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Areala

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Everything posted by Areala

  1. But would you truly be happy uploading files that small, instead of ones that are nearly a gigabyte in size?
  2. 184 downloads

    You know what this is. I know what this is. You know you're going to download it. I know you're going to download it. Volume 1 of Prima's Nintendo Game Boy Secrets is Rusel DeMaria and Zach Meston doing the thing they did for Nintendo NES games, Super NES games, and Sega Genesis games, only for (wait for it) the Nintendo Game Boy! See? I didn't even have to write that. You didn't have to read it. But I did. And you did. Now, download the file, pay your tribute to your Retromags Goddess by smacking that 'Thanks' button like you're trying to smack the batteries out of your portable system, and prepare for the next release in the "Secrets of the Game" series, coming soon from my bookshelves.
  3. Retromags Presents! Nintendo Game Boy Secrets Database Record Download Directly! Scanned By: Areala    Edited By: Areala    Uploaded By: Areala    Follow us on...                         
  4. You're welcome! There's more where these came from too. *huggles* Areala
  5. SIMPLY THE BEST! Instant mastery through amazing strategy sessions. The hottest secrets, covered in the greatest detail. Graphics that show how to do it. The newest, "rad"-est games, including: Teenage Mutant Ninja Turtles Skate or Die: Bad 'n Rad Dragon's Lair: The Legend Batman Super Mario Land Ducktales Gargoyle's Quest The Amazing Spider-Man Ghostbusters II Wizards and Warriors: Fortress of Fear Castlevania: The Adventures Special peripheral section, including Light Boy, carrying cases, and more!
  6. Retromags Presents! Super Mario World Game Secrets: The Unauthorized Edition Database Record Download Directly! Scanned By: Areala    Edited By: Areala    Uploaded By: Areala    Follow us on...                         
  7. 171 downloads

    This was one of the best-selling video game guidebooks of the 90's. It's a bit odd, in that there were two different versions of this book published (one with this name, the other with the slightly different title of Super Mario World Secrets), and I'm unsure of the reason behind the name change. I have both books, but aside from some minor changes on the Library of Congress page and some slight differences in cover design, I can't tell a difference. This one is copyright 1991, while Super Mario World Secrets is copyright 1992. But they otherwise have exactly the same information, the same page count, the same screenshots and information. They even use the same ISBN. I haven't done a page-by-page, line-by-line comparison on my copies, but if there are any differences, I've been unable to find them. This is entirely different from the Legend of Zelda: A Link to the Past book from the 'Secrets of the Game' series, where one version contained tips for Link's Awakening on the Game Boy, while the other had strategies for Legend of Zelda and Zelda II on the NES. So while I did scan both versions of that book, I don't see any reason to do so for Super Mario World Secrets unless someone can point out some major differences or discrepancies in the text. In any case, this is a perfectly awesome walkthrough for the game, even if it's only black and white. It won't help you break a speedrun record or anything like that, but it does actually feature a small section on getting through the game as quickly as possible, using only 13 of the game's stages (or 11 if you're willing to skip the Yellow Switch Palace), which I absolutely used back in the day. In any case, enjoy!
  8. MARIO'S BACK IN HIS GREATEST ADVENTURE EVER! Welcome to the latest chapter of the greatest game series of all time--Super Mario World! Loaded with great graphics, explosive sound, and pure 16-bit excitement, this game has all the characters you know and love (or love to hate): Mario, Luigi, Princess Toadstool, Bowser, and the evil Koopa clan. DO YOU KNOW: How to find the locations of all 74 worlds and 96 goals in Super Mario World? How to defeat all the bosses? Where to find the top secret Star Road and Special worlds? How to rack up the highest scores using the hottest techniques? Super Mario World Game Secrets has all that information and much more! You'll find this book to be an indispensable guide to the hottest Super NES game of all time, with detailed strategies, tons of screen shots, and the wildest secrets to blow Super Mario World wide open! SUPER MARIO WORLD GAME SECRETS INCLUDES: A brief history of Mario, including information on Mario's designer and fascinating facts about the Super NES Complete guides to all the Worlds and every Goal in Super Mario World, organized into sections for beginners and advanced players Super secrets that reveal how to achieve the highest scores and execute the coolest tricks!
  9. Just think about 200 issues of Dengenki PlayStation, where we'll have fifty pages of Tomb Raider coverage!
  10. There are also a number of early graphical adventure games covered here too! It's delightful.
  11. You're in luck! This book contains a complete walkthru for Sierra's Softporn Adventure, so you can finally scratch that off your backlist.
  12. 157 downloads

