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StrykerOfEnyo

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Everything posted by StrykerOfEnyo

  1. Thanks for this. I remember having this issue, so it brings back a lot of memories. I hope you got a good break from posting on average 2-3 items nearly every day
  2. I thank you for your very impressive list of magazines you worked on for archive.org. Do you have a location for a complete list? You mention it there, but I don't see any kind of link that follows on your profile. Just the "partial list" of 309 items. Great work, when I get some time I want to go through as much as I can.
  3. Thank you for this. There were so MANY game magazines at the time that I bought as much variety that I could, but it is so awesome to be able to go through ones I missed like this now. A hi-res digital copy of a whole magazine just wasn't a thing while these were first coming out, though 1998 might have been close. I don't know when the first digital mags showed up -- this site started in 2005, right? They must have started being made once home scanners were of a decent quality in the early 2000's. Good scan @rydamusprime, and solid editing as always, @MigJmz.
  4. This is the first official spin-off from GameFan that received a separate publication, and it seemed to last for only 3 issues. Dave Halverson was the Editor-in-Chief for the first issue, and he insisted that "MegaFan is a completely new concept." The mag focuses on four categories: strategies, tips and tricks, behind the scenes/interviews, and arcade. Look at my comment for Issue #1 for a few more details. If you loved GameFan then SOME of the names are still recognizable -- David S.J. Hodgson is the Editor-in-Chief for this issue. You got Greg Rau, Nick Des Barres, Ryan Lockhart, Jody Seltzer, Jay Puryear and a few more. Terry Wolfinger doesn't return for the artwork, and Hodgson mentions in the editorial that a whole new team worked on this issue. We don't have much info about this publication aside from possibly what some former members have mentioned in forums from a while back (I'm still searching through them:). We do know that sales were low, with multiple months in-between releases. EGM2 and Tips and Tricks did a much better job back in the day. This second issue is a full-sized magazine now, with 116 pages. The Arcade section is gone. Tekken 3 has a strategy section, along with Street Fighter III, Fighters Megamix, with moves lists and some combos. Powerstone has some tips. Suikoden has a write up on all 108-characters, and Wild Arms has some nice maps. Super Mario Kart and StarFox 64 get some coverage too. This issue holds up well, but there's not much that stands out from the several other mags that featured strategies and tips at the time. The Tekken 3 coverage is solid, but once again, several places have hard-to-read text. The colors use in the Suikoden write-up section look messy, and the Powerstone text is very thin. Thanks for making this available -- these issues are rare to find.
  5. This is impressive, I hope you have a job that lets you put these talents to work professionally. You should be showered with money with these skills. Thanks for the mag rundown again -- I can't remember the original forum post where you mentioned this.
  6. You are now a "Contributor." So good job, loser. It is just as meaningless as the last title. This is a message from yourself in the future. Don't worry about having to leave this message later on, since you obviously already did it -- so don't worry about corrupting the timeline. Also, lose some weight, tubby.

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  7. One of several Working Designs games that I hope to have time to play one of these days... maybe when I retire . Then I can finally play all those games that I never have time for. What a magical day that will be.
  8. After GameFan was out for a little over 2 years, a few members broke off and created Dimension-3, a short-lived magazine released by Dimension Publishing that focused mostly on PC games and the 3DO console. Tim Lindquist was on GameFan for the first 10 issues, then he became Production Director for Dimension-3. Greg Off worked on Game Fan until issue #24. He started off as an Editor and doing some production, and then was the distribution manager until issue #23. He was one of the Senior Editors on Dimension-3. David Winding started off as the Advertising Director for the first 7 issues of GameFan, then he was the sports editor until issue #27. He became the Editor-in-Chief for Dimension-3. This supposedly was their chance at going independent for themselves. They explained that since games were moving into the third dimension around this time, that was the inspiration for the name of the magazine, Dimension-3, but it only ran 7 issues. This group also published another mag at the same time, Dimension PS-X but it only saw a handful of issues. They eventually saw success when they renamed this magazine PS Extreme, which lasted many years. I really like this group of David Jon Winding, Greg Off, Tim Lindquist, Eric Winding, Mark Winding, and Joe Sutton. Most of this same group made another short-lived magazine, Q64. I've been tracking down a lot of their work over the years, and I have been enjoying it. You will see some similarities in this mag to the early days of GameFan, since several of these members worked on both. Thanks @Phillyman for donating and scanning this issue, and @E-Day for editing it. I only though there was two Dimension PS-X issues, so this might be a rather rare find now.
  9. I had both games on PS1, but I never had the chance to play through them. Now the PS1 versions cost WAY too much to buy again. I liked all the extras, like a cloth map.
  10. I thought there was a 7-Up videogame that I missed somehow, then I realized the year of the publication:)
  11. I had no problems downloading using Microsoft Edge. I've NEVER had a "trojan" warning for anything I've downloaded from here for 15+ years easily (though I did download most using the torrent packs). I hope this helps some others.
  12. thanks for another Number 1 issue. I remember having a few of these back then, but not many.
  13. wow, is this one of the earliest publications for this group (April 1989)? I don't remember anything before this, besides some code or strategy collections. Another coveted number 1. Thanks for finding these. They are fascinating to look through, even though the content itself hasn't aged well.
  14. There was like, one day where you didn't post anything. And I thought, "good, Danny got some rest." Then you were back to multiple postings the very NEXT day. You really are some kind of machine -- you must get a lot of stuff done around the house. Good job.
  15. You MUST have a shelf FULL of these "unauthorized" guides (or an entire bookcase full of them)
  16. Wasn't this the game you could beat in under 4 hours? There was only like 5 types of enemies throughout the entire game, if it's the title I'm thinking of. There really is no point in making guides to games like this, yet they did all the time back then. Thanks for the image.
  17. This is a great cover. "We can't use the real logo, the hat, the overalls, so I figured we can use just Mario's eyes! Everybody knows Mario's eyes when they see it."
  18. I want to play this, but I've heard some of these games are difficult to get running on new hardware. I've heard of a game like this that has a walkthrough on YouTube, and they even included all the different choices you can pick in the playlist, so you can see all the FMV scenes (if this is that game).
  19. StrykerOfEnyo

    Splatterhouse

    I bought this game. I wonder if the guide would help. I think it's a hard game to play, but I never have the time to play it.
  20. "bad game design" really ticks me off. It's like releasing a new Super Mario Bros and saying, "try not to jump."
  21. Wow. Thanks to ALL that have put time into these. What a massive undertaken. Especially all the rescans.
  22. Thank you very much for the description. Its great finding out about how things were from the perspective of someone there. I love finding out about their culture and how the Japanese see and market things to both themselves and other countries. I find it fascinating.
  23. Thanks for these recent donations @SSBSaiyanelite. You had some nice issues that you were willing to share with us. Its great seeing some of these again.
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