

Ferneu
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Everything posted by Ferneu
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Get In On The Starcraft Ii Beta
Ferneu replied to triverse's topic in Current Generation Video Gaming!
IMHO, Startcraft is the best RTS ever made. It gets the title in both single and multiplayer modes. Have you ever watched one of those Korean matches? Oh boy... But just like it happened with Quake (QuakeWorld), the best multiplayers FPS ever released, it is hard to (insert word here for "achieve more", "be better", etc, sorry for my bad English) the original. Let just hope all te $$$ generated by WOW can help Blizzard to achieve what even ID Software has failed to do. -
I hate it. But not like you. I really hate it. The series reached it climax with Super Turbo. But still there is no fighting game out there that reaches SF level. And I mean any iteration. Even EX, the worst of all, wins against Virtua Fighter, Tekken and the likes of it.
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I had never heard about it until your post, but I'd just like to say one thing: LOOK MAMMA, IT WOULD HAVE 4 FRONTAL BUTTONS! LET'S GO SNES!!!! Don't get it? Probably not. So read my rants here: http://www.retromags.com/forums/Dsi-Ds-Lite-t3534.html
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Only recently I've found out that there was an arcade version of Turtles in Time. I have only played the SNES version so far and I recomend it. If the arcade version provides at least the same level of fun plus being able to play with 3 other friends simultaneously, it should rock. I'll try it sometime and see why you did not like it. You know, I really like this game (bu then again, it is very hard to find a quarter eating brawler that I would not like), but I have never seen it on any local arcades. And the RPG elements you mention is more on the side of chosing a different character and the monsters names than anything else. Deep down, it is still a Final Fight. A very good one tough. As for my choices, I would probably fill the room with classic quarter-eaters like TMNT, Final Fight, Alien vs Predator, Punisher, Dungeons and Dragons (both), Vendetta and even Simpsons Having Super Street Fighter 2 Turbo would also be essential. There is no better way of proving your the alpha male on the arcade realm than beating everybody else on this. And of course one of those linked cabinet racing games. With at least 8 cabinets. The one I saw the mostd here in Brazil was Daytona USA and I'd be very happy with it, but there are probably better games out there. Oh, and I really liked that Indy racing games where the cabinet had 3 wheels and you saw the whole race from a bird eye view. Very simple, very fun. And if you remember this game and like it, I highly recomend a japanese SNES game which name I forgot right now that is pretty much like this game, but with powerups and up to 4 players simultaneously (plus the AI). Excelent!!!!
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I don't know if they are coming back because of that or simply because they can play them or their Wiis Anyway, I don't agree that all games today simply rely on graphics, but I do agree that most of them do. And I hate it, just like you. Of course there are great games being released these days. Some simply because of their gameplay value, others because the technology today allow the devs to reach new horizons. The real problem is the people. How many times you heard someone saying something like this about a game: "looks promissing but they'll have to do something about those PS2 graphics". And that is when everything start going downhill. And about this game medium fight, I think the big guys have reached a good solution when they started shipping the hardware with HDD. You buy the game on a "cheap" medium, install it and then good by (big) loading times. And by the way, as someone have already pointed out (yes, I've been reading this whole thread) (yes, I had nothing else better to do at the time hehe), cartridge are not exactly load time free. They are simply a faster medium. What will determine the load speed a combination of complexity, skill and publisher pressure. Heck, even SNES had games with annoying load times. Just play Batman Forever and you'll see.
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1st Mario Bros. Level Created With Doom Engine
Ferneu replied to Sky10w10w's topic in Retro Video Gaming!
I had never motion sickness when I played those games on their prime. But I remember trying to 100% finish Wolfstein some months ago and finally finding out what that whole motion sickness deal was. I simply installed the game (on Windows 2000) and it worked, but then, I noticed that after 10-15 minutes my head started to ache a lot and my lunch decided to try new things, like exiting my body through another hole... I think that has something to do with the way the operational system handled that old DOS game. Perhaps it forced it run into a very low frame rate, I don't know. What I do know is that I've found a kind of buggy, but working, open GL Wolfstein 3D port I it allowed my to finaly finish the game without dying (in real life). "Newer" games like Quake (QuakeWorld), which I still play a lot, have never given me motion sickeness. In the matter of fact, any game that was made to be played inside MS Windows have never given me any trouble. And they usually run at 60 or more frames per second. -
I'm never too confident when I have to face a koopa king on SMB1 and I'm small. And if it is a hammer throwing one, oh boy... And I think that there is a level inside the Forest World on Super Mario World that I've never been able to beat without "blue yoshi cheating".
