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te72

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Everything posted by te72

  1. What aspect of it for you that made you buy that one? I was thinking of Final Fantasy Chronicles, which had Chrono Trigger and FF6 on it. Having never had an SNES, that one was appealing... Anthology was the one with FF1 and FF2, right? Japanese FF2, or American FF2 (FF4)?
  2. I remember buying SSX and Tekken Tag Tournament the week prior to PS2 release. Do you have any idea what it's like to be a teenager with a new video game... that is impossible to play??? Agony! Haha Funny enough, the PS2 got me more into movies, the DVD thing was a neat feature for me. First DVD I rented at the Blockbuster I ended up working for the following year? X-Men.
  3. Memories can be a funny thing I suppose. While I seem to remember my siblings and I getting the N64 for Christmas in 1999 (Was that the year Donkey Kong 64 came out? That was the bundle we got.), it wasn't a "gotta have it NOW" sorta system for me. I just seem to remember being excited by all the arcade cross-promotion and hype going on surrounding the system. That said... I did go to Target at 4am (perhaps earlier?) on October 26, 2000. I waited in line (man, that was cold!) in order to get a PS2 of my own on launch day. I even skipped the first couple hours of school that day, waiting for the store to open. I think in 12 years of public schooling, I only missed maybe 5 days total, skipping school just wasn't something I did. So... yeah, perhaps the PS2 was even more of a big deal. Funny you mention Toy Story Melki, as that's what came to my mind when watching the first trailer I saw of Kingdom Hearts 3. "Wow, they've finally done it, the goal of making a game that looks as good as Toy Story did."
  4. Hard to believe they were still calling it the "Ultra 64" that late into 1996, I thought they had already officially named it the Nintendo 64 by then. On that note, I can't honestly say I recall a console being more heavily pushed than the U64 / N64 was. I mean, the Dreamcast... I knew a few fans. PS2? It was met with high expectations, and it delivered, but it was following in the footsteps of the PS1. Xbox, at the time was a complete unknown. Gamecube seemed to be the start of Nintendo going off on a slightly strange direction. After that generation though, things were established, it was clear that gaming was gonna be pretty awesome all around. The Ultra 64 though? Man, that thing was MARKETED between 1994 until 1996. A friend of mine back then went to the trouble of importing the Japanese release so he could have it a few months early! Seems silly now, but that summer of 1996 was pretty eye opening, to be able to play Mario 64 before any of my other friends, that... was... awesome. Plus, Killer Instinct and Cruisin' USA were noted to be running on Ultra 64 hardware in the arcades, on the machine's attract screens. Those two games in particular made quite the impression on me as a kid. Maybe it's just me, but this system was a BIG deal before it came out. It was cool after it came out, but... I dunno. Kinda didn't live up to all the hype, but then again, what does?
  5. That was on a Pepsi box? Very cool, can't say I ever saw that at the store in my area. I used to have a bunch of the Star Wars Pepsi cans, until I moved back up to Wyoming, and had some of my stuff stored in the garage. Wanna know what happens to unopened pop cans when temps reach -25F? Heh, they open themselves. What a gross mess we discovered months later!
  6. Bradygames did get pretty big there for a while, but... while I can't speak about other countries, in America you can't forbid someone from printing such a book, that's part of free enterprise and freedom of the press. You, as a game developer or publisher, CAN authorize a specific book or publisher as the "official" guide, and have it be marketed as such. I have this book, and I used to have the Versus guide as well. The Bradygames guide was "official" and I seem to recall the Versus guide being advertised as "unauthorized" on the cover. Didn't stop either book from being published, and both had their merits. I actually preferred the Versus version myself, was informative without spoiling the game.
  7. Best news I've seen all day. Heh, almost feels like time travel, given how long it's been since Future Perfect...
  8. @QuietKitten Good to know about Bleemsync, I'm always a fan of being able to tinker with games, been doing that (well, got into pretty heavily for a while) back in the early 2000's. Front Mission is actually a series I could really get into, love me some SRPG's. The game I was thinking of is Carnage Heart, what an overwhelming experience for a kid to try and figure out back then... Edit: Kitsunebi beat me to it haha, thanks bud!
  9. I had picked up one of those PS emulator systems. Haven't had time to play with it yet, but am glad to know it's easy to modify. Though... I do feel sorry for those that had to narrow down the selection of included games, SO many good ones were left out. Armored Core is definitely not the one I remember playing. The game I played, you had to basically program your mech, then start the game. Once the game started, you weren't really in control anymore. Whatever the game was called, it likely had a demo on a PS Underground issue. Or, perhaps it was Armored Core all along, and I just had a bad understanding of how to play it back then. This many years later, who knows! If you're a big AC fan, OC Remix has an album called THE ANSWER that was pretty good.
  10. When you say Playstation classic, do you mean a "stick discs in it" Playstation classic, or do you mean the Playstation Classic emulator system that came out last year? Either way, I never did really figure out the Armored Core games. They were cool in concept, but above my head. That is the one where you program in the moves your mech makes, before starting the match, correct? I might be thinking another game...
  11. Just looked them both up, doesn't bring back any memories, so I'm thinking I never found those levels. I forgot just how good looking that game was though, it holds up pretty darned well, I must say.
