn't be your Retromags Goddess if I left it out.
    Pretty straightforward, but I need to point out the back cover text promises the level editor will be compatible with Duke Nukem Forever, because that game was on track to come out a year after this book was published!
    Enjoy! ❤️

    203 downloads

    1 comment

    Updated

  18. Best Action & Arcade Games Strategies & Secrets

    Well, here's something completely different! Your beloved Retromags Goddess providing you (yes, you specifically!) with a book about games from the MS-DOS era!
    Wait, sorry, I got my notes mixed up. This is actually just the next in a long line of books dealing with classic DOS games brought to you by yours truly.
    In order, this book covers:
    Duke Nukem 3D Quake MechWarrior 2 Crusader: No Remorse Hexen Heretic Star Wars: Dark Forces Descent Doom II Doom Earthsiege 2 Earthsiege Terra Nova Wing Commander IV Wing Commander III Fury3 Magic Carpet Renegade Now, you don't get full walkthroughs for all of these games. What you get instead for most are general, overall strategies that will serve you well throughout a playthrough, taken from articles and reviews written by the staff members of Computer Games Strategy Plus.
    The book also came with a CD-ROM containing playable demos for nearly all of the games covered by the book, plus eighteen other games not covered between the covers. My copy, sadly, is lacking this disc, but the good news is that some other enterprising soul uploaded it to Archive.org, and you can grab your own copy of it to play around with!
    Now, enough words! Download this book, enjoy the nostalgia, pay me my tribute by kicking that 'Thanks' button like you're Duke Nukem's mighty boot, and prepare for the next awesome release from your Retromags Goddess! ❤️
    *huggles*
    Areala

    184 downloads

    6 comments

    Updated

  19. 007: Nightfire - Prima's Official Strategy Guide (2002)

    007 - Nightfire - Prima's Official Strategy Guide (2002)

    168 downloads

    2 comments

    Submitted

  20. Return To Castle Wolfenstein - Prima's Official Strategy Guide (2001)

    Return To Castle Wolfenstein - Prima's Official Strategy Guide (2001)

    178 downloads

    0 comments

    Submitted

  21. Command & Conquer - Red Alert 2 - Prima's Official Strategy Guide (2000)

    Command & Conquer - Red Alert 2 - Prima's Official Strategy Guide (2000)

    188 downloads

    2 comments

    Submitted

  22. Command & Conquer - Renegade - Prima's Official Strategy Guide (2002)

    Command & Conquer - Renegade - Prima's Official Strategy Guide (2002)

    139 downloads

    0 comments

    Submitted

  23. Spyro The Dragon - Prima's Official Strategy Guide (1998)

    Spyro The Dragon - Prima's Official Strategy Guide (1998)

    342 downloads

    0 comments

    Submitted

  24. Alone in the Dark: The New Nightmare - Prima's Official Strategy Guide (2001)

    Alone in the Dark - The New Nightmare - Prima's Official Strategy Guide (2001)

    206 downloads

    1 comment

    Submitted

  25. Alias - Prima's Official Strategy Guide (2004)

    Alias - Prima's Official Strategy Guide (2004)

    110 downloads

    1 comment

    Submitted

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