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I'm not saying that 8-4 was tough, but I remember having way more trouble on 7-4. I've never figured out how to exit the "maze". SPOILERS BELOW! (I think hehe)
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That was the (English term for the thing that comes before the last thing) NES game I've bought. We were in the middle of the N64 era and then I saw it on a store, brand new, still inside the the plastic cover and almost for free. When I rembered the fun I had with it, mostly because of the coop play, I had to buy it. I think throwing your partner on enemies was the best part eheh. And we must not forget that not only Snake knows how to hide inside a box That game was bought togheter with my NES. Nice game. The music was also good, but having the same tunes repeated throughout all 50 levels might drive someone nuts. By the way, does Nestle have a blue packaged chocolate candy called Milkybar where you guys live? I'm asking because when I was younger, during the NES era, that candy was called LOLO. Sometime later it had its name changed to Milkybar. I always wondered if it had something to do with this game. Noone has ever been able to give me an answer to that question. Perhaps due to the fact that, before Mister Zero posted that, I thought that I was the only one who have ever played LOLO.
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Absolutely Amazing Video Game Remake Wallpapers
Ferneu replied to kbf_private_joker's topic in Retro Video Gaming!
Altough the images on that site are very nice, I have to agree with akator. Maybe it is just my SNES side speaking, I don't know, but I'm really into some well done 2D. I'm not against having 3D remakes like some companies did recently, but I'd never throw the original out. Its just, I don't know, not the same. It might be very good, but not the same -
Well... FF IV was the first game I played on an emulator. It was like: "Lets see if this ZSNES thingy really works. And, if it does, let see who is that Cecil fella everyone keeps talking about" The emulator did work and the game... WOW!
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Since I've just reached the 25 posts mark I can't help but notice that this might be somewhat directed to me. If that is correct I'd like the right to post an answer without fear of being banned (I've told you guys before, I've just stepped into paradise and I don't wanna leave).
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When I clicked on this I was expecting to see this game's name being repeated on every post. And only The Bear have mentioned it so far. I think the rest of you should play it and then get back to this thread and start editing your posts eheh By the way, NES's Battletoads had some pretty frustrating moments. Very hard game indeed. Damn you mouse race level! (and many others) Another one no one mentioned yet is is Dragon's Lair (NES). I must admit that I have never played it, but I've seen it once on you tube when I was look on one of those "The Top 10 Hardest Games of All Time" lists we see everywhere nowadays (I'm not critsizing the OP) One thing I find funny is that while I was in one of those Top 10 lists, one of them mentioned Tiger Hely. I'm sorry to whomever post that, but that game is not hard at all. At least is not THAT hard. C'mon, the game even try to save you by auto dropping bombs when you are about to die. Tiger Hely was one of the few games that were bought for me togheter with the NES when my aunt went to the US back in the 90's and I must say that there are auto-scrolling shooters way harder. I'm not very proficient in this type of game and even though I could finish it (by finish it I mean reaching the last screen and looping back to the begining). If someone thinks that Tiger Hely is hard, wait until they play Sky Shark, which was also bought with my NES. This one was the real deal. I could only finish it using save states hehe. I know there is probably some fellas out there that can finish this kind of "5 billions bullets on the screen at once" games without using their hands, but hey, I'm definitivilly not one of them Edit reason: I don't know why, but my post missed two NOTs which made it look like I'm good at shooters, when the truth is the very oposite
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In no particular order: - Paper Mario - Mario 64 - Diddy Kong Racing - The Legend Of Zelda: The Ocarina Of Time - Banjo-Kazooie - Conker Bad Fur Day - Rogue Squadron - Goldeneye - International Superstar Soccer - Star Fox 64 Some more strong competitors: - Perfect Dark: could be there, but they screwed up somewhere on the "damn stop shooting my foot system. Great multiplayer though, despite the cheating bots. - Mario Party: great game. Unfortunately NES's Track and Field had already taken a good controller away from me and I would not let this game take another - Quake64: it looked simply beautifull on the N64, but despite being the best game ever made, the single player mode sucks and its was the best thing about the N64 version. They've decided to remove the coop mode and only two players could deathmatch. Avoid this and get a 486, a mouse and a keyboard, download Quake World and never look back - Duke Nukem 64: great port of the PC