  12. I don't recall the pachinko / leaf levels you speak of mvangord? I mean, it's been 15 or 16 years since I played Sunshine, but I do remember it being a LOT of fun, and a beautiful game to boot. Fairly certain I beat it, but I never went back to play through it like I did with 3 or World.
  13. I thought the Versus version of the guide was better overall. No spoilers, and some really unique materia combinations. Funny to see that people have dissected that game to the point that Emerald Weapon can be defeated by a level 7 Tifa, no joke.
  14. Heh, this one brings back some fond memories. Anyone else's friends read ahead and spoil parts of the game?
  15. A remaster would be nice. Remember the map creator? Zombie survival mode? Some of the silly weapons and humor? Man... getting all nostalgic here. Good call on Timesplitters.
  16. That's a good idea, but I think Free Radical is no more, or was absorbed by another company. Not sure what happened with the rights to the IP, but that was a fantastic shooter in an era that was sort of between surges in popularity for the genre. I mean, it followed the Doom and Goldeneye era, but predates the Call of Duty and Battlefield era. Not sure why Timesplitters wasn't more popular, it felt really good, and the premise was fun.
  17. Kinda the same story here. Got the SNES classic last year, and we played quite a bit of Yoshi's Island. Turns out, it's a pretty big game... Beat Legend of Zelda Link to the Past, forgot just how good that one was. Tried numerous other games on it, and picked up an NES classic earlier this year, played a handful of things on there too. Spent a lot of my free time in the last year dedicated to my racing hobby. That... can take up a lot of time, but is certainly rewarding on a personal level and a lot of fun to share with passengers.
  18. Agreed. Lost Sphear looked pretty neat as well. I remember Mike Matei (of AVGN) playing some other RPG a while back, if I recall, that was also developed by Square. I believe it was just a beta, but it definitely looked promising.
  19. Agree with you on both points. Square seems so hesitant to touch the Chrono series again. Perhaps that is what happens when the bar is set as high as it has been? Although, have you seen I Am Setsuna? It gives me hope that they haven't forgotten the Chrono roots...
  20. Interesting counter point. In the US, you get a few warnings for violations of the DMCA, but after that, your service is canceled. I don't think one would want to be caught further pushing that envelope, lest one run afoul of FBI anti-piracy enforcement. Few, if any sites of such a nature are likely to be based in the US due to the nature of our laws here. That may be part of why our country has such an interest in monitoring any and all traffic going between any and all countries, to satisfy copyright holder's rights. I fear we may be going off on a tangent, even if it is related to the main discussion at hand. Not that I mind, discourse like this is informative, and we'd all do well to learn new things on occasion. CRTC being the arbiter of legality on the use of the internet seems like a slipper slope though. The FCC is mainly a watchdog organization, or at least that is its intended purpose as I understand. The courts are who decides the cases based on existing laws, where the FCC recommends and enforces regulation of the various communication industries. At its core, the FCC *should* be looking out for us, the consumers. Currently, I see it as looking out for the distributors. That is the root of the problem.
  21. I'm sure you are familiar with, or at least heard of, SOPA and PIPA, both were attempts at legislation to ostensibly rein in online piracy. The intent was noble, the execution would have been anything but. Your last post reminds me a LOT of that point in internet history. Allowing the ISP control over access in any sense is a bad idea. Allowing corporations, no matter who they represent, to control access, is a bad idea, hence why SOPA and PIPA failed to gain much traction in the US. Not sure how it is treated in Canada, but here, sites heavy on piracy tend to get shut down by the FBI, if I recall. DMCA did a lot to give the government teeth to enforce piracy laws here.
  22. Good suggestion. Retro magazine had a nice writeup on the Wolfenstein franchise in one of their issues. I was rather impressed with what I learned about the roots of that series... sounds like it may have had a big effect on Kojima's Metal Gear series! Anyone ever play Micro Machines? I feel that one was perhaps innovative. It certainly felt fresh, due to the variety of vehicles you could race, and the environments you raced in.
  23. PC Engine had quite the lifespan in Japan... 9 years is a long time! Sony's systems seem about there, 8-10 years each, but those last few years always seem to be crap games for the most part, given that the new Playstation is out and into its own life cycle a few years. Kitsunebi, anything in the PC world come to mind as far as being ahead of its time? Deus Ex was pretty incredible...
  24. You know, I never played any of the TG systems. Always saw ads for the games in the magazines back then, but nobody I knew had one. I have played the really good Castlevania game that was on it, via the Dracula X Chronicles version on PSP. Sounds about like I remember of it. Perhaps it paved the way for the PS1, so I'd say it was totally worth it!
  25. Never realized the Sega CD came out here in the US in 1992... that was early, three years ahead of the PS1! Yet, it was reasonably priced compared to the other CD system of that era, the 3DO. I don't have much frame of reference for the Jaguar CD, only ever saw them in the bargain bin at $20 (new!) at a KB Toys, sometime in the mid 90's. For all that fancy new tech, how were those early CD based systems? Were there any noteworthy games? I barely got to play any of them, and apparently they didn't leave much of an impression...
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