    Unless you were alive back then, it's almost impossible to understand just how massive the adventure genre of gaming was for personal computers. Exhibit one, were I attempting to make a legal case, would have to be this book right here. It covers seventy-seven adventure programs released across various computer platforms, everything from Adventure to Zork III, and had a cover price of $19.95. Twenty bucks probably seems like an average price for a strategy guide, especially a 350-page behemoth like this guy, but in 1984 that was the equivalent of sixty US dollars in today's currency. How on earth could publisher Arrays, Inc. get away with charging that much for a black-and-white, mostly-text guidebook? To put that a bit more in perspective, purchasing a copy of Zork I: The Great Underground Empire for your Apple II home computer back in the halcyon days of 1981 would have set you back $39.95 (or roughly US $120 in today's money). Computer games weren't just costly, they were downright extravagant. And that was after you factored in the several thousand dollars that buying the home computer itself had already set you back. Sure, there were deals to be found when shops were looking to clear out last year's inventory to make room for the next wave of software, but there was no Steam Summer Sale where you could pick up a bunch of AAA-blockbusters for 75% or more off their list price. If you wanted to play Zork, or Wizardry, or Ultima, it was going to cost you. Minimum wage at the time was $2.75/hour, so you can do the math. Nobody wanted to dump $40 on a game they couldn't beat, there was no internet where you could consult a FAQ, and while BBS systems were a thing, modems were not a part of the typical home computer installation. So the notion that, for half the cost of a typical adventure game, you could get puzzle solutions and maps for over seventy-five of the most popular titles from the last few years? That was a no-brainer. It was such a no-brainer that one year later, Kim Schuette put out The Book of Adventure Games II, which covered forty-five more adventures that had either been left out of the first volume, or had come out in the meantime, and it too sold like gangbusters. I've had this book for almost as long as I've been alive. It (and its sequel) are long out of print, expensive on the second-hand market, and highly sought-after by retro adventure game enthusiasts and collectors. Chopping this one up was hard. But putting it out here, so it can have a new life and be seen and appreciated by others who may never have even known of its existence before now, gives me a warm and fuzzy feeling. I hope you enjoy looking through it as much as I have done over the years, back when I was just a little girl, doing her best hunt-and-peck typing on her TRS-80 keyboard, trying to figure out how to beat The Sands of Egypt. This isn't just a piece of gaming history. This is a piece of my history. I hope you'll treasure it with me.
  13. Retromags Presents! Book of Adventure Games, The Database Record Download Directly! Scanned By: Areala    Edited By: Areala    Uploaded By: Areala    Follow us on...                         
  14. Once upon a time (isn't that the way the best literature starts?), when 16K computers were still the size of a house, there were adventure games. Since then, the two have evolved together. Computers are now more powerful and sophisticated, and adventure games offer greater stimulation, delight, and challenge than ever before. Adventure games can excite the imagination, but they can be frustrating too. If all you need is just a hint or peek at a map to help you come unstuck, help lies between these covers. The Book of Adventure Games takes the frustration--not the challenge--out of playing adventure games. It provides evaluations, maps, illustrations, and clues for over 75 of the most popular games available on the Apple and other computers. Adventurers of all skill levels looking for that specific answer to speed them on their way will find just the hint needed to keep playing. Maps and hints are presented in a way that offers help without giving away the whole game and ruining it for you. This book won't tell you everything--just everything you need about the following titles: Adventure Adventureland Adventure in Time Ali-Baba and the 40 Thieves Beneath Apple Manor Birth of the Phoenix Blade of Blackpool Castle of Darkness Chambers of Xenophobia The Count The Coveted Mirror Cranston Manor Creature Venture Crime Stopper Crypt of Medea Crystal Caverns Curse of Crowley Manor Cyborg Dark Crystal Deadline Death in the Caribbean Demon's Forge Doom Valley Earthquake -- San Francisco, 1906 Empire of the Overmind Enchanter Escape From Rungistan Escape From Traam Fantasyland, 2041 AD G.F.S. Sorceress Ghost Town Golden Voyage Gruds in Space Infidel Kabul Spy Knight of Diamonds Labyrinth of Crete Legacy of Llylgamyn Madventure Mask of the Sun Mission: Asteroid Mission Impossible Mummy's Curse Mystery Fun House Mystery House Oldorf's Revenge (Wizard I) Oo-Topos Palace in Thunderland Pirate Adventure Planetfall Pyramid of Doom Queen of Phobos The Quest The Sands of Egypt Savage Island, Part I Savage Island, Part II Secret Agent Serpent's Star Sherwood Forest Softporn Adventure Sorcerer Starcross Strange Odyssey Suspended Time Zone Transylvania Ultima I Ultima II Ultima III Ulysses and the Golden Fleece Voodoo Castle Witness Wizard and the Princess Wizardry Zork I Zork II Zork III
  15. Strong Alicia Silverstone vibes from this one. I'll definitely need to do further research. *huggles* Areala
  16. Hey! You! Stop slandering my waifu.
  17. Another hard drive failure, I presume?
  18. Sir, this is not normal. Please see a doctor if your spurts look like the attached gif.
  19. It's OK, hon. I took care of it. You take care of you.
  20. Also, apparently "John Romero's about to make you his bitch" works in every language. Of course Daikatana is cover-worthy! You would doubt the words of the prophet Romero?! Heresy! Heresy, I say!
  21. The original download link pointed to Issue 21. If you downloaded this before, please re-download to get the proper file. *huggles* Areala
  22. Moving backwards through time with the last couple of uploads. Look forward to more of the same, with two fresh entries in Prima's "Secrets of the Game" series, and a big book of really old-school adventure game maps and solutions! Stay tuned for more excellent oldies from Areala's library in the coming weeks! *huggles* Areala
  23. 134 downloads