version. You can actually play coop with a friend. - Hexen: the same as above. Was it so hard? I'm glad the coop trend has found its way back nowadays - Jet Force Gemini: I was on a trip and my brother had rented this game. I've seen him playing for like 5 minutes. It seemed very promissing - Winback: my brother had rented this with JFG (see above). Once again, the single player mode seemed so cool. I think this is a very underrated game. - Ogre Battle 64: the third game rented on the above mentioned batch. I played very little but seemed nice - San Francisco Rush: the "rubber-band only when you are the first and you are on your own when you are the last" AI sucked and took all the fun from the races. But the low gravity, the crashes, the shortcuts, the possibility on playing with another person against the CPU and, above all, the hunting for the golden keys held this game very high on my lists - Rush 2: the same flaws and qualities mentioned above - San Francisco Rush 2049: oops, they did it again! The good stuff is all here. And so does the bad! - Gauntlet 64: great game when played with one or more friends. If I remember more games I'll update this
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I second that. We all know the damage a greedy lawyer can do. Specially on the US
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I'll say two, but I don't know how unknown they actually are to you: Kunio Kun no Nekketsu Soccer League: probably the best NES soccer game I've ever played (and hey, I'm Brazillian, I know this kind of stuff eheh) Nekketsu Kakutou Densetsu: awsome fighting game. Quoting (not exactly, but he did say something like this on his blog) Steven L. Kent, the written on the Ultimate History of Video Games (anyone got this book? I can pay you for a digital version), "if you let aside the graphic and storage capability, the NES had some of the best games ever made, even for today standards." And (this is me, not Mr. Kent) if you consider the graphic and storage capability, those developers were probably magicians
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Considering how NINTENDO managed to screw things up with the LITE version, I'd stay away from the DSI. And what about the brillant idea of removing the GBA port? The SNES is probably my favourite cosole for quite a while. In the matter of fact, the reason I've found this site was because of older EGMs. And guess what I wanted to see in those? Yes, NES and SNES games. When I first heard about the GBA I was so disappointed. Nintendo finally had the oportunity of releasing a portable SNES but they decided to remove the X and Y buttons... Thus I kept waiting. Then, the DS came to life. Starting the current Nintendo trend of releasing the exact same things they did 20 years ago they've designed a portable console that was exactly like that orange Donkey Kong playing thingy my neighbour had (was that from Nintendo too?). But, hey, what have we here? A portable with all SNES buttons??? YES, finally I'd be able to walk everywhere with my SNES!!! It had the capability of plaing GBA games, and several SNES classics had already seen the light again on the GBA so, even if they decided to drop with the ports, I could still play some games and leave the rest for the great brains behind the emulators that would eventually follow. That was it, I had to buy one of those. Unfortunatelly I don't live on the US. In the matter of fact I live on a country where the president is outgraded by Bart Simpson, so you can see my situation. When I was finally able to put my hands on a DS, the original was were gone and you couldn't find one anywhere. All one could find was the Lite versions. I was afraid at first, since I had only touched the original version and it seemed so good. Would that (a little bit) smaller version be as good? Well, let's find out. One month later (that how fast my postal system works), it arrived. And all my fears were gone. They were replaced anger and disapointment... You know, my N64 joystick is still here. Probably one of the best ever made. Confortable, beautifull, perfect sensitivity... simply perfect. The SNES one, intact, perfect for every game ever released. The NES's, kind of unconfortable but did the job (tragically killed by Track And Field. RIP might warrior). But what have Nintendo done with the DS? I held them so high, always laughing at the Sega and Sony controllers and then, after so many years, they sell me something that is simply unable to execute diagonal moves... My portable SNES could not register two directions at the same time... How would Mario be able to walk on SMRPG? How would Fox be able to avoid those polly laser shots? How would Ryu be able to perform a Haduken? And how, for heavens sake, would he be able to jump forward through one fired at him???? Tell me how?! Things got so patetic that when they did a Bleach game, since the players would not be able to jump forward without pratically breaking their DSs, they gave the characters the ability to jump UP and then move FORWARD. Am I the only one seeing the problem here? I don't wanna to poke the screen. I wanna Zangief to execute a God Damn SPD! Summing up: Nintendo was the only one I respected. Unfortunatelly it died after releasing the original Nintendo DS. May it rest in peace.