    The first of a four-book, me-too Nintendo video game hints series. It was followed by "Mastering Nintendo Video Games II" which was a minor updated edition that reused much of this book's content. "Tricks of the Nintendo Masters" came next, and the series flared out and died with "Beyond the Nintendo Masters". "Mastering Nintendo Video Games" was clearly inspired by Corey Sandler and Tom Badgett's "Ultimate Unauthorized Nintendo Game Strategies", what with its reliance on cute little icons and block text. Like other books of the time, this one focuses mainly on tips and strategies for accomplishing specific things in each game, like beating Elecman in Mega Man, or finding the raft in Zelda II. There aren't any pictures or screenshots of any kind, although some of the sections (especially the one on Super Mario Bros. 2) contain some computer-drawn diagrams to illustrate what you're going to face or what you should do. The bad news is, the book also contains a number of hints that are either of little to no use, or are flat-out wrong. The Castlevania II portion, for instance, suggests that you should show the Ferryman some garlic, but this will do absolutely nothing except waste your garlic. Otherwise, this is a paint-by-numbers strategy book with tips mainly cribbed from the pages of Nintendo Power and GamePro. My copy was acquired second-hand and the previous owner had made notes in pen on a few of the pages. I did my best to clean these up, but my background is in writing and not image manipulation so...sorry.
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