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Super Marios BROS (NES) Still got a picture here, taken the first time I rescued the princess:) Oh, and I think I've never even played Mario 2 on my NES. I did play it on the SNES when I rented the All Stars version, but if I'm not mistaken, it was the only one I have not "console" beat. I know for sure that I beat it, the All Stars version, but I was playing on an emulator, so that probably will not count
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Super Mario RPG : The Legend Of The Seven Stars And just like EarthPhantomTS, it was very hard for me to win against the Hammer Brothers. Of course my lack of experience with RPGs did count a lot, but I partially blame this on the fact that it was the japanese version (the only one available to rent), thus I had no idea about what was going on and even though Toad teaches you how to do timed hits right on the beggining of the game, it was all in japanese and I had no ideia of what he was talking about. All I did was to keep hitting A and eventually I got out of the tutorial. And facing the hammer bros without timed hits is painfull, at least for me it was, but eventually I got through. I remember reaching the second boss, but then it was too late, it was time to return the game. Some time later my neighbour found another place to rent games and they not only have a bigger SNES collection, but 99% of the game there were the US version, including SMRPG. Then, finally, I was able to finish it. All I can say is: FANTASTIC GAME!!!! If you haven't played yet, you don't know what you're missing!
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I agree with you. Its not that bad, but we both know what would happen when that reach the US and is heard by someone stupid /greedy enough. After seeing that case where a robber got stuck into the house he was trying to rob and then suing the owners, that comercial is pratically a won case
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I had never heard about it, but I'll take a look. Thanks for the info! Let's not even start about that. I have the same problem here. And I care too much about my magazines to throw them away. I just can't do that. Even if they were all online. But space is a problem. In the matter of fact, I have here an old refrigerator that has become the home of many comics and game magazines
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Oh man, there is some fanstastic stuff there!
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You got them all You kept them all intact You deserve what you are asking. If people were not intersted on old magazines, a certain websize would not be here today. Good luck for you. I hope you sell it for that, if not more!
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I totally agree with that Compressing all JPGs that belong to a magazine once is fine, compressing each page and them compressing it all again is simply a wast of space (the files will probably get bigger) and resources (an image viewer software will have to decompress stuff twice needing more memory to do it. And if it uses temp files it'll get even worse). There might be something I'm missing about this methodology and I'd be glad if you could explain it to me Once again, I'm totally OK with that That issue is a "scene" release. I have not scanned it. I don't remember if I mentioned it here, but I have neighter the time, resources nor the skill to scan a magazine. I don't know the proper settings and I would probably ruin the magazine trying to "release" (I don't know the proper term English term here) the pages. Anyway, I don't know what was the used DPI. All I know is that if I was going to do some testing, I might as well use the biggest one I had. Forget what I've said about computer processing power. That was just to tell you about my initial motivation when I've developed my own image viewer software. But the point I was also trying to pass was that the less compression "layers" we use, the faster and "lightweighter" a image viewer will need to be. That means we'll need less RAM and we'll spend less time decompressing an image. And that would be a great thing for older computers. The draw back (there is always one, doesn't it?) would be requiring more disk space. That is why I suggested we start to provided this kind of release only on rapidshare and torrents (I think I suggested that, if I haven't then I was going to hehe). If an uploader has enough bandwidth to provide both, the users would be able to choose which version they wanted. If the uploader can only provide the smallest possible one, fine. Thanks god he can and is kind enough to do it. Dude, I've said it one and I'll say it again. When I first found this site I thought: "Holy f..., I'm in Heaven!!!". I don't know about these sizes you are mentioning since I have not donwloaded a thing yet, but you can be sure of something, I'm very thankfull to be here. In the matter of fact, all I did was to throw the suggestion in the air. If you follow the whole history of this topic (which I'm "kind of" responsible for leading it totally out off the original poster questions), you'll see that I have not tried it using raw BMPs before, I was not sure about the final sizes, I was just willing to give it a shot. I am not able to tell the difference between a good quality JPG and the source BMP and I doubt there is too many people out there that can. I was just thinking about the preservation aspect of things. I know that "good enough" is fine, but if I can choose between "good enough" and "perfect", I take "perfect" any time. That of course unless some other constraint come up and I can't take the perfect. Then I would go for the good enough, but just to be one the safe side of things. Who knows what tomorrow will be? You know, just like using MP3 instead of FLAC or another lossless compression. MP3s are smaller and there probably is just a few number of people in the world with good enough ears and hardware to listen to the two and tell the difference, but then again, deep down you know that the lossless one is the true thing. It probably does not matter for most people. I don't know if something like this was ever suggested before. Then again, it was just a suggestion. If you think it is not worth it, so be it. It'll not make me be any less gratefull for the work this whole comunnity has been doing so far. Thanks for taking you time to answer me. And thanks again for this site